ActionScript 2.0 :: Use The TellTarget ActionScript On Buttons?
Jul 5, 2004
How do I use the TellTarget ActionScript on Buttons??? I'm trying to create a button that explodes when I click on it. Ok I've tried the tutorial you told me, but when I want aply that on my own buttons... doesn't call the target of the movieclip... what should I do?
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Feb 18, 2011
I just got cs5 and this is the script I normally use for certain mouse over events. I want my button to tell a certain movie clip to play a certain frame.
//MOUSE OVERS
on (rollOver) {
tellTarget ("culture") {
[code]....
Why doesnt this work?
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Feb 23, 2005
can you help me make this work[URL]..I need that the buttons, under the tellTarget moviclip, to actually work.
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Apr 13, 2010
I have two swf's called test1.swf and test2.swf.Can I open BOTH swf's in DIFFERENT players (not loading test2.swf in to _layer1 of test1.swf), and click a button in test1.swf to play a mc in test2.swf? or possibly pass variables from test1.swf to test2.swf.
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May 20, 2004
how do you specify the target path using "tellTarget"?Ex. The target movie clip is on the main timeline but the "tellTarget" script is on another. How would I code this? (or should I just use the standard "gotoAndPlay"?)Is tellTarget really even relevant anymore? It seems to me that with the release of FMX 2004, Macromedia advocates using gotoAndPlay more than tellTarget. Why would you use tellTarget when gotoAndPlay does essentially the same thing (or does it?)?
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Apr 26, 2005
I have a button inside a movieclip inside another movieclip that, when it is released, it changes the frame of the main movieclip. I am using tellTarget like this:
[Code]...
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Feb 15, 2006
I read Kirupa's article on the telltarget command and have duplicated it in my own project i am working on. but when I click on the button contaion the tell target, I get an error which says:Target not found: Target="/landmenu" Base="_level0"Maybe one of you may know the answer to this.
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May 31, 2007
I have a little problem, I have a scene containing about 30 movieclips (all with a unique instance name!)
I want to call all movieclips at once, on a specific keypress - ex. when I press the key "a", I want to tell one clip to go to frame 2, and all the rest to go to frame 1
I know how to do this the "hard" way, by writing all 30 actions on each key, but I'm looking for an easier way,
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Dec 27, 2007
In this file are two movies, "display" and "nav slideshow" "nav slideshow" consists of a scrolling toolbar that displays 6 buttons at a time. Clicking on one of these buttons is then supposed to load a frame with the appropriate content in the "display" movie. For the longest time, I couldn't figure out the proper syntax until I came across the Kirupa tutorial on Tell Target & More Tell Target. So I finally got the buttons in "nav slideshow" to load the right content in "display". That was all well and good, but the gallery is designed to load as an external movie into the main website. When I tried this, the code no longer worked. The syntax for the actionscript I have now is:
[Code]...
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Apr 11, 2004
In the Advanced Rollovers tutorial found here at kirupa.com, I used the followingactionscript on one of the buttons as instructed in the tutorial (it worked fine):
First Button
on (rollOver) {
tellTarget ("/rollover") {
[code].....
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Apr 14, 2005
I am attempting to apply the tellTarget script (using kirupa's tutorial as a reference) and I get the following output error:
Target not found: Target="/security" Base="_level0"
I named the movieclip "security" (without the ", of course), and applied the appropriate script to my button but I keep getting that error.
[code]...
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Jun 11, 2010
I am working on a portfolio in flash which dynamically defines the target of the buttons. When a button is click an external swf is loaded, and the button sends the value of a variable to the loaded swf. So far I got it to work as I want it to, BUT the ouput-panel keeps giving the message:
Target not found: Target="this._parent.project" Base="_level0.button_1"
I am using this code:
on (release) {
this._parent.project.loadMovie("project.swf");
tellTarget ("this._parent.project") {
pnumber = a;
}}
The "pnumber" var is used in de project.swf to define a folder. "a" is a var with a numeric value. I know the tellTarget is an old-fashioned way of scripting, but so far it is the only piece of script that actually does what I want it to do (except for the error-message)
I tried:
Code:
on (release) {
this._parent.project.loadMovie("project.swf");
this._parent.project.pnumber = a;
}
But this resulted in an undefined var in my target clip, while the tellTarget did return the value for 'a'/'pnumber'.
