ActionScript 2.0 :: Set A Simple E-form That Adds Up Prices And Then Mails Results
Jan 21, 2004
I am new to server side applications and I have been working my brains out on an e-form project.Tried several tutorials and examples that were quite useful in getting me familiar with cfm, php etc. but still can't complete my project.What I want to do: set a simple e-form that adds up prices and then mails the results. No billing, no credit card security stuff involved, just sending the info to the store manager who will use it to invoice.So far, I have a basic form that adds up the items using static, input and dynamic text fields. I also have a simple e-mail form. They both work fine but I need to combine the two. Somehow incorporate the e-mail functions to the "shopping kart" form and email them.
Tried several tutorials and examples that were quite useful in getting me familiar with cfm, php etc. but still can't complete my project.What I want to do: set a simple e-form that adds up prices and then mails the results. No billing, no credit card security stuff involved, just sending the info to the store manager who will use it to invoice.
So far, I have a basic form that adds up the items using static, input and dynamic text fields. I also have a simple e-mail form. They both work fine but I need to combine the two. Somehow incorporate the e-mail functions to the "shopping kart" form and email them.
I am trying to make a form in flash. But I have two problems, first, I need the form with any way to attach files that are sent along with the form data to an email. And second, i need a button with names of people and depending on which name you choose, the form data and the attach are sent only to these people (the chosen names).
I built this simple form basically following a template.Everything is working fine but I'm not receiving any results. write the code so that the results will be sent to my email adress .(My site is hosted by FatCow).
send_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_7);function fl_MouseClickHandler_7(event:MouseEvent):void{ var allVars:URLVariables=new URLVariables(); allVars.name=theName.text; allVars.email=theEmail.text; allVars.message=theMessage.text; var mailAddress:URLRequest = new URLRequest("http://www.fatcow.com/scripts/formemail.bml"); trace(theName.text); trace(theEmail.text);[code]...
I've built a contact form for my website using a [URL] tutorial on building UI elements. The final step to the tutorial is putting all the elements together in a contact form, but for some reason they've left out the dropdown menu element, and for the life of me I can't figure out how to write that code. The problem is that the dropdown menu is designed such that it's a movieclip containing several other movieclips & actionscript (button, list, scrollbar, etc). I can get it to trace the selected information with this code inside the dropdown movieclip:
I am trying to create a simple form using Actionscript 3 that will collect data from a form, then pass that data to an asp file. I have attached the following code to the submit button,but this is not working.I'm not sure if I have to add anything else and I don't understand why this is not working. I'm trying to load all the variable info into one variable called email form.
submit_btn.onRelease = function() { var emailform:text; emailform.email_txt = email_txt.text;[code]......
I have a combobox and radio buttons with specific prices that I want attached depending on the choice the user makes. I'm having trouble getting the application to add the total of the selections and display the total in a dynamic textbox.
I am trying to use global variables. I set them to a certain value depending on what is selected. At the end I set add them up in the variable total and set that equal to the text box named totalPrice.
Right now the value of the global variables is not being returned from their functions.
how to do this correctly? I have attached the fla in a zip file. Below is the code if you'd rather just look at that.
Code: //combo box //create new listener to check for a change in combobox objComboListener = new Object(); objComboListener.change = function(eventObj){
I am creating an order form for my flash site. I have never done this before in flash but I have in visual basic. I have a few questions:
1. Is assigning variable names to checkboxes and radio buttons the same as in visual basic? I mean i know that you probably assign them in the properties. ex..say i name a radio button 'radio1', to run a check in my actionscript whether radio1 was checked or not would it be something like if(radio1){}
2. After the person fills out the form I would like to have the results of the order sent to a pre-specified email adress in a certain format. What would be a good way to do this?
I've been learning actionscript 3 for the past few days and really enjoying it. However I've spent hours trying to find out how to do something very simple in HTML. Say I have a form like this...
I'm trying to create a very simple flash:An input text field, in which the viewer is to enter a simple word (in this case, let's say the word is "earth.") Beneath this text field is a button.When the button is clicked, flash should detect whether the user entered the word "earth"- if they entered "earth", they get sent to frame 2 of this movie. If they typed something else, then they get sent to frame 3.Now, this should be pretty simple, but every attempt I've made has failed, and every search for a simple tutorial/example of how to compose the script meets with no results. Currently, this is the script I put on the button (The input text field has been given the instance name of "answer_1"):[code]
I'm very beginner in Flash. I'm trying to use document class only. I created a textBox and setting some value with
textBox1.text = 10;
When running, the stage flickers.How can I avoid this flickering effect without using code in timeline but only in document class ?
Update: Would like code in both cases:
all programmatically (no objects on stage at design time)put elements on stage with no actionscript in timelines and control them in document class with actionscript.
