ActionScript 3.0 :: Telltarget In CS5 Does Not Work
Feb 18, 2011
I just got cs5 and this is the script I normally use for certain mouse over events. I want my button to tell a certain movie clip to play a certain frame.
//MOUSE OVERS
on (rollOver) {
tellTarget ("culture") {
I have an all flash site that i'm making to learn flash MX 2004. I'm loading external swf's into a main page to make it all flow and easy for the browser to chew. i got a page that uses tellTarget to start rollovers and advance a movie. here's the script for one of the buttons...
Code: on (rollOver) { tellTarget ("/swift"){ gotoAndplay (2);[code]....
that works perfectly but when i load it into the main movie... it won't work...how to _root.,_parent, or this. is to make it work.
I have two swf's called test1.swf and test2.swf.Can I open BOTH swf's in DIFFERENT players (not loading test2.swf in to _layer1 of test1.swf), and click a button in test1.swf to play a mc in test2.swf? or possibly pass variables from test1.swf to test2.swf.
how do you specify the target path using "tellTarget"?Ex. The target movie clip is on the main timeline but the "tellTarget" script is on another. How would I code this? (or should I just use the standard "gotoAndPlay"?)Is tellTarget really even relevant anymore? It seems to me that with the release of FMX 2004, Macromedia advocates using gotoAndPlay more than tellTarget. Why would you use tellTarget when gotoAndPlay does essentially the same thing (or does it?)?
I have a button inside a movieclip inside another movieclip that, when it is released, it changes the frame of the main movieclip. I am using tellTarget like this:
I read Kirupa's article on the telltarget command and have duplicated it in my own project i am working on. but when I click on the button contaion the tell target, I get an error which says:Target not found: Target="/landmenu" Base="_level0"Maybe one of you may know the answer to this.
I have a little problem, I have a scene containing about 30 movieclips (all with a unique instance name!)
I want to call all movieclips at once, on a specific keypress - ex. when I press the key "a", I want to tell one clip to go to frame 2, and all the rest to go to frame 1
I know how to do this the "hard" way, by writing all 30 actions on each key, but I'm looking for an easier way,
In this file are two movies, "display" and "nav slideshow" "nav slideshow" consists of a scrolling toolbar that displays 6 buttons at a time. Clicking on one of these buttons is then supposed to load a frame with the appropriate content in the "display" movie. For the longest time, I couldn't figure out the proper syntax until I came across the Kirupa tutorial on Tell Target & More Tell Target. So I finally got the buttons in "nav slideshow" to load the right content in "display". That was all well and good, but the gallery is designed to load as an external movie into the main website. When I tried this, the code no longer worked. The syntax for the actionscript I have now is:
In the Advanced Rollovers tutorial found here at kirupa.com, I used the followingactionscript on one of the buttons as instructed in the tutorial (it worked fine):
First Button on (rollOver) { tellTarget ("/rollover") {
I am working on a portfolio in flash which dynamically defines the target of the buttons. When a button is click an external swf is loaded, and the button sends the value of a variable to the loaded swf. So far I got it to work as I want it to, BUT the ouput-panel keeps giving the message: Target not found: Target="this._parent.project" Base="_level0.button_1"
I am using this code: on (release) { this._parent.project.loadMovie("project.swf"); tellTarget ("this._parent.project") { pnumber = a; }}
The "pnumber" var is used in de project.swf to define a folder. "a" is a var with a numeric value. I know the tellTarget is an old-fashioned way of scripting, but so far it is the only piece of script that actually does what I want it to do (except for the error-message) I tried:
Code: on (release) { this._parent.project.loadMovie("project.swf"); this._parent.project.pnumber = a; } But this resulted in an undefined var in my target clip, while the tellTarget did return the value for 'a'/'pnumber'.
Ive just followed the tutorial about creating a full flash site using root. I got that working fine. My problem occurs when i want to use tellTarget in my menu system as well. The movie looks for the actions contained in the mouse overs of the menu in the main movie. This is the error message i get:
I have a movieclip in the mainframe that on a button release gets moved to the center of the screen with some set_property stuff and then I want the clip to play. So I added a tell_target on release, the target is /movieclipname and I then Go_To_and_Play the first frame. I have a stop action as the first frame of the movieclip as to keep it from running when I dont want it. I want that tell_target to make the movieclip play but sofar no luck.
how do you specify the target path using "tellTarget"?
Ex. The target movie clip is on the main timeline but the "tellTarget" script is on another. How would I code this? (or should I just use the standard "gotoAndPlay"?)
Second Question
Is tellTarget really even relevant anymore? It seems to me that with the release of FMX 2004, Macromedia advocates using gotoAndPlay more than tellTarget. Why would you use tellTarget when gotoAndPlay does essentially the same thing (or does it?)?
