ActionScript 2.0 :: For Loop With A Pause Before Running Again

May 1, 2007

I'm trying to run a for loop for my game that runs once, waits a certain amount of time, then runs again. I'm trying it with setInterval but so far no luck. Could someone please give me an example of some code that would cause this to happen.

View 14 Replies


Similar Posts:


ActionScript 3.0 :: Cs3 Pause Timer - Pause Each Time In The Last Frame For 8 Seconds And Loop Only 3x

Aug 2, 2009

I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:

[Code]...

I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.

View 2 Replies

ActionScript 2.0 :: Have Pause Within 'for Loop' Before It Runs Through Next Loop?

Mar 20, 2007

wondering if anyone knows if its possible to have a pause within a 'for loop' before it runs through the next loop? heres the script i've built up so far, i'm running off other variables and arrays to pull in the logos and the animating in is working fine except that they all run in at the same time, basically what i want is that they would run one after the other with a 5 second gap between them..[code]so i did that and put wait(delay); after the var boxcounter=2; in each of the If statements.. but no luck... can anyone shed any light? or suggest a way it get it to hold for a few seconds before running though the loop again? or am i going about this in completely the wrong way??!

View 5 Replies

ActionScript :: Game Loop Not Running?

Feb 19, 2012

I'm developing a Flash game using ActionScript 3 and have this code in my documents class:

package com {
import flash.display.MovieClip;
import flash.display.Stage;
public function Engine() {
// Create a player instance

[Code]...

Is there a library or something I need to import to get this to work? If it's not obvious, I want to run the gameLoop method of my Engine class (the documents class) on every new frame (the document is currently set to 30fps).

View 1 Replies

IDE :: Pause Within A FOR Loop?

Apr 15, 2009

How can I pause within a for loop?

Not do some other function or pause the playhead, just:

for (i=0;i<=10;i++) {
trace(i);
wait for 1 second;

[Code].....

I can't make it wait within the loop. I can use setTimeout or setInterval to delay the calling of the for loop, but once it's called it just flips through all the iterations.

View 7 Replies

Flash :: Running Movie Backwards Automatically Then Loop Again?

Jan 21, 2010

I'm SO new to scripting. I find it all a bit daunting I have a Flash movie that runs for about 300 frames, then I'd like it to run backwards once it's reached the last frame, then play again from the beginning, and loop from there.

So really forward end frame reverse loop play again (loop) Is there an easy way to script this? I think I can figure out the first frame, but what would one put at the last frame?

View 7 Replies

ActionScript 3.0 :: For Loop Running Infinite Times When Triggered

Mar 30, 2011

I've got this for loop, but for some weird reason it malfunctions:
- When triggered, it runs infinite times.
- It only triggers when segmenten1 or segmenten3 are 0, which is weird, because it should also work when segmenten0 and 2 and 4 are 0...

Here is the for loop:
stage.addEventListener(Event.ENTER_FRAME,addmetaal);
function addmetaal (evt:Event) {
for(var animteller=0;animteller<5;animteller++){
if (this["segmenten"+animteller]==0) {
[Code] .....

It seems to me like that when any of the segmented variables hits 0, it should trigger 2nd for loop, and repeat that 4 times. The xco and yco are arrays which store values for the x and y coordinates for spwaning the addchilds, this works fine.
the segmented variables are declared as following:
var segmenten1:Number=17, segmenten2:Number=17, segmenten3:Number=17, segmenten4:Number=17, segmenten0:Number=17;

View 4 Replies

ActionScript 3.0 :: Loop For Running Function And Output MovieClips?

Mar 3, 2009

I have a loop that is supposed to run a set of functions and output movieclips on a main movieclip. Each of these smaller movieclip is supposed to be a tile. The code below is supposed to make 50 movieClips each one from a different reference on the tileSheet. However it outputs 50 of the exact same movieclips.

Code:
var tDMax:int = 50;
//Start Get tiles
function getTiles():void{
tList.graphics.beginFill(0x000000);
tList.graphics.drawRect(0, 0,tWidth * 5, tHeight * 10);
[Code].....

Strange enough whatever I made tDMax which is supposed to be the limit for the loop, that's what all the movieclips become. For example if I put it at 25, then all the movieClips become tiles from the bitmap sheet reference # 25. That leads me to think that it's not passing the variable to the functions correctly, and it's only doing it once the loop finishes. But when I trace things like rowT and colT the references to the bitmap are correctly. And when I trade tn within the other functions that's always correct also..

View 2 Replies

Eliminate Pause In Loop?

Jul 26, 2009

I have an animation with about 250 symbols (of six images) moving constantly for about 80 frames, after which it loops back to begin again. Between each loop, I get a pause. I have other looping animations without significant pauses (some with as many symbols), and I can't figure out why I get it here.

View 1 Replies

Actionscript 3 :: Add Pause To Swf Loop?

