How to clear the shared objects when user closes the browser abruptly?If the user opens the same application in two tabs, and user tries to close any one of the tab, we have to listen only the closed tab event.
I'm using a loader for people to use to upload their own images for a background, and I want it to remember the image the next time they come to the page, so is there any way to save the loader data in a shared object? I haven't tried just using something like
How do I clear a filter after having applied it to an object. In particular, I'm bluring an object while animating it but want to clear the blur once it's hit the destination mark.[code]
I am making a Flash CS5 application in which the user draws transparent overlays on a Sprite placed on top of an image. The user needs to be able to erase his input as in MS Paint, Adobe Photoshop, or GIMP. Because the Sprite is on top of an image, there is no safe clear color I can think of to draw over the section that the user has just rubbed his eraser over
I'm implementing a simple painting programm. Therefor I need something like a Graphics.clear() function, not for the whole Grahpics object, but for a small area only.I don't want to paint in white color instead, I just want to really clear the previously drawn lines and stuff.
I have problem with clearing memory in my game because of eventListeners, garbage collector not clear my objects with events, because events points them when objects are removed from scene. Is there any way to clear events connected to object and his childs? (game create a lot of objects and put diferent listeners if necessary, but because there are also libraries which are created by other programmers I cant just make list of events to clear) Even clar whole scene will be sutable for me if it will destroy all events, because its big problem and game close to beta -.- the only thing I cant do is close flash window
Can I use Flash Shared Object to pass information between two different SWF files on two different pages within the same website?I know it can if the SWF files are the same. But what if they are different Flash object with different SWF files?
I'm working on a game whose background has many layers that each scroll at different speeds.
Inside each layer I have a Sprite, I've started using graphics.beginBitmapFill, but what I've found is that the graphics.clear() function doesn't actually clear the contents set by the previous call to graphics.begin.BitmapFill. Each frame, I adjust the matrix to shift the layer as needed. Then, I call graphics.clear() and graphics.beginBitmapFill() with the adjusted matrix. Since my layers have alphas in the bitmap, I can see the contents that was drawn the previous frame.
I was thinking if there was a way to remove the shared object pop up from popping up lol?Its because Im making a game where when the player saves the pop up comes up over a 100 times and it's really frustrating, so I was thinking if you could remove the pop up entirely by using actionscript?I've found a script that shows the popup:System.showSettings(1);So is there a way to reverse this script? like System.hideSettings(1); ?
I have a client who has a video that is to only play once when a user visits. So I created a shared object to create a param that the video has been played. It works perfect locally and on my live test site. However when the client posts it on his ning website in the header it doesn't work. The strange thing is that live and locally on my server you can see the shared object and it's size through the advanced tab in Flash's privacy settings.
I have a gane that uses shared object and keeps note of highscores and users names. So - if that is possible then I can set up teaching courses on standalone pcs can't I? ie: Databses I have in access can go in XML and the recording of position in course and results of tests can also be recorded using Shared object.Is that a good way of going about things OR should the whole thing go over to AIR and its sqlite system?
I have 2 ways of accessing info in my course files (SWFs): text-only and audio playback. I'd like to use shared object to store the user preference so it remembers the setting when navigating between screens. It stores info file but each file creates its own shared object.
for example: <path to the swf>page1.swfcoursename.sol <path to the swf>page2.swfcoursename.sol <path to the swf>page3.swfcoursename.sol
Since it writes and reads the SOL file of its own folder, the user setting isn't remembered when switching pages.
I am running a chat program which displays a list of users along with their status (online or offline). I wish to remove the list and display their status in their respective biographies, which are separate swfs. The usernames and status are stored in a remote shared object as an array.My question is, what is the most efficent way of extracting an individual user's current status from the SO array?[code]
I was trying to obtain data I wrote using a sharedobject location from one application on another, but it didn't seem to work(used same machine). So I take it local stored data is only allowed to be accessed/manipulated from the application that initially wrote data to it?
Is this is for security reasons? Is there anyway around this, I want to have one application read variables from another...
I am building an application that uses a Shared Object that is shared (ironically) between 3 separate applications. 1 application listens for updates, and the others update the app. The problem I am having is that I need the main application to be able to detect changes to the Shared Object. Unfortunately there seems to be no events to listen for that are not for 'remote objects'. Because of this I created a timer that gets a new local instance of the shared object every X seconds.I just call the following before I read or write to the sharedObject:[code]This is causing a CPU Hiccup every 3 seconds and bogging down the system. so all this being said, does anyone know of a clean way to refresh a copy of the sharedobject without creating a brand new instance of it
I'm having trouble storing a dataprovider in a shared object. Writing the dataprovider object to my local shared object seems to work fine, but when I try to read this out of the shared object, it appears to have been transformed into a generic object. When I try to assign a local dataprovider variable to the dataprovider I've read out of the shared object, I get the following error:
"cannot convert Object@3721e6c9 to fl.data.DataProvider"
read a local shared object with a servlet even if there is no flash present on a page? I want to set a local shared object like a cookie, and then access it again from a page that doesn't have a flash movie.If I can't do this, is it standard to have the initial flash movie call an external javascript to set a traditional cookie that can later be read?
I have a Flash.exe projector that stores data in a Shared Object. Anything works fine if I launch it from my desktop. The Flash.exe will be recorded and used from a CD-rom. Will the path of the Shared Object change? Say, will it try to record itself on the cd?!
I want to let the user save some bigger data in a shared object by choice. Is it possible to define the size the user needs to allow? I'ld like to set the minimum to at least 10 MB to have some extra space for future usage.