ActionScript 3.0 :: Make A Link Under And Object On The Same Timeline In-active
Jul 20, 2011
if there is a way to make a linked object deactivate if another object appears above it in my swf file. Basically when mousing over the a image that covers the link object, the hot spot still works which give the impression that the image that is showing above it has a link. Btw I already know how to place the overlaying image on another timeline of which the linked object is not on, but that is not what I am looking for in this case, I actually need the linked object to remain on the same timeline as the overlay images.
I've build a simple twitter feed flash application that uses php script to read the latest tweet from xml and returns the string to flash to be displayed in a text box.
I've build a simple twitter feed flash application that uses php script to read the latest tweet from xml and returns the string to flash to be displayed in a text box. However, I was wondering if there is some easy way to make the url in the tweet an active link? [URL]
I am having an issue with making a flash banner clickable. I cant figure out why. I had this site developed by a programmer and he has the site in php with includes files (so the header is in an "includes" folder at the root of my server and the index.php and banner.swf is at the very root of my server).Anyhow, can someone please a take a look at this page and tell me why the banner isn't active to[url]...?[code]...
I need a refresher for Flash CS5. If I have a line of text, and I want to make it an active link, however the only decoration I'd like is for the text to simply change to a different color on hover over state
I am embedding an swf into an html page using the same code that flash outputs when you publish your movie. I want to be able interact with the movie without clicking on it but it seems that I HAVE to click before I can interact via the keyboard.This is happening when I view the automatically generated HTML page in FireFox v. 3.0.6.
i have an array made of movieclip squares named "quiqua" that are positioned in a grid with coordinates (grouped into another array named "coo"). Both the arrays have a numeric variable named saturaz. when i click on the coordinates i want to highlight that coordinate and select only the elements which fit with the "saturaz" value. It works fine but I can't figure out how to tell Flash to highlight just a coordinate (and the squares that match with that value) at a time. This is the code.
Code: var quiqua:Array = [rosa, blu, viola, giallo]; var coo:Array = [sat_sessanta, sat_settanta]; var saturaz = uint;
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
What I want is to have a display box and depending on what button I roll over it displays a different image. I want to use a switch statement. I know how to do it the long way but i was wondering if i could use a shortcut by having each button active another function which checks what varible is on and displaying that switch case.[code]...
I want to have an object move towards the active button on a navigation. So if I click on a button, the object moves towards that button and stop there. Then if I click on another, it move towards it and stop.I looked online but I have a hard time finding the right words to find what I need..
'tf' is the instance name of the textfield inside a series of movieclips (_root.gm_mc.tfP1.tf, _root.gm_mc.tfP2.tf, .... _root.gm_mc.tfP99.tf). How do I make the selected movieclip active? and make the following onRelease action work only for the selected?
I am working on a slide show where the slides overlap. When a new slide is accessed, it slightly overlaps the previously accessed one (which is scaled down and moved slightly to give the illusion that it is being pushed back). The problem occurs when I try to use swapDepths() to make the new active slide appear over the old active one, the 2 movie clips that this function is applied on pause and continually swap depths with each other for the remainder of the movie. I read in the documentation that all tweening stops when this function is called. Is there anyway to bypass this and achieve the effect that I am looking for?
how to make flash menu in active state.when i click one other button the first button remain on rollover sate and do not become active. see for your self.
I am having a hell of a time getting around the new IE flash/embeded content protocols. I have tried using various formats, like using <noscript> tags outside of the <object> tags. All that results in is the entire flash content disappearing. I've tired using this external JavaScript file:
I have a slideshow where you can click a button and it will bring you to a specific frame with an image on it. How can I code it so that the clicked button that represents the 'current' slide changes color until another button is clicked? When the other button is clicked, it will take on the 'current' color I bet this has been asked before, but I've only found responses for AS2.
I want to make a function that's only executable if the right frame is active in the animation.In this case, the frame 1 (and make all the rest frames have it's cursor normal):
ActionScript Code: Mouse.hide(); stage.addEventListener(MouseEvent.MOUSE_MOVE,follow); function follow(evt:MouseEvent){
I have a 100% width and height flash object in my site. Activating and exiting browser full screen mode with F11 only works as long the user didn't click the Flash movie. And I doubt many users know they have to click the address bar to enable F11 after using a (browser) full screen Flash movie.