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Jun 16, 2003
Ive just followed the tutorial about creating a full flash site using root. I got that working fine. My problem occurs when i want to use tellTarget in my menu system as well.
The movie looks for the actions contained in the mouse overs of the menu in the main movie. This is the error message i get:
[Code]...
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Aug 5, 2004
I have an all flash site that i'm making to learn flash MX 2004. I'm loading external swf's into a main page to make it all flow and easy for the browser to chew. i got a page that uses tellTarget to start rollovers and advance a movie. here's the script for one of the buttons...
Code:
on (rollOver) {
tellTarget ("/swift"){
gotoAndplay (2);[code]....
that works perfectly but when i load it into the main movie... it won't work...how to _root.,_parent, or this. is to make it work.
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Jul 12, 2009
I need the event button to go to one more tellTarget ("/popup_ I Have 5 popups Now I need one more [URL]
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Oct 7, 2003
I have a movieclip in the mainframe that on a button release gets moved to the center of the screen with some set_property stuff and then I want the clip to play. So I added a tell_target on release, the target is /movieclipname and I then Go_To_and_Play the first frame. I have a stop action as the first frame of the movieclip as to keep it from running when I dont want it. I want that tell_target to make the movieclip play but sofar no luck.
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May 20, 2004
how do you specify the target path using "tellTarget"?
Ex. The target movie clip is on the main timeline but the "tellTarget" script is on another. How would I code this? (or should I just use the standard "gotoAndPlay"?)
Second Question
Is tellTarget really even relevant anymore? It seems to me that with the release of FMX 2004, Macromedia advocates using gotoAndPlay more than tellTarget. Why would you use tellTarget when gotoAndPlay does essentially the same thing (or does it?)?
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Aug 7, 2009
I have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function
I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0
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Jul 8, 2005
I am having trouble with a job I am doing at the moment which has an mc with buttons within it. I want it so that when I roll over the mc it tweens from a small version to a larger version, and on this mc there are some buttons. At the moment I can get the mc to move but the buttons remain inactive and also the rollover states on the buttons don't work. I have attached a simpler version of what I am trying to do to this post.
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Jun 8, 2010
I'm working on a site and I have 2 movieClips/buttons that I would like to use as use as next frame/ previous frame triggers respectively. Is there a way to set the buttons up once and then access the functionality from the various levels of the site? Note that the prev/next buttons will not always be on the stage.
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Jul 25, 2007
I am creating a navigation bar in Flash (which will then be used in Dreamweaver). When you mouse over each topic in menu (ex. Products), i want it play a movie clip (so it shoots out a sub-menu underneath). so far so good, but the only thing is, the sub-menu won't stay open in order for me to click on buttons in it. For each button, I assigned it the Behavior to go to a url. Also, I tested the buttons within the mc and they don't seem to direct me to url. do you think maybe it's because it's nested within the movie clip?? Is there an easier way to go about this?
[Code]....
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Aug 12, 2009
im working on a zoom/pan gallery and i have a problem that i can't solve.URL...the pan buttons are not working but the zoom and reset buttons works. im working on movie the image using the mouse now, if you will hold the image and move it it will drag it on stage.the image is a loader the loads and image and placed on screen.there is a mask on top of it and a frame that indicates the size of the gallery.when the user pan the image loader content i want it to stop as soon as it gets to the gallery frame,but i cant seem to find the best way to do it.so basicly when the image is in 100% i dont want the user to be able to drag it but after you zoom the user will be able to drag it but only to the edge of the frame so there wont be any white spaces.i tried a lot of different ways to do it but all of them are complicated and not working the way that i want them to work.
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Nov 24, 2009
I am using Flash CS4 with ActionScript 3 and I am fairly new at it. I am struggling with two things.
1. How can I start a movie clip while scrolling over a button? I know how to start a movie clip when a button is clicked.