Oct 13, 2011

I don't work in Flash very often, all I need is to add the AS to make my swf pause for a few seconds before looping.

This used to work in AS2:

stop();
var interval:Number = setInterval(
function():Void {

[Code].....

View 2 Replies

ActionScript 2.0 :: Pause For Loop With Interval?

Oct 7, 2009

I am trying to create a Flash file that will export a JPEG file for a certain number of files, using Quasimondo's BitmapExporter class.

I can get it to successfully export 1 image, but I have a problem getting it to export an image for each element in the loop.

I need to pause the script (with an interval perhaps?) to allow the export to finish, then continue and do the same for every element in the loop. (in this case 5 times).

Code:
import flash.display.BitmapData;
import com.quasimondo.display.BitmapExporter;
// This is the bitmap that will be drawn

[Code]....

View 2 Replies

FLV In CS5 - Flash Animation To Pause And Not Loop

Dec 31, 2010

Im an Industrial Design student that has never really used any Flash before but need to use it now to mock up an interface design for a product/service I'm developing for my major project.

So far, in ActionScript 2.0, I have a picture of a TV and remote control and intend to design the interface over the top of the television picture and highlight buttons on the remote beside it, that the moderator can click to navigate around it.

To get across the idea that the interface pops up over the existing moving television picture I have imported an FLV of some television ads. My problem is that I want the Flash animation (everything but the FLV if you like) to pause and not loop, and the FLV to continue playing (and looping) in the background, but can't figure out how to do it. Ideally the FLV needs to continue playing, seamlessly behind the interface after the next button is clicked etc.

Wherever I seem to put a stop(); action it'll stop everything, including the FLV, and if I just extend the timeframe to the length of the video, it'll still stop at the end or just loop to the beginning of the entire SWF.

View 1 Replies

ActionScript 1/2 :: Random Pause In A Loop?

Jan 7, 2010

I have a movie clip that is preforming a repeating earthquake like effect. What I am attempting to do is have the function pause for a random interval between 2 and 10 seconds before repeating. This is the script I am using for the "earthquake" repeating effect.
 
onEnterFrame = function(){
mc._x = Math.random()*4;
mc._alpha = Math.random()*50+50;
mc._rotation = Math.random()*2;
}

View 3 Replies

ActionScript 3.0 :: Pause And Loop Animation?

Sep 29, 2010

Im trying to pause a loop in my flash animation. I have been trying bunch of codes nothing seems to work.

I have an actions layer.

The animation is 15 seconds. I will extend it to 30 seconds but i want few seconds pause between the 2 loop starts.

View 1 Replies

ActionScript 2.0 :: Pause If Condition In A Loop?

Mar 9, 2011

i tried to use setInterval() and Timer function, but it doesn't work

Code:
for(i:Number=0; i<100; i++){
if(i%2 ==0 ){
trace("--------");

[code]....

View 5 Replies

ActionScript 3.0 :: Stop Flash Debugger When Code Is Running An Infinite Loop?

Aug 13, 2010

How do you stop the flash debugger if the code is running an infinite loop, or very very slowly?

I put too many trace() statements in, and it is taking forever. I know I can ctrl+alt+delete and stop flash CS5, but is there an easier way?

View 1 Replies

ActionScript 3.0 :: Video Set To Loop But With Slight Pause At End

Sep 26, 2008

I have a video looping via AS3; only thing is the video slightly pauses at the end before it loops. I have tried the following, but no matter which method, I get that pause:

(METHOD 1)
container.myVideo.autoRewind = true;
container.myVideo.addEventListener(VideoEvent.AUTO_REWOUND,
loopVideo);
function loopVideo(event:VideoEvent):void {
container.myVideo.play();
}

(METHOD 2)
container.myVideo.addEventListener(VideoEvent.COMPLETE, playAgain);
function playAgain(evt:VideoEvent):void {
container.myVideo.seek(0);
container.myVideo.play();
}

View 1 Replies

ActionScript 3.0 :: Pause Script In While Loop For 2 Seconds

Dec 18, 2009

I am a novice flash programmer, and i recently stumbled upon the following problem, I got the following code ;

[Code]...

View 1 Replies

ActionScript 2.0 :: Pause FLV Video Loop For 3 Seconds

Sep 8, 2009

I've imported a flv video (flvPlayer, instance name) to loop with the following script:
var myLis:Object = new Object;
myLis.complete = function(){
flvPlayer.play();
}
flvPlayer.addEventListener("complete", myLis);
I would like the flv to pause for 3 seconds before looping again...

