ActionScript 3.0 :: Adding Objects To A Resize Event Dynamically?
Jan 14, 2010
I have is as I add objects from other classes to the stage, is there a way to automatically add them to the resize event I have on the main stage to keep them in position in my fluid flash layout? Currently I am declaring all the variables in the project at the top of my primary class, adding them to the stage in the opening function, and then finally adding them to the resize event.
View 0 Replies
Similar Posts:
May 7, 2010
i need to add chips and cards dynamically(poker chips ,im designing a basic poker game) in front of each player,
View 1 Replies
Dec 11, 2011
I'm having one of those moments where I can't figuring out the simplest of tasks. And I'm presuming it's just a silly syntax error on my part. I'm calling a class that handles a nice lightning effect. And this is how I would initially set that up:
[Code]...
View 3 Replies
Oct 17, 2010
Code:
public class Principal extends MovieClip
{
public function Principal()
{
[Code].....
The output doesn't show the text 'teste'. How do we add eventlisteners to ANY object we create?
View 1 Replies
Sep 24, 2009
var chArray:Array = new Array("ch1", "ch2", "ch3", "ch4", "ch5", "ch6", "ch7", "ch8", "ch9", "ch10", "ch11", "ch12", "ch13", "ch14", "ch15");
for(var i:int=0; h <chArray.length; i++) {
[code].....
View 4 Replies
Mar 3, 2012
I want to make a little game. What I need is to add event listeners to all of Tank objects inside the Battlefield instance. I just can seem to figure out how.
View 1 Replies
Jan 21, 2009
I've created a drop down list and populated it with dynamic buttons. (I made a DropDown_btn class with a dynamic text field in it and then filled the button text from an xml file). On rollover I tint the button blue and then set the tint back to black on rollout. When you click on the button I'd like it to stay blue until a different button is clicked.
I thought on CLICK I'd run a function like this:
ActionScript Code:
function removeRollover(evt:MouseEvent):void {
evt.target.transform.colorTransform=c;
evt.target.removeEventListener(MouseEvent.ROLL_OUT, btnOut);
evt.target.removeEventListener(MouseEvent.ROLL_OVER, btnOver);
}
...and then I need to addEventListeners back to any button that doesn't have them and set that button back to black. I could do this by looping through an array of the buttons but I can't figure out how to access them as objects.
I also gave them each a property of "buttonValue" when I loaded them so I can access event.currentTarget.buttonValue (which in this case is a number from 1-5) but once again I can't figure out how I might leverage this information.
View 2 Replies
Jan 12, 2010
I have a parent SWF (Parent) that handles user navigation between multiple children SWFs (Child_1, Child_2, Child_3). How do I add event listeners to the navigation buttons on the children SWFs so that the user can move laterally between Child_1, Child_2 and Child_3? I can think of two options but can't get either one to work:
1) The parent SWF sets up the event listeners when it loads a child. So, I use a loader on Parent to load Child_1 and in Parent add eventlisteners to Child_1.myNavigationform.myButton.
The problem here is that the Parent is only handing the loader instance and I can't think of how it would drill down to the individual objects within Child_1.
2) Child_1 adds the event listeners to its own objects. This just reverses the problem. Child_1 has no problem accessing its own buttons but when a user clicks them it has no way of accessing methods on parent so that Child_2 can be loaded.
View 1 Replies
Apr 17, 2009
So I have an object, generated on each click of the mouse. It's set up as a series of points with properties, with values for position randomly calculated, and set around where the user clicks the mouse. Lines are drawn from where the mouse is clicked out to each of these points, so it kind of looks like a star, but only lines, rather than a solid shape (like those old 50's atom clocks?). So once clicked there's an enter frame event listener on the object so that each of the points 'wobble' (using a randomly generated number) up and down around the original point.
For some reason, I can either set it so that on each new click of the mouse and newly generated object, the last one stops "wobbling" and only the new one does, or each new object moves to where the new object is, and maybe is still wobbling(?), but is underneath the new object. This way has the event.target as a new object in the wobble function, so I think it may be just a case of where the centre point is - i.e. saving the mouse x and y for each object individually, or perhaps I have too much of the setup function code repeated in my "wobble"function?
[Code]...
View 3 Replies
Jul 7, 2011
I'm having a bit of a problem here. As per the title, my flash swf file works fine when tested from the IDE, but when I publish it and open it through the browser, the stage doesn't seem to resize along with the window.I post below a bare-bones example. The "back" movie clip should resize, only it remains at the starting dimensions
Code:
import flash.events.Event;
import flash.display.MovieClip;
[code].....
View 9 Replies
Dec 8, 2010
I'm having a little issue with the resize event and resize effect of a VBox.
I have something like this:
<mx:VBox id="container"
backgroundColor="0xFFFFFF"
backgroundAlpha=".9"
paddingTop="15"
paddingLeft="15"
[Code]...
View 3 Replies
Oct 27, 2011
I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)
Code:
rnd_nbr = (Math.random() * 5)+1;
I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.
Code:
import caurina.transitions.Tweener;
var ant_index:Array = new Array(10);//index for ants
var ant_number:int;
[Code].....
View 4 Replies
Jan 18, 2010
All I want is to create a line (which is part of a rectangle) with a certain height (60), which I can then resize to another height. This works if I do it by hand (or mouse ), but if I use AS3, the line (or whatever object I'm using) is too small. Not only that, but the bigger the enlargment, the bigger the difference! I have attached an .fla file that contains two examples:On the right a rectangle that is being created with AS3, on the left two lines, one is just a Drawing Object, the other one a copy of that and made into a MovieClip symbolach example will be enlarged (by 200px) and in each one you can see that this results in a gap between the end of the line and the control object (red). Also, I measured the length of the line and it is indeed to short.
