I have this thumbnail gallery that loads from an a simple XML. When a tumbnail is clicked its larger image loads into an UiLoader....
What i am trying 2 do is 2 show the larger image using a lightbox when a tumbnail is clicked (removing the ui loader for good). I have a lightbox that works with flash (when testing movie as well).
I have been trying for a couple days now 2 combine all this but it never works
I've made a gallery slideshow before but wasn't as intuitive looking back at it now and I want to start fresh on this new project. I would like to convert a jQuery lightbox style gallery into a flash XML based AS3 image gallery with categories. I don't want to code the FLA, I want separate AS files.
This is a school project for my website. I would use jQuery and I have more experience with it but this project needs a flash component. I'm just not sure where to start and looking for some advice on how and where I could find resources. I want it to be minimal as I can make it;
- 8 thumbnails to a "page/section" with more flowed into page 2 or 3 etc. (or a srcoller)
- a few buttons for categories
- images fading in full size with a description when hovered over and a close button
- preloader (simple bar)
Esentially something like this > http:[url].........works which is using http:[url].... for the thumbnails. That might be ambitious but I'd suffice with a simple fade effect.I've downloaded some galleries out there but most of the code is messy or outdated.http:[url]... this is alright, but all the code is done in the FLA. I might break it into AS files but it depends.
i've designed a strip of thumbnails in flash to go in a Wordpress site i'm working on, which when clicked need to open up images and videos using Lightbox 2. (Lightbox is already setup and working.) The problem is that i'm importing the links for each of the thumbnail buttons from a .txt file which works like this:
want to load a lightbox gallery from within a flash .swf i no its possible because iv seen it done many times, and iv tried every tutorial on the net, most of which say the same thing, which I have done and it still doesnt work.So far I have created a javascript delegate which turns the flash command getURL into an anchor tag containing a rel="" attribute. Here is my javascript:
Code:
<script type="text/javascript"> function LightboxDelegate(url,caption) { var objLink = document.createElement('a');
[code]...
I have then used a flash button to call the javascript function, in theory this should load my lightbox, however all that happens is the flash swf disappears and no lightbox overlay or image appears. I no that fksh objects do disappear when lightbox loads, however mine doesnt load. My ActionScipt on the flash button is as so:
Actionscript Code:
on (release) {getURL("javascript:LightboxDelegate('1.jpg','caption1')", "_self")}
I want to load a lightbox gallery from within a flash .swf i no its possible because iv seen it done many times, and iv tried every tutorial on the net, most of which say the same thing, which I have done and it still doesnt work. So far I have created a javascript delegate which turns the flash command getURL into an anchor tag containing a rel="" attribute. Here is my javascript:
I'm working on a script that is about finished but I've reached a snag.I'm creating a gallery page, similar to Thickbox or Lightbox.I have thumbnails off to the left and a UILoader on the right.When you click a thumbnail, the image loads on the left.What I'm working on now is that if you hover over the right side of the image you get a NextBtn and on the left you'd get a PrevBtn.The buttons are created and tween in on MOUSE_OVER like they are supposed to. The problem that I'm having is once you MOUSE_DOWN and the next image loads (also working properly) the Tween that is on the Prev/ NextBtns resets to the OUT position until you mouse outside the rollover than back in.Is there any way to make the Tween stay IN until the mouse moves out?[code]
For a CDROM i'm working on, i'm looking for a method to display images with a lightbox effect. What is the best way to do it with AS3? Is there an AS3 lightbox script available?
I Managed to insert a photo gallery using lightbox...however, would like to make some changes: 1. Fixed previous and next buttons, been playing around with the code, with no successful result. 2. I have a group of photos, and if I want to enlarge the one I click, I cannot. Whatever photo I click, always the first one of the group appears.
This is the code I have in my html file: HTML Code: <head> <link rel="stylesheet" href="css/lightbox.css" type="text/css" media="screen" /> <script src="js/prototype.js" type="text/javascript"></script> <script src="js/scriptaculous.js?load=effects" type="text/javascript"></script> <script src="js/lightbox.js" type="text/javascript"></script> [Code].....
I am trying to build an xml photo gallery in flash that will use lightbox for viewing large images. I have successfully built the thumbnail portion.My goal is to insert the swf into an HTML page and launch lightbox from the swf. Here is the code: First I use a Thumbnails class which imports the tweener class
how do I get lightbox to work when I click on the thumbnails? I found this thing called lightboxinjector that seems like it would work, but I am not advanced enough to understand the directions it gives for dynamic use. Or is there a lightbox clone that will work for this?
I want to incorporate a Horizontal thumbnail Scrolling Gallery to showcase the Special Menus of the concerned hotel. and on click of each image there should be a small popup to display other information of the menu. All this should be XML driven.
I have a dynamic thumbnail gallery that laods thumbnails from db/xml and also each thumbnails associated main image. When the user rolls over the thumbnail the larger image displays to the right.
THis is all working fine however I need to update the script to change the thumbnail gallery layout from a 3 column 2 row gallery to a 4column 4 row gallery.I've adjusted the as and resized the thumbnails to allow for this and setup a 8px spacer between thumbs
I am trying to build a gallery where the thumbnail loads and then you hit the thumbnail and it opens the image full size. I don't want to have it resize.
