ActionScript 3.0 :: Video Set To Loop But With Slight Pause At End
Sep 26, 2008
I have a video looping via AS3; only thing is the video slightly pauses at the end before it loops. I have tried the following, but no matter which method, I get that pause:
I've imported a flv video (flvPlayer, instance name) to loop with the following script: var myLis:Object = new Object; myLis.complete = function(){ flvPlayer.play(); } flvPlayer.addEventListener("complete", myLis); I would like the flv to pause for 3 seconds before looping again...
I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:
[Code]...
I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.
I have an FLV video that I am attempting to loop. I have tried various methods, but all of them cause the video to have a slight "jump" when the movie is looped. I can't seem to get this to go away... See the following link: [URL] Here is what I have tried:
- Using JWPlayer
- Using Flash embed method
- Using an SWF to display the FLV Currently, in the link above, I have an SWF displaying the FLV. But, I am willing to try anything.
wondering if anyone knows if its possible to have a pause within a 'for loop' before it runs through the next loop? heres the script i've built up so far, i'm running off other variables and arrays to pull in the logos and the animating in is working fine except that they all run in at the same time, basically what i want is that they would run one after the other with a 5 second gap between them..[code]so i did that and put wait(delay); after the var boxcounter=2; in each of the If statements.. but no luck... can anyone shed any light? or suggest a way it get it to hold for a few seconds before running though the loop again? or am i going about this in completely the wrong way??!
I have created my first flash video and wish to allow the visitors to play the movie themselves instead of having the movie play automatically also have a stop or pause button too.
I have a flash video that is set to autoplay when the page loads. We've just implemented thickbox/lightbox system on it now so when you click on the video it enlarges into that new frame. Problem is, when that's done the video/audio is still playing while the video in the thichbox is playing too. This leading to ineffective listening. Does anyone know a code that would trigger the video to pause when clicked anywhere on the video screen?
I made a video in After Effect and export it to flash as a FLV video.. and write de code to load it into flash.. but I need it to loop.. Here is the code
Not do some other function or pause the playhead, just:
for (i=0;i<=10;i++) { trace(i); wait for 1 second;
[Code].....
I can't make it wait within the loop. I can use setTimeout or setInterval to delay the calling of the for loop, but once it's called it just flips through all the iterations.
I have an animation with about 250 symbols (of six images) moving constantly for about 80 frames, after which it loops back to begin again. Between each loop, I get a pause. I have other looping animations without significant pauses (some with as many symbols), and I can't figure out why I get it here.
I am trying to create a Flash file that will export a JPEG file for a certain number of files, using Quasimondo's BitmapExporter class.
I can get it to successfully export 1 image, but I have a problem getting it to export an image for each element in the loop.
I need to pause the script (with an interval perhaps?) to allow the export to finish, then continue and do the same for every element in the loop. (in this case 5 times).
Code: import flash.display.BitmapData; import com.quasimondo.display.BitmapExporter; // This is the bitmap that will be drawn
Im an Industrial Design student that has never really used any Flash before but need to use it now to mock up an interface design for a product/service I'm developing for my major project.
So far, in ActionScript 2.0, I have a picture of a TV and remote control and intend to design the interface over the top of the television picture and highlight buttons on the remote beside it, that the moderator can click to navigate around it.
To get across the idea that the interface pops up over the existing moving television picture I have imported an FLV of some television ads. My problem is that I want the Flash animation (everything but the FLV if you like) to pause and not loop, and the FLV to continue playing (and looping) in the background, but can't figure out how to do it. Ideally the FLV needs to continue playing, seamlessly behind the interface after the next button is clicked etc.
Wherever I seem to put a stop(); action it'll stop everything, including the FLV, and if I just extend the timeframe to the length of the video, it'll still stop at the end or just loop to the beginning of the entire SWF.
I have a movie clip that is preforming a repeating earthquake like effect. What I am attempting to do is have the function pause for a random interval between 2 and 10 seconds before repeating. This is the script I am using for the "earthquake" repeating effect.
I'm trying to run a for loop for my game that runs once, waits a certain amount of time, then runs again. I'm trying it with setInterval but so far no luck. Could someone please give me an example of some code that would cause this to happen.
I have only been using flash for a few months and have not yet utilized setInterval. I have a loop that I want to run through once and then pause and then continue etc. So I can have each little test.swf pop up one by one rather than all at once
(Flash 5/Flash MX). How do I delay/pause using actionscript? I have tried using a for loop for a time delay like this: for(i=0;i<1000000;i++){ } But it does not work?
Flash gives an error like: Time-consuming actionscript. Abort running script? OR the loop simply does not produce a noticeable delay. How I can introduce a time-delay or a pause using actionscript?
I just scanned in 16 frames from old 16 mm film and created a short clip in .swf, by default the clip is looping. I want it to loop, but all I want to do is place a 5 second pause at the end of the short 1 second clip before it starts up again. I am using CS4 Flash Professional.
I have an XML file that is updated every three minutes. The amount of records in the file can and will change. What I want is to load the XML, fade in 6 records, pause 5 seconds, fade out then in the next 6 records until the end of the file is reached. At that point, reload the XML file and repeat the process till infinity.
I have the XML file loading. I am able to count the records, parse the XML, and manually place XML data into dynamic text fields. I cannot get my FOR loop to function properly or get the script to pause between pages. I have not even attempted the fade in/out yet. I think I should have it parsing data properly before I add the cosmetics.
MY CODE:I do not get any compiler errors, but I do get an ouput error:
TypeError: Error #1010: A term is undefined and has no properties. at xml_data_fla::MainTimeline/processXML() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete()
I think it is throwing this error as soon as it tries to display an empty record, if that makes since. Say there are 17 records. 17 / 6 = 2 with 5 remaining. When it tries to display the 3rd incomplete page the error is thrown (I think). When I test the file, it only displays the last page before an incomplete page. Here is what I have so far:
ActionScript Code: // *** XML LOADER *** // var xmlLoader:URLLoader = new URLLoader(); var xml:XML;
I'm a PHP guy and know very little about Flash... I've got a few videos that I've run through Adobe Media Encoder, uploaded to my server, and imported into Flash to add a preset playback control skin. They're working well enough, but I would like them to start in the paused state when the page loads rather than just playing right away.
I have created animated presentations (since now, I have just videos) for my seminars at the university with cinema 4D and I added some effects with After Effects (CS5). Now, I want to build an interactive presentation. That means:
- The (video projector) presentation starts with a video in a loop.
- When I click a button on the mouse/keyboard, the video finishes the loop until the end and
I have a main video clip being played right when you enter a page. On that page are multiple thumbnails that load up another swf on a new level and play that video. Well if that happens - the main video continues playing. I want the main video to just pause once they click on a thumbnail. And once they close the loaded swf - to be able to play that main video again. Right now - I'm able to click on the thumb to pause the video which is great. But if I unpause the main video by clicking it, all the code seems to be ineffective anymore. [code]...
I'm working on a simple Video player that plays upon click. Than, once the movie is done playing, the oplay button re-appears and you can re-play the movie.I'm trying to add a Pause button when a user puts a mouse over a movie.. So, the pause button should appear once the Mouse is over the Movie and dis appear when the MOuse is moved..Below is the script so far:
import fl.video.*;import flash.display.MovieClip; var myVideo:FLVPlayback = new FLVPlayback();var playbtn:playBtn = new playBtn();var staticpic:staticPic = new staticPic();