View 4 Replies

ActionScript 2.0 :: SetInterval - Loop Then Pause / Continue

Jun 2, 2004

I have only been using flash for a few months and have not yet utilized setInterval. I have a loop that I want to run through once and then pause and then continue etc. So I can have each little test.swf pop up one by one rather than all at once

Code:
createEmptyMovieClip("menu", 10);
function createMenus() {
aMenu = new Array();
aMenu = ["test.swf", "test2.swf", "test.swf", "test2.swf"];
for (i=0; i<aMenu.length; i++) {
menu.createEmptyMovieClip("menu"+i, 100+i);
menu["menu"+i]._x = i*100;
menu["menu"+i]._y = 100;
menu["menu"+i].loadMovie(aMenu[i]);
}}

View 3 Replies

ActionScript 2.0 :: Add Pause / Time-Delay Using For Loop

Jun 2, 2003

(Flash 5/Flash MX). How do I delay/pause using actionscript? I have tried using a for loop for a time delay like this:
for(i=0;i<1000000;i++){
}
But it does not work?

Flash gives an error like:
Time-consuming actionscript.
Abort running script?
OR the loop simply does not produce a noticeable delay.
How I can introduce a time-delay or a pause using actionscript?

View 12 Replies

Professional :: Inserting Pause At End Of Loop In Film Clip

Jan 26, 2011

I just scanned in 16 frames from old 16 mm film and created a short clip in .swf, by default the clip is looping. I want it to loop, but all I want to do is place a 5 second pause at the end of the short 1 second clip before it starts up again. I am using CS4 Flash Professional.

View 4 Replies

ActionScript 3.0 :: Loop Through XML Data With A Pause - Fadein And FadeOut?

Jul 21, 2011

I have an XML file that is updated every three minutes. The amount of records in the file can and will change. What I want is to load the XML, fade in 6 records, pause 5 seconds, fade out then in the next 6 records until the end of the file is reached. At that point, reload the XML file and repeat the process till infinity.

I have the XML file loading. I am able to count the records, parse the XML, and manually place XML data into dynamic text fields. I cannot get my FOR loop to function properly or get the script to pause between pages. I have not even attempted the fade in/out yet. I think I should have it parsing data properly before I add the cosmetics.

MY CODE:I do not get any compiler errors, but I do get an ouput error:

TypeError: Error #1010: A term is undefined and has no properties.
at xml_data_fla::MainTimeline/processXML()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()

I think it is throwing this error as soon as it tries to display an empty record, if that makes since. Say there are 17 records. 17 / 6 = 2 with 5 remaining. When it tries to display the 3rd incomplete page the error is thrown (I think). When I test the file, it only displays the last page before an incomplete page. Here is what I have so far:

ActionScript Code:
//  ***  XML LOADER  ***  //
var xmlLoader:URLLoader = new URLLoader();
var xml:XML;

[code]....

View 2 Replies

Professional :: Exe Projector Running Slow While Swf Running Fine?

Mar 19, 2012

I have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.

View 3 Replies

IDE :: Site Is Running Inside The Dreamweaver But When I Publish, It Is Not Running?

May 11, 2009

I have a problem in Flash Site uploading.That is, i have created a flash site & in the dreamweaver i inserted the flash site as insert -> media -> Shockwave.The site is running inside the dreamweaver but when i publish it, flashsite is not running.

View 2 Replies

ActionScript 2.0 :: Create A Pause Button That Will Pause Everything On The Screen Including Movieclips/audio?

Mar 26, 2007

I am trying to create a pause button that will pause everything on the screen including movieclips/audio. Right now I can't figure out how to pause the movieclips.

View 2 Replies

ActionScript 2.0 :: Adding Pause - Add A 7 Second Pause Between Each Phrase To Give People Time To Read Them (no Buttons)

Nov 25, 2006

I am using Macromedia Flash Pro 8. I have a flash intro that has words (phrases) which slide in. I would like to add a 7 second pause between each phrase to give people time to read them (no buttons). Could someone tell me the script(s) to use with all functions, etc. included - as I am so new to all this. I have been looking for weeks & tried many codes but none seem to work - or I don't know exactly where to place them - or both

View 3 Replies

ActionScript 3.0 :: Flash - Add A Play/pause Btn That Will Pause Both Pictures And Sound?

Dec 16, 2010

I have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:

var mySound:Sound = new Sound();
mySound.load(new URLRequest("english/Intro01.mp3"));
mySound.play()

View 1 Replies

ActionScript 3.0 :: Create A Loop So Icons In Menu Continually Loop Indefinitely

Apr 16, 2010

I would like to create a loop so the icons in the menu continually loop indefinitly.[code]

View 2 Replies

ActionScript 3.0 :: Use A Loop To Create Text Field With The Loop's Current Value

Dec 11, 2010

I am attempting to use a loop to create text field with the loop's current value. The code looks like this:

ActionScript Code:
for (var i = 1; i<=10; i++) {
var 'nameHolder'+[i]+'_txt':TLFTextField = new TLFTextField();
'nameHolder'+[i]+'_txt'.x = 40
'nameHolder'+[i]+'_txt'.y = 40
'nameHolder'+[i]+'_txt'.text = "Hello World"
}

So essentially what it should do is create 10 text fields at 40, 40 with the text: "Hello World".

View 7 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved