ActionScript 2.0 :: Varible Is Declared And Initialized On Main Stage?
Jul 31, 2002
a varible is declared and initialized on main stage. how do you access this varible through a symbol? i.e while you are editing the symbol..
a varible is declared and initialized on a symbol. how do you access this varible on main stage? i.e. while you are in main...this is confusing little, but,
So here's the run down. I'm trying to target a timer that is declared on the main time line (frame1) from within a movieclip. So here is the code for the timer on the main timeline:
ActionScript Code: var timer1:Timer = new Timer(1000); timer1.addEventListener(TimerEvent.TIMER, timedFunc1); timer1.start();
The name of the movieclip is ssRightMask_mc. I'm trying to get the currentCount from timer1, but I'm having some targeting issues. I've tried:
I'm attempting to get a variable to be displayed on a screen by the use of dynamic text thats been linked to a variable via the properties menu. The variable however is attached to a move clip and is within an onClipEvent.For some reason I can only get the varible to be displayed by putting it on a frame. So is there anyway i can get a varible to be displayed that is within a MC or can I use a command in that MC to change a varible thats stored in a frame?
I have an input text box, and a data.txt file containing data:[code]And I want, when i input 32, to display in two dynamic text boxes: "Ana" and "L". hope there is an easy way without using php and complex databases.
Why do I see a double variable initialized to some value like 21.4 as 21.399999618530273? Is JavaScript's math broken? many, many other questions, for every language and platform, all with the same answer.
trace( ">> " + (399.6-(Math.floor(399.6))) ); prints out >> 0.6000000000000227
i have a page on my website that reads variables from a text file and imports them into dynamic textbox. Everything works great when i run the page or stage by itself but when i run the website from index and go to that page, the output i get for the text fields is "level0.StoredA" .my code is, as follows on the frame.
The onLoadInit is broadcasted before the target is indeed initialized.Searching about this, I founded at the macromedia documentation that other developers are having the same problem,
It might sound confusing so let me explain the situation. I made a movieClip. And in that movieClip I have a dynamic textfield set. I called this textfield "AmmoCount".I dragged this movieClip onto the stage several times and each time I called on the AmmoCount varible in each movieclip and gave it a different value. I get the following error TypeError: Error #1009: Cannot access a property or method of a null object reference.[code]
When I trace these objects, weapon1.AmmoCount works, but weapon2.AmmoCount shows as empty. Yet they both contain a value in them. Ive used the weapon1 property and weapon2 property countless times and there is no doubt that it works. so why doesnt it work for weapon2. but for weapon1. Below is some code that I called on earlier that shows they work.[code]these worked! but when I called on the AmmoCount text box within them, I get the error. The following image you can find within the weapon1 movieClip
For example, if I have two classes called _Sub_class and MainClass
[Code]....
Does test3 take up the same space as when it's initialized? (i.e. when a function inside MainClass call the initialize function for the test3 variable?)
I need advice. My server application send objects with not inialized proxies. Primitive types ok, but onetomany and etc. not initialized proxies. As result my client application gets nothing when retreive received object properties.
here is sample with src and conf files without libs project on githubhere is server log, where you can see that objects were retreive fromdatabase and send with proxyinitialized = false
I have an MC object called with linkage to be treated as a class in the library,part of the code is what follows (what is relevant to this problem):[code]If I drag and drop the object from the library onto the stage to instantiate it and call the function from within the object, then there is no problem, and the code is executed with no problem. In the main movie clip, I want to create an instance of this class with code, add it to stage and call this function with the following code:[code]
Through the use of flags I have confirmed that we in fact enter the function setTable, and that this error is produced once I try to reference the cardArray.I do not declare the array outside that function because I need other functions in that MC to be able to see it. Relocating the declaration does not solve the problem, because then the interpreter advances to the lines where I reference other functions declared in the MC (which I want in there), and the same problem arise: it has not yet seen the declaration of functions like the custom shuffle function for arrays
I have a Canvas (lets call it the Drop Box) which users can drag and drop external files onto. Next to this I have a ViewStack, of which one of the layers is a Canvas with a TileList. I have successfully managed to code it so that the items dropped onto the Drop Box appear in the TileList. I simply capture the darg drop event (lets call this event A) and dispatch a new one that the TileList is listening for (lets call this event B).
