got my code working, and all information i enter in to my sharedObjects is working correctly as it should but isn't saving so when I close and then re-open the flash file the data isn't there? Admittedly I'm new to sharedObjects I'm using the [.data.] when entering info and then [.flush()] at the end of the function - is there anything I've missed?
I'm working with AS3 with timeline code. I would like to save date and time a user took a quiz. This information will help check when a user took a quiz. I can see the date and time as I want, but it isn't saved. SharedObject is not saving date and time. Here is my code. How can I do this?
var mySharedObject:SharedObject = SharedObject.getLocal("sampleCode", "/"); var today_date:Date = new Date();var thismonth:uint = today_date.getMonth();var thishour:uint = today_date.getHours();var thisminute:uint =
I'm working with AS3 with timeline code. I would like to save date and time a user took a quiz. This information will help check when a user took a quiz. I can see the date and time as I want, but it isn't saved.[code]...
I am creating a game which uses the sharedObject to save each players progress locally. It also connects to a central database to create an online scoreboard. When a user inserts a score for the first time a unique ID is sent out of the database to the swf and saved as part of the sharedObject data.Absolutely everything works and the ID is saved to the sharedObject, however when the swf is restarted the ID does not load (even though the other variables saved in the sharedObject do load).I think it may be to do with the way it is formatted, perhaps to do with the XML but I'm not sure.
FLASH CODE function saveGame(currID:Number) { gameInfo.data["playername"+currID] = playername;
I'm saving several arrays into a SharedObject and I'm able to read them back fine from the SharedObject when the movie loads. However, one of these arrays contains numbers instead of strings, and the contents of this numeric array show up as 'undefined' when read back from the SharedObject.
NOTE: I want to save the actual bytecode for the AS3 class, NOT an instance of it! A class is being loaded in externally and extracted via a URLLoader and then Loader.loadBytes. A single Class is then extracted out of that Application Domain and used in the project. Now, rather than saving the entire Loader (either via SharedObject or other means of storage) is it possible to "extract out" the bytecode of the needed class and all dependencies, which can then be "injected" back into an empty shell or something to be reused when needed?
I am using a movieclip "table" that is attached on the enter frame event at the main scene. I am trying to save variable "money" and I use this code inside the movieclip, when I test the movie it shows me money1 as undefined and I cant find why! I have used _root. and doesn't work.
I'm currently working on a chat with uploading an image and sharing it. The problem is I can upload and display the image but I can't share it to the other side. Here is some code:
I've installed developer version of Flash Media Server 4.5 and trying to get remote object, but no matter how I call my object all i get is this error .I've rad configuration guide and it told me that I should set StorageDir for shared objects, enable RPC (<RPC enabled="true">) and allow shared object (<Allow>users</Allow> in <RPC> - <SharedObject> tags)
Im trying to get Flash to rember if the logo_mc has been hitTested with the holder, and if it has when the movie is played again it appears in the box and not the original spot
var mySO:SharedObject = SharedObject.getLocal("ObjectPlace"); var logo_mc:Sticker = new Sticker ; addChild(logo_mc);
I have searched all of the engines to find out why my SharedObject code is not working. It works when I publish from flash but not when live? I have this code in the first frame and the movie starts on the second. I only want the user to have to view the swf every other time they land on the page containing the movie. I am using AS2.
var replay = SharedObject.getLocal("save"); if (replay.data.name == undefined){ gotoAndPlay(2);
I have a slideshow that everytime you press a button show a new slide. Every slide is an external swf's that is being loaded in to the main swf. Inside every external swf there is a button that redirects you to another web page.What i would like to do is use SharedObject (or something like it) to remember wich external swf that was last shown when the user pressed the button redirecting them to an other page.How do i set the SharedObject in the external swf and then read it from the main swf?
According to the AS3 API the 'name' parameter in the 'getlocal' method is actually the name of the object. I have a bit of diffculty understanding this. Have alook at the following code:
[Code]...