I have a cool xml gallery designed by Scotty. I was wondering what actionscript could I use to add a gray border around each thumbnail and whenever the user rolls over the thumbnail, the border turns to white? Has anyone done this sort of thing before with an XML gallery? [code]...
but is there a way to make the thumbnails like, grid form, like in the examplerather than scroller? because i dont really like the scroller, and im not sure how to set them to grid
i'm using a modified version of the xml thumbnail tutorial on this site and am having a weird problem. sometime on some machines the thumbnails are desplayed in reverse order but when the page is refreshed they're dispalyed in the correct order. on other machines they load in in the correct order fine. anyone have any ideas why this would happen? the image names are loaded into an arrayin the onload of the xml the thumb images are put into an array:
Ok so i have looked thru the forums for the past two days trying to solve my issue and i didnt find anything that works. I have the xml thumbnail gallery from the site working here.Its the base code except i change some things so that it would work if i loaded with the mxloader component into another movie. When i try and do so the XML file doesnt load. you can see this here. Im not sure if theres something else that i need to do to make this work or what, but i cant seem to figure it out. all the paths are absolute paths (http://ect...). and even stranger is that it worked like 3 or 4 times when i first started then stopped working. so i dont know if its
i'm working on a flash xml gallery. But there is one thing i can't figure out.i like it very much when the thumbnails are not i 1 line but 5 next to each other and then down. So the 6th one must load underneath the first one. Is there an actionscript for or is too complex?
I'm just trying to change it so that a small line of text appears under each thumbnail. Each line of text is pulled from the XML file and is created using createtextfield. But after a few hours trying to warp the code to get it to work I still haven't gotten anywhere.I've tried many different approaches of attaching these text fields to the mc but no go. These two lines do create a text field for each thumb-but these fields do not scroll with the thumbnails. I'd like these text fields to be inside the "thumbnail_mc" clip so that when the thumbnails scroll the text moves along with it.
Im using xml photo gallery with thumbnail and right now when i hover th mouse on the left the thumbnail move to the left and same when i hover to the right.instead of moving my cursor left and right I want to put button on both side and if someone click left button, that time the thumbnail will only move.
Anywho im trying to add thumnails to a gallery of mine. Everything works fine untill i put all the symbols in a movieclip. When i do that the scroller stops working but everything else works fine!
The tutorial im working from is: [URL]
And the part of code that is relevant is:
function thumbNailScroller() { this.createEmptyMovieClip("tscroller", 1000); scroll_speed = 10;
im currently trying to use this script to create a little thumbnail gallery: [URL]first off my main flash file has 2 movie clips in, an empty on which an image will be loaded into and one with a navigation menu on.now within the navigation there is a button which will load an external swf into that same movie clip. This loaded swf contains the "Complex Button" my problem is that i dont know how to (or if it is possible) to use these buttons to load a jpg into the empty movie clip on the main timeline im guessing it has something to do with:
what im trying to do is, when you click on the large image or on a button it open this image in a pop-up.What they say on the sitec. Optional: you can assign a clickHandler to the large pictures for enabling pop-ups or download options:
01 function clickMe(id) { 02 //get imagenode for this thumbnail 03 //'id' counts from 1, XML counts from 0: hence the '-1'
I have completed the excellent Flash Thumbnail Gallery Tutorial (and the Picture gallery Tutorial). I have been able to update the dynamic text content, and basically customize the look and feel of the .swf. That works when I upload it to my website.My problem is that neither in Preview mode (via Flash) nor once uploaded to my website can I get my XML file to call my own images up. It will call the tutorial images from Kirupa if I leave them in there.
I have tried to use relative and absolute file paths for the image URL, and neither is working. I even tried using "image ID=" tags inside the node, to no avail. I have an image directory that is a few folders deep, so I tried putting the XML, FLA and SWF (all together) in different places, updating the SWF on my html page, and then republishing. In the place where my image should be, there is nothing.Flash reports an error when I hit CTRL+Enter that it cannot find those particular files.
I've been watching a tutorial on making a thumbnail photo gallery with Flash. Unfortunately the only tutorial I could find that explained everything step by step was for Flash MX and I'm using Flash CS4. It seems that the scripting code is different. I've never written Flash script before. I am trying at this point to give a rollover effect to a thumbnail image, so when the mouse goes over the thumbnail the thumbnail will get brighter. The code given in the tutorial didn't work, but by looking at the debugger messages it seems like the script should be something like:[code]I converted the thumbnail to a button symbol and then created an instance of the button called thumb1. The code is applied to a keyframe.
I'm developing an XML thumbnail photo gallery and haveeverything working out correctly except for the grouping of mythumbnails on the stage. I can only display 9 thumbnail images at atime, and if I have more than 9 in my XML data file I have aproblem. What would be the best way to group my thumbnails in setsof 9? How can I set a limit to the display of these thumbnails ifsay, I have 20 thumbnail images? I was thinking of grouping theinformation into arrays, but is this the only feasible way to go
I am creating a gallery of video thumbnail.Also I am planning to set the frame of video on each thumbnail to first frame of video .When i load a single video,its working. But when i tried to load more than one video on different thumbnail movie clip in a for loop, its not working. This is my live project.can anybody help me.its very urgent. I tried with many possibilities that i know. I am a 3 month experienced flash programmer.
var thumb_nc:NetConnection = new NetConnection(); thumb_nc.connect(null); for(i=0;i<videoArrLen;i++){
[code]...
The urlArry contains the url of video to be loaded and thumbArry contains the NetStream object for different movieclips.
I've created a scrolling thumbnail gallery that draws images from a blog feed. I would like for it to loop itself after all the thumbs have gone through so the first image of the 2nd loop is immediately after the last image of the 1st loop.