ActionScript 2.0 :: Use SwapDepths() To Make The New Active Slide Appear Over Old One?
Jul 27, 2007
I am working on a slide show where the slides overlap. When a new slide is accessed, it slightly overlaps the previously accessed one (which is scaled down and moved slightly to give the illusion that it is being pushed back). The problem occurs when I try to use swapDepths() to make the new active slide appear over the old active one, the 2 movie clips that this function is applied on pause and continually swap depths with each other for the remainder of the movie. I read in the documentation that all tweening stops when this function is called. Is there anyway to bypass this and achieve the effect that I am looking for?
I'm working on a slideshow presentation which cycles through ten slides. It also has ten buttons so that you can go between the slides.My problem is that I want the button to stay hovering while it's on it's specific slide.Right now when you hover over a button it will "rise" and when you mouse off it "lowers" I need the button to stay in the risen position while it's on it's specific slide, then lower when it transitions out and then the next button will rise in it's specific slide.
I have a movie clip I am using to display a group of logos i created which are also movie clips. when the user clicks on each logo the logos are supposed to enlarge except, that because of the way the layers are stacked, one of the enlarged logos displays underneath the smaller one. so, someone suggested i use swapDepths. But nothing happens. it won't even enlarge. here's the script:
on (release) { this.swapDepths("manard"); gotoAndPlay("oataup"); }
"oataup" is a frame label, obviously and "manard" is the name of the movie clip instance I'm trying to swap with. I've never used the swapDepths method before so I'm hoping I screwed something simple up.
I'm using a really simple bit of code on some fading in/out buttons which overlap each other slightly to ensure that the one with the cursor resting over it sits in front of the others:[code]problem being that this brings the button in front of everything across all layers. How do I change my swapdepths to make sure the layers above the buttons STAY above? - or do I need to add something to the other layers to give them a fixed 'depth'?
I am embedding an swf into an html page using the same code that flash outputs when you publish your movie. I want to be able interact with the movie without clicking on it but it seems that I HAVE to click before I can interact via the keyboard.This is happening when I view the automatically generated HTML page in FireFox v. 3.0.6.
I've build a simple twitter feed flash application that uses php script to read the latest tweet from xml and returns the string to flash to be displayed in a text box.
What I want is to have a display box and depending on what button I roll over it displays a different image. I want to use a switch statement. I know how to do it the long way but i was wondering if i could use a shortcut by having each button active another function which checks what varible is on and displaying that switch case.[code]...
'tf' is the instance name of the textfield inside a series of movieclips (_root.gm_mc.tfP1.tf, _root.gm_mc.tfP2.tf, .... _root.gm_mc.tfP99.tf). How do I make the selected movieclip active? and make the following onRelease action work only for the selected?
I've build a simple twitter feed flash application that uses php script to read the latest tweet from xml and returns the string to flash to be displayed in a text box. However, I was wondering if there is some easy way to make the url in the tweet an active link? [URL]
if there is a way to make a linked object deactivate if another object appears above it in my swf file. Basically when mousing over the a image that covers the link object, the hot spot still works which give the impression that the image that is showing above it has a link. Btw I already know how to place the overlaying image on another timeline of which the linked object is not on, but that is not what I am looking for in this case, I actually need the linked object to remain on the same timeline as the overlay images.
how to make flash menu in active state.when i click one other button the first button remain on rollover sate and do not become active. see for your self.
I have a project that I am working on the requires something simple but I can't find tutorials/examples of how to do this.
I need to create a slideshow so that when a user clicks an arrow - an image will slide off the screen and another image will move onto the screen (as if there is a long strip of images that move on and off the screen).
I have the images as a long continuous strip, and they should slide onto the screen with each click of the arrow. Then at the end of the strip of images I would like them to quickly bounce back to the beginning.
Something similar to what I want to do, only done in Flash[url]...
I have a slideshow where you can click a button and it will bring you to a specific frame with an image on it. How can I code it so that the clicked button that represents the 'current' slide changes color until another button is clicked? When the other button is clicked, it will take on the 'current' color I bet this has been asked before, but I've only found responses for AS2.
I want to make a function that's only executable if the right frame is active in the animation.In this case, the frame 1 (and make all the rest frames have it's cursor normal):
ActionScript Code: Mouse.hide(); stage.addEventListener(MouseEvent.MOUSE_MOVE,follow); function follow(evt:MouseEvent){
I'm trying to figure out how to make a slide bar that would control opacity. If I were to take to pictures on top of each other, the slide bar would control the opasity of the top image.
I am new to flash and need to know how to build a slideshow that has 1 or 2 rows going up and down and then when you click on the picture it pops up huge next to the 2 rows?
I have these buttons I'm working on, and I'm using telltarget to make mouse rollover and rollout effects. But how can I make it, so when I push something, that button slides in and stays, and when I hit another button, that button slides out, and a new one slides in?
I've got an infographic I'm working on, and every time I roll over an image (a ring) the alpha goes up to 100, then I roll out and it goes back to 50. That much I'm good with.
Then, I click on each one of them, and a movie clip (built inside of each ring/button) pops up and plays. Fair enough.
I've got a script (ugly, but it works!) that will hide all other buttons while this movie clip is playing. But, when I click to close it, I can't figure out a way to make them reappear. I tried putting visible = true again for all of them, but no dice.
The actionscript for it is right below.
I'm not sure if there's anything I can do to make it modal in AS3 or something like that. Or should I go ahead and set it up in a parent/child kind of way (not too well-versed in that regard.
All the buttons to click on are in the same layer and I'm not sure if making them different layers in Flash would make any difference.
stop(); ring1926.movie1926.visible = false; // add a rollover to make the inside movieclip appear
I have created an xml slide show and currently when one presses the next or back btns then the next or previous image will come on screen. I am trying to make it where when one presses next the next image will slide on the screen from the right side and stop at the center while the previous image slides off to the left side.
var xmlRequest:URLRequest = new URLRequest("imageData.xml"); var xmlLoader:URLLoader = new URLLoader(xmlRequest); var imgData:XML;
I'm having problems with the buttons on this. As you can see the buttons won't make the menus slide the other way, almost like they're not recognisable. If you look, even the traces aren't showing up for them. Here is the .sfw and the .fla in case you want to have look: port2_Bio.swf [ 6.43 KB | Viewed 148 times ]
I have read several tutorials on moving objects around but i have had no luck finding one that tells how to put a simple function of sliding a movie one way and then another way when mousing over 2 different buttons.
I have a photo i want to slide on mouse over to the left for one button but stop at a certain point and then another button that would make it slide to thr right but only to the end of the photo.
Does anyone know the best way to do this and the easiest and cleanest coded way?
I'm having trouble figuring out the code to make an object slide or snap.
I.e. imagine a checkerboard. I want it to be able to move only horizontally or vertically, from any square. But I also want to make it feel smooth like sliding (i.e. not just snap from square to square).
I have read several tutorials on moving objects around but i have had no luck finding one that tells how to put a simple function of sliding a movie one way and then another way when mousing over 2 different buttons.I have a photo i want to slide on mouse over to the left for one button but stop at a certain point and then another button that would make it slide to thr right but only to the end of the photo.
i will make slide show using Flash actionScript 3.0, PHP and using MySql also (have animation too inside) for my final exam. how to make the slide show from begining ?
I am using currentSlide.gotoNextSlide to change between slides, however I can't make it stop playback on load of each slide.I have a motion tween with I need to NOT play automatically when the slide loads... but no matter how many iterations of stop(), gotoAndStop(), etc I use, nothing will stop the clip from playing when it is loaded!