ActionScript 2.0 :: How To Modify TellTarget Script
Apr 11, 2004
In the Advanced Rollovers tutorial found here at kirupa.com, I used the followingactionscript on one of the buttons as instructed in the tutorial (it worked fine):
First Button
on (rollOver) {
tellTarget ("/rollover") {
I just got cs5 and this is the script I normally use for certain mouse over events. I want my button to tell a certain movie clip to play a certain frame.
//MOUSE OVERS on (rollOver) { tellTarget ("culture") {
I have two swf's called test1.swf and test2.swf.Can I open BOTH swf's in DIFFERENT players (not loading test2.swf in to _layer1 of test1.swf), and click a button in test1.swf to play a mc in test2.swf? or possibly pass variables from test1.swf to test2.swf.
how do you specify the target path using "tellTarget"?Ex. The target movie clip is on the main timeline but the "tellTarget" script is on another. How would I code this? (or should I just use the standard "gotoAndPlay"?)Is tellTarget really even relevant anymore? It seems to me that with the release of FMX 2004, Macromedia advocates using gotoAndPlay more than tellTarget. Why would you use tellTarget when gotoAndPlay does essentially the same thing (or does it?)?
I have a button inside a movieclip inside another movieclip that, when it is released, it changes the frame of the main movieclip. I am using tellTarget like this:
I read Kirupa's article on the telltarget command and have duplicated it in my own project i am working on. but when I click on the button contaion the tell target, I get an error which says:Target not found: Target="/landmenu" Base="_level0"Maybe one of you may know the answer to this.
I have a little problem, I have a scene containing about 30 movieclips (all with a unique instance name!)
I want to call all movieclips at once, on a specific keypress - ex. when I press the key "a", I want to tell one clip to go to frame 2, and all the rest to go to frame 1
I know how to do this the "hard" way, by writing all 30 actions on each key, but I'm looking for an easier way,
In this file are two movies, "display" and "nav slideshow" "nav slideshow" consists of a scrolling toolbar that displays 6 buttons at a time. Clicking on one of these buttons is then supposed to load a frame with the appropriate content in the "display" movie. For the longest time, I couldn't figure out the proper syntax until I came across the Kirupa tutorial on Tell Target & More Tell Target. So I finally got the buttons in "nav slideshow" to load the right content in "display". That was all well and good, but the gallery is designed to load as an external movie into the main website. When I tried this, the code no longer worked. The syntax for the actionscript I have now is:
I am working on a portfolio in flash which dynamically defines the target of the buttons. When a button is click an external swf is loaded, and the button sends the value of a variable to the loaded swf. So far I got it to work as I want it to, BUT the ouput-panel keeps giving the message: Target not found: Target="this._parent.project" Base="_level0.button_1"
I am using this code: on (release) { this._parent.project.loadMovie("project.swf"); tellTarget ("this._parent.project") { pnumber = a; }}
The "pnumber" var is used in de project.swf to define a folder. "a" is a var with a numeric value. I know the tellTarget is an old-fashioned way of scripting, but so far it is the only piece of script that actually does what I want it to do (except for the error-message) I tried:
Code: on (release) { this._parent.project.loadMovie("project.swf"); this._parent.project.pnumber = a; } But this resulted in an undefined var in my target clip, while the tellTarget did return the value for 'a'/'pnumber'.
Ive just followed the tutorial about creating a full flash site using root. I got that working fine. My problem occurs when i want to use tellTarget in my menu system as well. The movie looks for the actions contained in the mouse overs of the menu in the main movie. This is the error message i get:
I have an all flash site that i'm making to learn flash MX 2004. I'm loading external swf's into a main page to make it all flow and easy for the browser to chew. i got a page that uses tellTarget to start rollovers and advance a movie. here's the script for one of the buttons...
Code: on (rollOver) { tellTarget ("/swift"){ gotoAndplay (2);[code]....
that works perfectly but when i load it into the main movie... it won't work...how to _root.,_parent, or this. is to make it work.
I have a movieclip in the mainframe that on a button release gets moved to the center of the screen with some set_property stuff and then I want the clip to play. So I added a tell_target on release, the target is /movieclipname and I then Go_To_and_Play the first frame. I have a stop action as the first frame of the movieclip as to keep it from running when I dont want it. I want that tell_target to make the movieclip play but sofar no luck.
how do you specify the target path using "tellTarget"?
Ex. The target movie clip is on the main timeline but the "tellTarget" script is on another. How would I code this? (or should I just use the standard "gotoAndPlay"?)
Second Question
Is tellTarget really even relevant anymore? It seems to me that with the release of FMX 2004, Macromedia advocates using gotoAndPlay more than tellTarget. Why would you use tellTarget when gotoAndPlay does essentially the same thing (or does it?)?
How do I use the TellTarget ActionScript on Buttons??? I'm trying to create a button that explodes when I click on it. Ok I've tried the tutorial you told me, but when I want aply that on my own buttons... doesn't call the target of the movieclip... what should I do?
I am a beginner and I have made an animation that consists of 4 Movie-Clip symbols (3 have motion tweens). I created it as a place holder for an upcoming website that I am designing. I am trying to select all 4 layers on my stage and convert everything into a single movie clip. I don't know what I am doing wrong.[code]....
I'm trying to tell my customers how to modify FMS 4.5 so they can use the scripts as I have posted in a previous thread(let me know if you need furthur clarification). However customers and I are concearned that if we take FMS 3.5 files and put them on FMS 4.5 that we will break their TOS/Liscense Agreement.
Is it possible to load an ActionScript 3 SWF and interact with it, for example by replacing some of its functions or editing variables? Similar to how it's possible in .NET using reflection and code generation. I'm looking to add an extra layer of functionality over an existing 3rd-party AS3 app.
in altering this code so that it will support CDATA in my XML file? I am in desperate need of assistance. I have no idea where to begin. I have also included a zip file with the fla and associated XML file.
have a website that I have to modify. It is entirely built with flash. The problem is that I do not have the fla files. So I have two options: either using a special program which converts the swf into a fla file or build the website with the changes from scratch.
I am trying to modify a .fla file with flash cs3.When open it, the file does not play or look like it should.All I need to do is change the links within the file (which I did easily) but still the file doesnt look right.I got a developer friend to also try it and he had the same problem.This is the site on a testing urlAnd this is a link to the actual .fla file that can be downloaded:Is it perhaps because the file was made in a program other than flash?
I try to modify ncmanager file. (I want add parameter when connect method is called). I've edited this file but nothing happens in my application. After two hours of headacke, I delete NCManager (I've made a copy on my USB key).I try to place a FLVPlayback on my scene : no problem ! I can place it, but it does'nt work as I want.So I discover that even I try to change NCManager, this file isn't read.I need help to understand what I must do when I modify these file. Should I have to put it somewhere ? must I compile them and how ?
I notice in flash the Modify > Arrange option seems to be buggy and work only sometimes. I have a few shapes on the same layer and wanted to arrange them on top of each other in different order and it doesn't work... The shapes were created with shape tool and pen too as drawing objects.
I would have to go the extreme, either I would have recreate the shape to be recognized by the program or cut and paste into a new layer and transfer back down to the single layered that was needed. illustrator has the exact same option with no problems.
My Flash crashes immediately when I click on the menu Modify/Document. It goes in idle and after some seconds on the top left software frame comes "(Not Responding)" and I then can only close Flash..
I need to allow the user to modify this mask. They need to be able to use a 'brush', to either add to or subtract from the mask.basically add or remove red.I have tried the mask as both vector and bitmap and haven't had much success with either.