View 1 Replies
Mar 31, 2010
I have an embedded image asset (with a scale9 grid), and I'm trying to get the bitmapdata when it's resized, but I can't seem to do this without adding it to the display list.
I try this:
spriteAsset.setActualSize(w,h);
spriteAsset.width = w;
bmd.draw(spriteAsset);
But when I then draw out the bitmapdata with graphics.beginBitmapFill(), I just get the original un-stretched image.
Or do I need to take 9 separate BitmapData images and make 9 separate bitmap fills?
View 2 Replies
Mar 2, 2009
Is there any way to resize the .swf dynamically in AS3? I'm creating an mp3 player with a collapsible playlist that's embedded in an HTML page. The playlist might exceed the height I set it at...
One solution I thought of is just setting the array of songs in the html via swfobject then just calculating the height based on that.
View 3 Replies
May 11, 2009
I got on stage a bunch of squares (sprites), so when the browser change size, I need to re-draw this squares and re-calculate max numbers of that can fit on the page, and so on..., my issue is I call three functions in the resizeListener
clearPage();
setupPage();
drawSquares();
[code].....
View 5 Replies
May 6, 2009
How do I start to program with 3 objects on my page:
"logo_mc", "menu_mc" and "container_mc".
I'd like to put them on correct order when the stages grow (it depends of wich user's screen).
But how does it work? With 3 objects, I mean resize logo, the container and the menu..
View 1 Replies
Apr 19, 2010
I have a panel with a button in it. Clicking on the button will direct the panel to state "State2" adding another two buttons into the panel. During the state change, I want the panel to resize first and then show the newly added two buttons, so I applied transitions onto the state change.
My question is:
If I put the two buttons within a HBox directly under the addChild tag, it works fine. However, if I create a new component with the same code (HBox with two buttons in it) and then add the new component to the panel (Comp in the code commented), it won't show the resize effect.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:local="*">
[Code].....
View 1 Replies
Jan 21, 2012
I am new in flash so this question can sound stupid
I am about to create my first drawing in the adobe flash of some creature.
The problem is CAN i resize it when the flash is running (in runtime) by the end user.
Example: I want to increase the height of the creature.
View 1 Replies
Jan 31, 2010
The stage is set to 955x465 at 1st frame but once load external movie clip in 2nd frame the stage is set to 955x855 size, is it possible to do it?
View 1 Replies
Oct 27, 2010
How to resize flash dynamically with javascript and actionscrip?
View 1 Replies
Jul 28, 2009
Is it possible to change the Bitmap size Dynamically in As3..Which is created from the movieClip .
var myBitmapData:BitmapData=new BitmapData(450,282);
myBitmapData.draw(my_mc);
Now I need the same bitmap of 620X225. How to resize the bitmap without modifying the movieClip height and width.
View 8 Replies
Jan 7, 2010
I have a site built with AS2 that needs to resize its SWF files based on the user's monitor resolution. I understand how to detect the resolution but after detecting I can't figure out how to resize the SWF files? The site calls multiple SWF files into one <div> container.
View 1 Replies
Oct 27, 2010
How to resize flash dynamically with javascript and actionscript?
View 2 Replies
Mar 13, 2009
I would like to dynamically resize and move a MovieClip (quare for example) by dragging either sides or dragging it by clicking anywhere else.I can drag the square around no problem...but would like to know how the sclaing can be done?
View 1 Replies
Feb 13, 2004
I am going to make an image gallery that loads jpg's. Around the jpg is going to be a border that resizes depending on the demensions of the image. I want the border to expand so that it encompasses the image, BUT i dont want the width of the border to change. SO, would this work:
Break the border up into 4 MC's (topbar, bottombar, leftbar, rightbar), and have the topbar and bottombar's width resize according to the jpg loaded, aswell as its _y postion change according to the height of the jpg, and have the side bars height resize according to the height of the jpg and its x position change according to the width of the jpg. If it did it right, could this result in a border that resizes depending on the demension of the dynamically loaded jpg, but the actualy width of the boarder all the way around stays the same? I'm thinking that I'm correct, but just wanted to make sure there wasnt any glaring problems before I procceded.
View 1 Replies
Mar 8, 2004
How can i dynamically resize a graphic like a rectangle.
View 8 Replies
May 3, 2003
I have a dynamic text box of fixed with - lets say 200px wide.This box will display a user input line - I want the font in the box to dynamically resize so it will fit nicely- if the user types "Cat" the text will be very large (it doesnt have to fit perfect) and if they type "The cat in the hat was a very fine book" the font size would decrease so it will still fit in that 200 px width.I have found this "TextField.setTextFormat" in the AS dict. but don't really understand how to pass anything along.
View 3 Replies
Feb 26, 2010
I've made classes to manage scrollers, scrollbuttons, sliders/scrollbars & co. All fine. Now I'd like to have my scrollbars to dynamically adapt to the scollbox's content height (or width). Just like the browser scrollbars (or more in general, ordinary applications). Do you maybe know what's the right path to follow to do it? How can I determine for example, the min and max height that my scrollbar can reach?
View 2 Replies
Jan 18, 2004
I was wondering if it was possible to dynamically resize the Stage with AS..
View 1 Replies