How do I use the TellTarget ActionScript on Buttons??? I'm trying to create a button that explodes when I click on it. Ok I've tried the tutorial you told me, but when I want aply that on my own buttons... doesn't call the target of the movieclip... what should I do?
I am trying to defeat my psychological block with dynamically loaded fonts in AS3, and I have an annoying problem. I am creating a clock with a textfield and I am loading fonts from a SWF library: the available classes/linkages are "Arial", "ArialBold", "MyriadPro", "MyriadProBold" and "Verdana".This is the line where I get the class from the SWF, and it extracts the class correctly
Code: clock = new Clock( { fontClass: assetsLoader.getFontClass("skin", "Arial") } ); The constructor...
I have run across a strange problem. When I load products2.swf by itself, I can call the two "copy" files and everything works. When I open 0342.swf (the index page), I can switch between the home and products2 pages, but I can't view the "copy" pages.I'm guessing there may be some sort of conflict with variable names, but I have been messing with it for most of today.I have uploaded all of the FLA files to here:[url]....
If you make an swf file out of each of the attached items, and open the 0342 file, you will see what is supposed to be happening.
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "home";[code].....
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
I am using Flash CS4 with actionscript 2 to create an interacitve portfolio.I have 2 text buttons that work when I test them with "enable simple buttons." When I publish to IE these buttons won't work. I have created over 50 buttons using the same methods, they all work.
I have a completed project (AS2) that contains a lot of FLVs. I burned it onto DVD and it works great on Mac (guide.app) and PC (guide.exe).Here's the web version of the project.http:[url]....Now, months later, I have to provide the project with source files (FLA's) and some other stuff - so I got an external HD, copied the files from the working DVD onto it. Running the guide.exe off of the external (connected to WinXP SP3) works just like running it off the DVD - EXCEPT for the FLVs which simply to not appear.
http:[url]...Everything up to that step works: When I click on "guide.exe", the "splash screen" opens showing the title and 4 buttons. These buttons are to choose a language and they work.When I select a language and click its button the GUI for the language with menus appear and they work. When I click on a topic from the menu, the topic's skin appears but the video inside the skin doesn't play. Everything works but the FLVs.
Even weirder - If I use VLC Player to open an FLV directly - the FLV will play. That tells me there is some path issue but how can a path change when it's compiled into the SWF? Besides - the paths from swf to flv has not changed when I copied all the files to the external.why the FLVs will not play on the external the same way they play when on the DVD?
i have a flash that I have tried to add my html link to the aboutus.htlm, billboard.html, and contac.html and it is not working? I am still new but would like to email the flash file for someone to tell me why its not working- I added the link for aboutus.html but its not working.
alright, here is the deal: i have published a .swf AND a macintosh projector file and the only thing the movie contains is one button with a link to a web page. here is my actionscript:
on(release) { getURL("http://www.google.com"); }
i click on the button and absolutely nothing happens. has anyone ever come across something like this? is this a settings problem?
I have a swf that is pretty complicated, you can interact with the page and go to different keyframes and it stops and/or starts depending on buttons, but I want to put it in a fla or something so I can put other swfs next to it and build it up and put several of them together as one.
I don't care about making it too complicated, I just want one interactive swf to go to the next compiled swf when that movie ends, but when I try importing it or loading it it just runs straight through without stopping or paying any attention to the scripting.
The Listbox is populated with the category and the image and caption is being shown in the correct place but the list box doesn't function and the images cycle through all and not just the ones in that category.Here is my code
Code: var ssx:XML = new XML(); ssx.ignoreWhite = true;[code]...........
I have created a simple site in flash cs 4 using AS2.0. The nav bar buttons are text. I have made them into Movie Clips and put actionscript onto the MC instance which looks like this: [code]The button does not work. I have converted the symbol to a button and kept the Actionscript on the instance and they do not work. I have in fact copied exactly what I have done on a previous site that worked and it is not working here.The AS is not on the timeline, nor on the button or movieclip but on the instance of it. I am at a loss as to why it doesn't work. When I use the button instead of the MC the button flashes/blinks but still does not work.
I won't post the file because I'm using someone else's character and it's fine with them, but I doubt it should be here - this is the only code that's a problem, though.
I am working on a site (in Flash CS5 -- using AS3) with drop-down menus. I finally got my drop-downs to work and was stoked for that. I then decided that I wanted the menu bar to motion tween in from the left. I placed the tween on the bar, and saw the tween line on the stage. However, when I go to test the movie in Flash, or publish it and watch it in my browser, the tween doesn't happen, the bar just stays left of the stage.