However, this only works if the ViewStack selectedIndex is set to that of the Canvas with the TileList. If the Canvas with the TileList isn't selected then the event listener which is added to the TileList at CreationComplete level (event B), won't be called until after the drag drop event has dispatched (event B). This means that something is firing before something even has a chance to listen for it!
I've tried looping until the Canvas with the TileList is completely drawn, but this causes the app to hang.
I've also tried passing the event to the Canvas and storing it locally, but when I attempt to access the clipboad of the event I get an error (dead clipboard).
Effectively I want to only dispatch the event to the Canvas after it's had a chance to load, and add the event listener to the TileList.
I have a simple slideshow that is non-interactive. It just loops five movie clips loaded externally. Each slide is shown for a certain amount of time that is determined with getTimer. The code for the slideshow is in the last frame of the root timeline. So, basically the slideshow starts when the root timeline finishes playing. The problem is that the timer works great the first time the code plays, but when I tell the player head to back up and enter the frame again, the clips play very rapidly, as though getTimer was not being initialized. Here is the code:
I have a flex application mxml file with 3 tabs.the first tab having the link button to select the value in the 3rd tab. Suppose, i have a link button in first atab. And the 3rd tab contains the combobox with values:"basic", "advanced". by default the vaule is displaying "default". When i select the linkbutton on the first tab, the "advanced"should be displayed in the comboBox on the 3rd tab. and the problem is , when click on the first tab link button , at that time the 3rd tab is not initialized. So it is not displaying the "advanced" in the comboBox. selecting the 2nd time on the link button it is displaying fine. But not first time. code: thirdTab.comboBoxId.selectedItem.data = 1;
I'm googling this as I speak, but I have a movie clip called intro_mc that plays in frame 1. My introduction(it's a web portal project that will be published to a server at college) is on frame 2. Can anyone help with the AS code that will take me from the played movie clip on 1 to the main page on 2? The movie clip stops at the end.
I have a mc, "Transition", on my main stage. It does an animation. At the end of the animation I would like it to gotoAndPlay("music"). The problem is that "music" is on on my main stage. Is there any way possible to jump from a frame of a movie clip to a specific frame on the main stage?
I have a very simple .fla. One frame, one button on the main stage. I have named the button and when I right click>actions, it says I can't put actions in this area. So then I put the Actions on the main timeline/keyframe. The code below works, but I can't get code to work in the button that I placed on the main stage. This button is dynamically placed by the first two lines of code.
Code: var MyButton:ButtonOne = new ButtonOne(); MyButton.x = 100; MyButton.y = 300; addChild(MyButton); MyButton.addEventListener(MouseEvent.MOUSE_DOWN,startMC); function startMC(event:MouseEvent){ myMovieClip.gotoAndPlay(11); }
If I try to just have the code that looks something like this.. Code: ButtonOne.addEventListener(MouseEvent.MOUSE_DOWN, startMC); //movie clip function startMC sits here.. I get an error saying the symbol doesn't exist.
If I wanna to access a variables which located on frame 1 of the main stage, can I write a script to access that in a movieclip which located in frame 2?
Or the movieclip has to be in frame 1 to access that variable using parent method?
I want to have a hidden menu so I have put some buttons in a MC and added it to the main stage but I am having trouble controlling the stage with the buttons in the movie clip. I think I need to reference the main stage some how... parent or something like that but I'm not really sure and don't know where to put the code.
From within a movie clip, I'm trying to update variables on my main timeline. I tried both _parent.variablename and _root.variablename, but neither worked.
Can I add a ProgressEvent listener to the stage? I don't see it in any of the auto-complete options when I am typing in Flex. What do people normally do to get a progress readout of the entire main runner's loading progress? I try the following, which is where I would expect to see the ProgressEvent options pop up: stage.addEventListener(
I'm new to AS3, and am having issues loading external swf files so that they appear on top of entities on the main stage. My main stage is an interface, and as buttons are pressed, external swf files are loaded. Some parts of the external swf files are meant to display over the interface, but they are under it.
Here's my code: var _dummy1:Loader = new Loader(); addChild(_dummy1); var url:URLRequest = new URLRequest("external.swf"); import flash.events.MouseEvent; Button47.addEventListener(MouseEvent.CLICK,bClick3 ); function bClick3(event:MouseEvent):void { _dummy1.unload(); _dummy1.load(url); }
how to import them in to the mc's on the main stage: they are named mc1, mc2 to mc6.Also, because the images will vary in width and height, I need to align them to the center horizontally, and aligned at the bottom of the holding mc.