I've got an infographic I'm working on, and every time I roll over an image (a ring) the alpha goes up to 100, then I roll out and it goes back to 50. That much I'm good with.
Then, I click on each one of them, and a movie clip (built inside of each ring/button) pops up and plays. Fair enough.
I've got a script (ugly, but it works!) that will hide all other buttons while this movie clip is playing. But, when I click to close it, I can't figure out a way to make them reappear. I tried putting visible = true again for all of them, but no dice.
The actionscript for it is right below.
I'm not sure if there's anything I can do to make it modal in AS3 or something like that. Or should I go ahead and set it up in a parent/child kind of way (not too well-versed in that regard.
All the buttons to click on are in the same layer and I'm not sure if making them different layers in Flash would make any difference.
stop(); ring1926.movie1926.visible = false; // add a rollover to make the inside movieclip appear
Is it possible to make the timeline run backwards through the timeline, so that I don't have to waste resources on reversing my scene intro animation later on in my main timeline? (imagine the intro is zooming into a book, then the reverse effect zooming out of the book).
I have been wondering this for a long time, but I assume that this is not possible.
I have an animation that loops and has different images come up with certain elements on the screen that remain the same throughout the movie. Depending on the image that is being displayed, the url of the link assigned to one of the constant elements changes with the code that I posted below.
The problem occurs when the movie loops because the URL of the constant is supposed to go back to the first link (just like everything else loops and starts at the beginning) but it remains as the last url that was declared.
Here are the three blocks of code I am using for the links, truth is the instance name of the button. These code snippets are arranged in their own "actions" layer on my timeline
First URL truth.addEventListener(MouseEvent.CLICK, onMouseClick); function onMouseClick(e:MouseEvent):void { var request:URLRequest = new URLRequest("http:../pages/calculate.html");
im working on my own site im lost though i copyed and pasted so much but i cant seem to figer somthing out.i have a members sys sitting on a few frames every thing works. but the profile button, i have a total of 11 buttons that are working. i coppyed them put them all on 1 frame with there own instances that contain 3 frames?the first frame is the not active frame the 2ed is the active and 3ed is blank so it wont show. so my login code at this point is
I want to know the difference between [object main timeline], [object Stage] and root in as3? I have read from the topic How stage, root, and MainTimeline Fit Together. But I didn't get clearly.
I'm very new to Flash (using CS3). I created a button instance out of text but I don't know what to do next. I'd like for the button to link to a different place in the timeline of my website. Right now, when I click on the text link and go to actions, it says "current selection cannot have actions applied to it". I'malso not sure what the script should read and if all the script goes into one "actions" layer or separately. This is what I'd like for it to look like: [URL]
The button that I'm trying to create right now is the "print" button which would bring up the section with the clickable thumbnails that you see on top. It's my first time using flash. I already placed everything in the document. Should all the different links just be different places in the timeline? Sorry if this is a n00b question but I'm still trying to understand how flash works as a website (my previous experience is only web banners).
I have a file with 4 movieclips on the main timeline. 2 of the clips (home_btn, benefits_btn) are used as buttons with rollovers, submenu, etc. The other 2 clips (home_mc, benefits_mc) are basic content. What I've been trying to do for a couple days now is to link from a submenu button (benCor1_btn, not a mc btn) inside benefits_btn to a frame label inside a mc (benefits_mc, "b1"). I've attached my FLA file for some to look at my code and tell what the heck I'm doing wrong.
I have a scrollPane on my Stage and I have it linked to a movieClip containing a series of images that have been converted to buttons. Everything works fine, except I can't seem to figure out how to get the buttons to link to the main timeline. All I want is them to gotoAndPlay ("frameLableOnTheMainTimeline"). (I am using AS3)I tried a standard on Click eventListener, but am unsure of the syntax to make it go back to a specific frame on the main timeline.
I have a window component on my main timeline that gets called up on several instances. When the popup window appears, everything looks fine, except that the user can still click on links that are now behind the actual popup window itself. My question is how do I keep those buttons from being active while the popup window is active?