I am building an order form and here's the basic design:
Layout: Item - Description - Price - Quantity - Total
Functions: Print - Send by email
The user types the quantity of items desired and the total is calculated.
My challenge is to build it without dynamic functions.
What I'm missing is the code for typing the desired quantity of items, adding total, printing and emailing the completed form. (Not sure it can be done without php or cfm)
I am building an order form and here's the basic design:
Layout: Item - Description - Price - Quantity - Total
Functions: Print - Send by email
The user types the quantity of items desired and the total is calculated.
My challenge is to build it without dynamic functions.
What I'm missing is the code for typing the desired quantity of items, adding total, printing and emailing the completed form. (Not sure it can be done without php or cfm)
how would i go about uploading my canvas , and some form data (name,e-mail, etc) to a php, and how would i retrieve that data on the php page. i looked at the filereference.upload method and it appears that you have to use the browse method first, thus wouldn't work with uploading the canvas. I also looked at the urlloader and it looks like that only gets data into app..
I have created a small application with three different slides.
-one at frame 1 which acts as a Home page -one at frame 2 which acts as a Gallery page -one at frame 3 which acts as a Contact Page
On the contact page i have the following 'skeleton' code.. which i have to follow..[code]i need basic validation such as text lentgh, and also correct email format (i.e. containing a '@'
In a contact page, there is fields for sending message. What I want to do is that, when i click the send button, the message should be send to corresponding mail ID. Is there any need to use server side languages for this purpose?
So I've searched for everything I can possibly think of and I can't find an answer to my particular problem. Although I've found many similar problems that people have with the date formatting from DateFields.I'm using the DateField component along with PHP to create a simple reservation form which sends an email with the information.I was able to change the format of the date that the user selects (from the DateField) WITHIN Flash. Ex: ("29 Aug 2009" to "September 29, 2009") -- which is what I want. However the e-mail that gets sent out is formatted as ---- "Sun Aug 30 00:00:00 GMT-0400 2009".Is it possible that I can remove the time portion and reformat the date in the DateField within Flash or using PHP? I have tried both methods but I keep getting the same results within my e-mails.[code]
I wanted to create a simple flash contact form for my flash website. I went through Lee's tutorial on how to create the contact form and PHP file to go with it. I've uploaded everything to my server and tested the form. My flash form consists of Name, Subject, Message, and Email fields. When I receive the email all that comes through is this with none of the actual message that was written IN the contact form:
Name: Subject: Message: Email: The 'From' field is also blank. I don't know if my problem is with flash, my PHP code, or with my server. Can someone take a look at this and tell me what's wrong? I can't seem to find any errors from Lee's tutorial with my code or labeling.
I have this code, which should work fine, but it doesn't.
Unit1_Mobs_Destroyed += 1;
Text="Unit 1 destroyed "+Unit1_Mobs_Destroyed+" Mobs!" It should set Unit1_Mobs_Destroyed to current value + 1 If Unit1_Mobs_Destroyed is 5 at the start, it should be this: Unit 1 destroyed 6 Mobs But that doesn't happen instead I get this: Unit 1 destroyed 5 1 Mobs
i have successfully created a loop that adds 100 movieclips to the screen but my problem is that they all appear on the screen at the same time. what is the best way to make the movieclips appear within a few seconds of each other?
ActionScript Code: for (var i:Number=1; i<=100; i++) { var circle:MovieClip = new ball(); addChild(circle); circle.x=Math.random()*stage.stageHeight; circle.y=Math.random()*stage.stageWidth; }
I want to gotoAndPlay to another frame with the value adds to 5. Say if I press the add2 button and the add3 button, I want to go to another frame.I tried making score.text a variable and it didn't work.
Due to my need to tween TextFields, Flash managed to botch up simple scale Tweening.Right now, the font is embedded, and it's doubling the total SWF size.I want to be able to tween the size of the TextFields, without that "jerky" motion. Some way to convert it to vector graphics would likely be the best option.I tried rendering as a bitmap, but it isn't getting the desired result, and the hit areas of the TextFields seem way off. Also, it tends to blur quite a bit, even though the scale is only 1.2.
[as]portfolio_btn.addEventListener(MouseEvent.CLICK, portfolio); home_btn.addEventListener(MouseEvent.CLICK, home); var loader:Loader=new Loader(); loader.load(new URLRequest("portfolio.swf"));
[code]....
so i can click on a button and after 2 seconds my swf loads fine. but then when i click on the other button to unload, remove it. It plays again...how can i remove it so it doesnt keep adding itself.
I'm rather belatedly getting to grips with the new tweening system introduced in CS4. To be quite honest it's been a nightmare, but I'm starting to see its good points now.One thing that still drives me crazy is when you create a new tween and Flash creates a new layer for you and puts the tween into it. Why? And how do I stop it? Over the course of a 10 min animation with a lot of tweens I could end up with hundreds of layers