2. How can I use multiple movie clips for seperate buttons?
[URL]
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Mar 20, 2011
I'm trying to make a menu that has onRelease buttons on top of onRollover buttons (the onReleases are on a separate layer from the onRollovers). The onRelease buttons take the user to different urls, and the onRollover buttons are supposed to allow different parts of the menu to appear.
The onRelease buttons work fine, but I can't get the onRollover buttons to work consistently. Sometimes the onRollover buttons will correctly advance to a different frame, and sometimes they "stick" and do not advance. The script has no errors and I've tried changing the sizes of the onRollover buttons (in case they were too large and the cursor was hovering over more than 1 at the same time), changing the order of the code for the onRelease and onRollover commands (in case the onRollovers were being superseded by the onRelease commands), and countless variations of the layers and frames.
I'm sure that you'll want to see the script, but I don't think that pasting it all on this post would be reasonable? So I've put the .fla and the .swf on this page for reference: [URL]
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Mar 8, 2010
I have 4 buttons , one container and one background movieClip as the attached file shows. Well.. at the Gallery movieclip displayList I add the other three BLACK buttons like this:
[Code]...
Everything I need consist on swap the buttons when i CLICK or ROLL_OVER those buttons, how do I do on thats circunstance? With a container and a background at the same displaylist.
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Oct 22, 2010
I'm creating a menu system, the text buttons should, on rollover, move all buttons to the left (of the button currently rolled over) 100 pixels, in the gap created a sub menu running vertically will appear which will break into a 2nd horizontal submenu etc. I'm still in the early stages, and have hit a stumbling block, I placed a trace (this); cmd in root of the roll over function then again in each segement of the IF/ELSE loop inside that fuction. The trace CMD in the root of the rollover gives me the feed back _level0.btn1 or 2 or what ever button I have rolled over but the ones inside the IF/ELSE loop all say _level0.btn0 regardless of the button I roll over!
[Code]...
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Sep 14, 2009
I have three buttons and when I click the second one, the first stops working (e.g. no trace event and it won't go back to the frame "tab1") but the third still works. Then when I press the third button both the first and second no longer work. If I take out the gotoAndStop lines, the buttons work fine. The subsequent frames simply have stops on them.
b1.addEventListener(MouseEvent.MOUSE_UP,b1Pressed);b2.addEventListener(MouseEvent.MOUSE_UP,b2Pressed);b3.addEventListener(MouseEvent.MOUSE_UP,b3Pressed);
function b1Pressed(event:MouseEvent){ trace("b1 pressed");
[Code]....
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Jul 23, 2011
-Alright so I have made a next, and a prev button. That navigate the timeline inside an mc "tabs_mc." This mc ison the the main stage.-When the next and prev buttons are pressed they goto 1 of 4 frame labels on this timeline inside tabs_mc.-When one of these lables is reached an mc "thumbs" appears on the screen / stage.-These mc's "thumbs1, thumbs2, thumbs3, and thumbs4" contain buttons that SHOULD be clickable.-But are not after the prev, and next buttons are press. They are before the next, and prev button are press, but not after.
way this is or even better how to keep these buttons enabled after the next, prev buttons are clicked?I thought of making some sort of boolean to tell the each button that is needs to stay "true" after prev, and next are pressed.But I'm a beginner so I don't know where to start.Heres the next, and prev button code:
HTML Code:
//Button Listeners
/////next_mc.buttonMode = true;
[code].....
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Dec 4, 2009
I'm having problems with the flash buttons on the flash website i made for a client. or some reason the buttons in the top and bottom menu work on some people's computers but on some they don't. I don't know what to do, i had this code for all the buttons,
on (release) {
getURL("http://legaldepartment.ca/","_self");
}
and they worked on my computer but on others the buttons didn't work at all so i added this code to each button also
on(press) {
_root.getURL("http://legaldepartment.ca/","self");
}
and they still work on my computer and some other people's computers but still some they don't work on some people's computers.
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Aug 17, 2009
I am making a banner with an animation (Image change into movie clip "3D Spiral") and added buttons but I cannot get the buttons to control the animation.
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