In this example, it pulls in images from your Facebook account and adds them to the video (scales, skews, rotates, colorizes etc) so that it looks like they were part of the video..
I have downloaded some templates and im working out how to do several things. One part of the site picks up text from an XML doc and builds sperate text boxes for each item on the XML list. Also built are the scrollpane, scrollbar and generates the text style/size etc. How would i change the actionscript so it adds an image to the text it picks up from the XML file?
var flashmo_item_list = new Array();var flashmo_item_group:MovieClip = new MovieClip(); var item_width:Number = flashmo_mask.width;var item_height:Number = 0;var
I am using ActionScript 3, I am using the following code to alpha the image but I do not want to alpha it, I want it to Glow ro gets darker or even enlarges a bit, can some one telle me what is the right script.
I was wondering how I can add stroke to my images, I want tohave a white border (3 pixel) around my images and I am calling myimages from a image folder with a TXT or XML file. Is there a wayto add the stroke to them using AS3 so it automatically applies thestroke to all my images?
I am loading Images from xml , images are adding to xml dynamically in PHP.if flash is unable to load one image it stops all the Images from showing what should I do , if one image got stuck , the Flash keep showing other images and BYPASS that element of Xml everytime ?
i am getting all the images path from XML and adding those thumbnails on my stage using XMl and for loop,
Now i want to perform tweening effects on all of them but if you see my code - it only does effect on the last object instead of doing on all added objects,
How do i make this work, so all thumbnails gets my tweening effect and i can start that effect and stop ,
I am new to flash and I have created a website header in Photoshop, published in Dreamweaver but its too static. The header consists of a company name and 3 images on the right hand side along with 3 menu tabs below it. When a client clicks on a menu the header stays the same on every page but I would like to have the 3 images in the menu to transition to another set of 3 images as the user clicks on a menu.
I have a very simple scrolling image strip where the images are loaded via xml. I was wondering if there is a way to add a white border around the pics by way of actionscript. Here is the code that I have to load the images and make them scroll.
I finally added a timer into my XML AS3 gallery, but when the timer starts the images dislocate..
What is the problem here? I manually set the width and height in the XML with difficulty... (Because I couldn't find a way to automatically set the image to the horizontal and vertical center..)
But why does the position changes when the timer starts to play (every 10 secs)?
This is wat it looks like when the timer hasn't started yet (or when I browse through the images with the arrow buttons):
Yes, another one of those pour souls attempting to escape the confines of AS2 and venturing into the AS3 world! I'm simply trying to dynamically add an image frame (imgframe) to the stage, sticking an image holder (imgholder) into the image frame mc and then loading an image into the image holder mc. Here's the code I've been using as a test, but it spits out errors saying that a term is undefined on "mainmask_mc.imgframe.addChild(imgholder);" code. I've tried changing it to various things, but nothing works.
I was asked to create a flash product configurator:
1) true 3D visualization of the product (not perspective)
2) customization by the user to add uploaded images and texts to the product and styling text as he wants applying font e color. I have doubts about adding text and images to a 3D object and render them on the fly.
3) and optionally, save that configuration for a successive editing or to propose last saved model to other users. For this I thought to save the 3D clip as a file and then reload it.
Is this achievable flash AS3? If yes, can I use some 3D flash library like Sandy 3D?
As the heading dictates, i want to place bitmap files on the faces of the 3D object that i have created.Basically i found this tutorial code on a 3D rotating cube that is able to be rotated by the mouse. I have modified it to change its shape from a cube to a 'plane' or rectangular style object.
Code: var vertsArray:Array = []; var facesArray:Array = [];
I've been asked to incorporate a slideshow into a website that I'm working on, which is fine, except they have seen a particular tranition effect that is used between images, this can be seen on these two sites...[URL]. Its kind of a bleach effect? Which I presume is achieved using some sort of tween engine like Tweenmax or the Fusekit? The Honda site also has a nice second transition effect which is pretty cool, where dots kind of fall away? Has this just been done on the timeline?
I love the XML slideshow code that I found on this site, but I was wondering if anyone knows how to expnad on it- for each image that comes up in the slideshow, I want 2 or more smaller images to come up beside it (i'm making a portfolio site, and each small image will be part of the campaign relating to the large image). The even trickier part is when someone clicks on the smaller images, their larger image should come up.
I'm working on a navigation bar based off of senocular's amazing XML drop-down menututorial. I've managed to make the menu horizontal, and changed the boxes from rectangles to squares. All of that works fine. Now I need to figure out how to add an image to the inside of each element, and I can't figure out how to do that. I've addedCode:curr_item.image = curr_node.attributes.image; to the AS, and added an 'image' movieclip inside my menuitem, but that doesn't appear to work. Here's my complete actionscript:
Code: GenerateMenu = function(container, name, x, y, depth, node_xml) { var curr_node;
I am working on application similar to [URL] how to add multiple clipart to the center rectangle. I can add one clipart but then adding second clipart/image replaces the first one.
