ActionScript 2.0 :: Slight Delay Between Pressing The Key And The Symbol Moving?
Jul 24, 2005
Here is the code I am currently using. (The instance name being mcBox)One problem I am having is a slight delay between pressing the key and the symbol moving.Another problem is I would like the movieclip symbol to play its own timeline when a key is pressed.
[Code]...
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Jan 30, 2009
I have some sounds on buttons:
Code:
var mySound:Sound = new myLibrarySound();
myButton.addEventListener(MouseEvent.CLICK, playSound);
function playSound(e:Event):void
[code]....
... and that works fine. I then have some streaming music:
Code:
var myStream:Sound = new Sound();
myStream.load(new URLRequest("myPath.mp3"));
myStream.play(0);
... and that works fine too. Now, however, the initial button sounds have a slight delay -- I'd estimate about 150-250 ms. It's enough that rollover click noises happen about the time you click, and click noises happen about the time you release, etc. Now, here's the KICKER. It only happens in FIREFOX. CURSE FIREFOX. Seriously. I've been having so many Flash issues in FF3, it just drives me nuts. Firefox and wmode is a pain, Firefox and sound is a pain, Firefox has been crap for Flash development lately.
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Aug 14, 2010
I've got a symbol that's circular, and I'm trying to make it rotate. My problem is that everytime I rotate it (45 degrees per frame), the dimensions change slightly on me. It's a circle with a height and width of 364 pixels. After rotating it clockwise 45 degrees, the new dimensions are 386.9 by 397.4. The result is a slight pulsing as the symbol rotates when the animtaion plays. I can't figure out what's happening, and it's SUPER frustrating.
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Jun 27, 2010
I'm completly lost, I'm rather new to flash, and I'm trying to get a symbol to move when I press a key. The following is what my code looks like:
onClipEvent (load) {
speed = 5;
} onClipEvent (enterFrame) {
if (key.isdown(37)) {
_x -= speed;
} if (key.isdown(39)) {
_x += speed;
} if (key.isdown(40)) {
_y += speed;
} if (key.isdown(38)) {
_y -= speed;
}}
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Oct 16, 2005
I posted this question before , but never got an answer that I understood or could get to work - so now that I have something to show I thought I would post it with the question again.
Have a look at this :[URL].. Now, once the screen says "GO!" I want player 1 to be able to move that blue horse across the screen to the finish line (where it will have a hitTest to decide the winner).
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May 18, 2011
I am working on a game in which I want a movie clip to move from one random location to another, with a pause in between each movement. I have written some code with thtutorials, but I can't get it to work the way I want it to. I am extremely new to ActionScript, so I'm probably doing everything wrong. Right now all my game does is pause for a certain amount of time, and then the object just jumps from one location to another extremely quickly and doesn't stop.
//movement of searchlight
var i:int;
for (i = 0; i < 5; i++)
[code]......
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Feb 4, 2011
I have an object that I want to go to the mouse's pointer location when it clicks on a button, but instead of it being instant I want it to have some sort of a delay, like a walking motion. I've got pretty far but I can't get the logic out of it.
ActionScript Code:
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[code]....
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Dec 16, 2008
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Dec 4, 2009
I am simply trying to move symbols around on my Stage, and each time I move one, the "path" is recorded and the object flows on that path when I scrub or play back.
All I would simply like to do is reposition images and symbols with out the movement and animation.
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EDIT: I've attached the Flash file, full of drawing objects.
http:[url]....
The question is: Are these drawing objects accessible through AS3 or I should convert them to symbols / whatever format necessary.
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(Thumb = Scroll Button
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[code].....
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Feb 9, 2010
When I have a class linked to a MovieClip in my library and that class takes an argument in its constructor method. That class will compile properly ONLY when it's located in my top-level directory (same dir as the .fla and Document.as files). If I move that class to a deeper directory, say com.place, and update the package statement and symbol link appropriately, the compiler will generate error "1136: Incorrect number of arguments. Expected 0."Create flash project and put a rectangle on the stage. Covert it to symbol and assign it to class TestPanel - or whatever you choose. Also configure the fla so that is uses a Document (Main) class.Create Main.as and TestPanel.as in the same folder. In the Main class, instantiate a instance of TestPanel and add it to the stage. Flash will, predictably, add the rectangle symbol and everything is fine.Now modify TestPanel so that its constructor method takes a Number and have Main.as pass some number to TestPanel.[code]You now get the error: 1136: Incorrect number of arguments.Expected 0.When I move the TestPanel.as into a deeper directory, Flash somehow is looking elsewhere for the base class for Symbol, even though I'm mapping that Symbol to com.place.TestPanel.
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(METHOD 1)
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}
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wratts here gang , im doing a short flash movie and have run into a slight snag . i want to create the effect of a chase through space at high speed ( starfeild ). so far my efforts have left me scratching my head .
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[Code]...
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onClipEvent (enterFrame) {
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[code].......
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I have a project in Flash Professional CS5 and ActionScript 3.
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Code:
//create a function to duplicate paddock
function dupe_paddock():Void {
i = i + 1;
[code]....
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I have a scrollout menu for my flash movie, but each of the buttons have to be movies symbols. I try to attach:
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}
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Sep 25, 2009
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on(release){
goToAndStop(2);
}
[code]....
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hero.gotoAndStop('still');
var left:Boolean = false;
var right:Boolean = false;[code].......
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