If I were to access the attributes or methods of the shared object, can I use the 'name' instead of the variable, since the name is the 'name of the shared object'?
If the following code were used:
[Code]...
Why am I getting this error, if 'UserName' is the name of the shared object, than why can't I use it to refer to it's methods and other attributes? What is the meaning of it being a 'name' than?
I am working on a project that uses SharedObject and I have a question. I've made a button that downloads a flash screensaver and at the same time also creates a SharedObject which stores a specific id for each screensaver being downloaded. When later the screensaver is installed and run, it should get the SharedObject and read the id from it. When tested locally it works perfect since both the buttons´ and the screensavers´Sharedobject are stored in the same localPath. But when the button is online and the screensaver is local the SharedObject paths don't match.
Is there a way to solve this and make the local screensaver swf read the SharedObject from the same path as the online download button has stored it's SharedObject in?
This is the relevant code in both my swfs:
var _mySo:SharedObject = SharedObject.getLocal("name", "/");
If this won't work, does anybody have another solution to my remote to local screensaver thingy??
I have a normal XML menu, when I click in an item open the sub-item, my problem is the following one, when I click in an item DVD he goes to open an sub-item, and later I click en adventure, when I click in adventure I go for the next page, my problem is this, in this new page that I will be, my menu come back to normal the sub-item adventure is not selected in the screen, and I need that be selected, I already I tried to read the SharedObject in the F1, already I tried to find some tutorial to try to understand, but nothing,
with the code below, I can change the colour of the movie clip.I need the colour of that movie clip to stay the same also afternext time visiting the page. I think it's made by the action SharedObject.
function changeColor(code, obj) { var ColorSet = new Color(obj); ColorSet.setRGB(parseInt(code, 16));
this is just a simple question. Is it possible to set a sharedObject in a swf (say from www.A.com) , and then read that sharedObject from www.B.com , or even through the desktop (if the swf is playing directly on the desktop) ?
I have a normal XML menu, when I click in an item open the sub-item, my problem is the following one, when I click in an item DVD he goes to open an sub-item, and later I click en adventure, when I click in adventure I go for the next page, my problem is this, in this new page that I will be, my menu come back to normal the sub-item adventure is not selected in the screen, and I need that be selected, I already I tried to read the SharedObject in the F1, already I tried to find some tutorial to try to understand, but nothing, I need some help, this menu is for work.I am put the files.
I didn't think using sharedObject was complicated, but no matter what, my variables aren't saving. I also checked the size attribute and it returns 0 (zero) even though I have my Flash Player settings set to 1 mb.
Im trying to setup a scoreboard type deal.I'm using SharedObjects.(CS3)I can make it WRITE to the .sol without any problems but I cant seem to make it READ from the .sol to re-display the data once the user opens the swf again.[code]
I am actually trying to add user's input name into a sharedobject.
for example: This is code from frame44 and the movie loops back to frame 1 after students input other minor data.
var newstudent:String = NewFishInput.text; var so:SharedObject = SharedObject.getLocal("studentlist"); so.data.name = newstudent; so.flush();
The code that i have is there. However, i can't figure out how do i add additional instance of newstudent after the movie loops back to frame 1 and play til frame 44, prompting another student to add in his name....
I created a movie, which is some form of a a code generator. In that movie i save a a generated code using sharedobject.
(code in code generator movie) var myaccess:SharedObject = SharedObject.getLocal("Lesson1"); myaccess.data.mycode = pass.text; myaccess.flush();
Here is my problem, i want to use this created sharedobject on another, separate movie clip, is that possible?Or are sharedobjects just work on their original movie clips?
(code in separate movie) var myaccess2:SharedObject = SharedObject.getLocal("Lesson1"); // declared a variable for holding the data from sharedobject to see if it will load the data txt.text = myaccess2.data.mycode // Load failed, txt.text displays undefined
Is there a way to set a (large) maximum size for SharedObject on my domain so that I can ask the user to allocate a size greater than 100k one time and not need to ask again, even if data is added?