I have a rotataing menu that is driven by xml images. the images all load in, but I would like to have a little text info at the left side of each image as it rotates.I understand that you create dynamic text fields, which I have done in my fla that then somehow link you to the xml where the text info is read from, but how the AS3 script goes for this I do not know?I would like the text to be fixed with the image and rotate by the side of images and not pop up like a tooltipI am working with example files I received from soulwire, which contain displayObjects so I think it has to be done like that???I am new to AS3 so I don't really understand how it works, would anyone beable to direct me to somelinks on how to do this or be so kind as to take a look the example files I have uploaded.
I have a rotataing menu that is driven by xml images. the images all load in, but I would like to have a little text info at the left side of each image as it rotates.I understand that you create dynamic text fields, which I have done in my fla that then somehow link you to the xml where the text info is read from, but how the AS3 script goes for this I do not know?I would like the text to be fixed with the image and rotate by the side of images and not pop up like a tooltip.I am working with example files I received from soulwire, which contain displayObjects so I think it has to be done like that?I am new to AS3 so I don't really understand how it works, would anyone beable to direct me to somelinks on how to do this or be so kind as to take a look the example files I have uploaded.URL...
I'm creating an image scroller in AS2 that pulls images into Flash from an external folder, as determined by an XML file. The program use a MovieClipLoader to load the external images into series of empty, and temporarily invisible, movie clips that are created inside a for loop. Once the attached listener determines that the clips are all loaded, their visibility is turned on and they begin scrolling. Everything had been going fine, until I tried to add functionality to each of the four images that had been loaded. All I want to do is generate a trace statement that says "success" when I mouse over each of the four external images in the scroller. I can use that as a springboard to continue working...
Here is the problem: "Success" IS traced out upon rollover, but only once - when you roll over the last image that was pulled in from the RSS feed and into the for loop. It does not apply to any of the other images. It seems like the functionality on the other images is created but them somehow instantly destroyed or overwritten as the for loop continues to run and the MovieClipListener updates itself. But I am not sure. If this were simply a series of movie clips or images being pulled in from the Flash library, I wouldn't have this problem. However, the external images and the MovieClipLoader are confusing things.
//Start For Loop Pulling from XML File { //create movie clip that will hold next image pulled in from XML file var cImageHolder:MovieClip = scrollerBase.createEmptyMovieClip ("imageHolder" + i + whichRow, scrollerBase.getNextHighestDepth()); var mcLoader:MovieClipLoader = new MovieClipLoader(); [Code] .....
I'm loading some pictures using the flickr api. As you know it's possible to load the images in different sizes when adding a param in the url.
My problem: When the size does not exist and I get a "image not availible" picture from flickr instead of my requested image, I want to trace out some kind of feedback so I can load the image in a different size that actually exists.
How can I do this?
I tried to accomplish this with the contentLoaderInfo and .url property in the COMPLETE event, but I just get the requested image url and not the actual loaded image url.
I am 1 step away from finishing my for loop. I have a item mc I have duplicated 8 items (indexarray.length) and what my loop currently does is display these 8 blank movieclips on the screen positioned 4 in each row. Inside this blank item mc I have a dynamic text field name_text within this item that call on names from a previously declared array. I also have a empty movieclip called image_holder with property name imageHolder. So far the below displays my 8 items with names but without the image:
function displayItems() { var xPos = 0; var yPos = 0;
[Code]...
All my images are in my library in movieclips name item0 to item 7 to fit in accordingly. What do I need to add to the above code to get these images inside my image_holder mc?
I am trying to add movieclips from the library to my view elements. now yeah the static way is known, just name it, create a : new XClip() and here ya go. But what if I want to add it dynamicaly meaning I create one class to add clips and just ahdn it iver a variable t know which clip to add like : new myClipNameVar() nyone know what i mean? anyone know how to do this. if it sonly movieclips, fine, if someone knows how to do this for bitmaps (PNGS, etc) grandeur!
This seems like it should be part of the "Adding Thumbnails" - the large images are align to the left when they load. So when you have landscape and portrait orientation images, they should horizontally align to center, not to the left.
I just started working with AS3 and want to make my personal website with images in background. Now, I'm having one image... but I want to have more images in random order. I know I should use Math.random, but no progress
Access of undefined property _id. Access of undefined property _id. Access of undefined property listLoader. Access of undefined property stImage.
Here is my code: XML.ignoreComments = false; XML.ignoreProcessingInstructions = false; var _xml:XML; var _xmlLdr:URLLoader = new URLLoader( new URLRequest("dat/xml/bg.xml") ); listLoader.addEventListener(Event.COMPLETE, gotList); [Code] .....