ActionScript 3.0 :: Dynamically Creating / Adding Class Objects

Dec 11, 2011

I'm having one of those moments where I can't figuring out the simplest of tasks. And I'm presuming it's just a silly syntax error on my part. I'm calling a class that handles a nice lightning effect. And this is how I would initially set that up:

[Code]...

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ActionScript 3.0 :: Adding Objects Dynamically To Stage?

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i need to add chips and cards dynamically(poker chips ,im designing a basic poker game) in front of each player,

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ActionScript 3.0 :: Adding Objects To A Resize Event Dynamically?

Jan 14, 2010

I have is as I add objects from other classes to the stage, is there a way to automatically add them to the resize event I have on the main stage to keep them in position in my fluid flash layout? Currently I am declaring all the variables in the project at the top of my primary class, adding them to the stage in the opening function, and then finally adding them to the resize event.

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ActionScript 3.0 :: Class Creating Multiple Objects Of Another Class?

Feb 12, 2009

I have a class that represents a turret in the center of my screen.When I hold down SPACE, I want it to create a "bullet"-object that moves in the direction of the turrets cannon, every frame the SPACE key is held down. I am having problems with this cause I am getting this error when I am trying to create the object:

Error #1009: Cannot access a property or method of a null object reference.

This is where the error occurs:

ActionScript Code:
public function chaingun(x_:int, y_:int, rot:int, cd:Number, spd:Number, sprd:Number, life:Number) {
this.Cooldown = cd;
this.Speed = spd;

[code]....

PS: What happens is that when I press the SPACE key, the "turret" class event handler runs the function "Shoot_Chaingun" and that function creates a new Chaingun-object (which actually is a bullet), that inherits the x, y, and rotation of the turret, along with some additional varaibles, including lifetime. Then upon creation, I use "addChild(this)" to add it to the main stage, and "removeChild(this)" once it's lifetime is up.

EDIT: And also, I just realized I don't have a MovieClip linked to this chaingun class. How do I make sure that every time a chaingun object is made, the MovieClip is also loaded?

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ActionScript 3.0 :: Dynamically Creating And Adding Movieclips To Stage In 'for Each' Loop

Dec 2, 2009

I am reading in collection objects from an XML file. Each collection has an img field that stores a URL to the collection image. So I am trying to load the images of each collection, storing each image in a MovieClip, and add these MovieClips to the stage. However, my problem is that after adding a MovieClip (with the collection image) to the stage, when a new MovieClip is created in my 'for each' loop it overrites the previous MovieClip. So the images I am adding to the stage are being replaced by the following collection's image on each loop iteration. What can I do to avoid this?

Here is my code...

var collXML:XML = IXml(assets.collections).xml;
var collNodes:XMLList = collXML.children();
for each (var collInfo:XML in collNodes)
{

[Code].....

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ActionScript 3.0 :: Dynamically Creating Objects With Unique Names

Sep 13, 2009

I want to create object instances based on user input but I can't figure out how to get a unique variable name for each instance (I want to be able to get at and manipulate them later). In other languages I would usually just use an eval() function to pull this off.

[Code]....

Code: 1119: Access of possibly undefined property charlie through a reference with static type poundConuter. poundConuter.mxml

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ActionScript 3.0 :: Creating Click Handelers For Lots Of Objects Dynamically?

Mar 5, 2011

I need to add things to the stage and later they get removed, my first flash had a problem because when I removed things from the screen their click handeler didn't get removed, and was slowing the program down.So I've been trying to figure out the best way of making a thing and assigning a click handeler to it that I can remove later.

I've written this as a test piece of code .This basicaly makes 20 circles and adds a click handeler to each that knows which circles been clicked but it dosn't work.The error I get is

TypeError: Error #1006: value is not a function.
at test_fla::MainTimeline/addClicks()
at test_fla::MainTimeline/frame1()[code]......

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ActionScript 3.0 :: Dynamically Creating A Class?

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Version: Flash CS4, AS3 is it possible to turn a given sprite into a Class with a given string as its name? The resulting class should then be available under that name in the current domain's definitions.ie.

createClass(someSprite, "someName");
....
var someClass:Class = getDefinitionByName("someName") as
Class;

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ActionScript 3.0 :: Adding Movieclips Dynamically Onto From A Class Stage

Aug 15, 2009

ok. so here's the thing..i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:

[Code]...

the first part works well.. but its when i try and add it to the stage that i get confused.. i tried something but i think its wrong.. can anyone help me? Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.. but all this name referencing in as3 really confuses me.

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ActionScript 3.0 :: Adding Movieclips Dynamically Onto From A Class Stage?

Aug 15, 2009

i have a class from where i created an array with the time, name, and position of each movieclip data.. and wanted it to go through each one and execute at a certain time.. So i tried something like this:[code]the first part works well.. but its when i try and add it to the stage. Basicly i want flash to get the array.. use index 1 for the name.. index 2 for the x position and index 3 for the y position.i have already linked the movieclips on the stage

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ActionScript 3.0 :: Dynamically Adding Properties To Class Via Prototype?

Mar 6, 2009

I tried rewriting Senocular's AlignmentProperties that alter the prototype of a MovieClip for AS1 and AS2 in AS3... (Basically it adds a top, left, bottom, right, centerY, centerX property to all MovieClips so you can align them regardless of their registration point)Now, I know you (senocular) say prototypes are not typically used anymore for AS3 but they are still there in case you need them. I think this utility could be pretty useful. What are your thoughts on how a property could be dynamically added to a class in AS3?[URL]trace(my_mc.top);// traces the top of a movie clip regardless of the registrationmy_mc.top=0; //aligns the top of a movieclip to 0 regardless of the registrationBut ran into a snag adding properties to a class via prototype.Here is my class...

Code:
package
{

[code]......

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Actionscript :: Flex - Creating A Class Dynamically?

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I need to load all images that I have used in my project externally without embedding. The images are present either in skins or as icons for items in trees. I came across the IconUtility class here I was able to modify it and use it for trees but the problem is we cannot use iconutility for the same component to set 2 different skins (like for a button - upskin downskin). I was not able to think of a workaround with iconutility. Is it possible to simulate embed and create a class dynamically and return the class at runtime?

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ActionScript 3.0 :: Dynamically Creating Class Instances

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I have a class subclass1.I want to be able to do something like this,[code]

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ActionScript 3.0 :: Creating A Text Field Dynamically From Class Script

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I've come across a couple threads that pertain t my question but after reading them, trying different approaches, and searching the internet I am still confused. How do I create visual elements, such as a text field, dynamically from Actionscript in a class file?
 
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My fla has the following code on the first frame:
 
import classes.estimatesheet;
var sheet1:estimatesheet = new estimatesheet("xml/estimationSheetFields.xml");
   
Here is my class file:
 
package classes {
import flash.xml.*;import flash.display.*;import flash.events.*;import flash.net.*;import flash.utils.*;import flash.text.*;

[Coe].....

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ActionScript 3.0 :: Dynamically Creating MovieClip From Library With External Class

Jun 10, 2010

I am making a Thumbnail class which is part of my Photo Gallery Package that I am building with the intent of automatically generating my thumbnails. I do not want to limit myself to just AS3 animations, I would also like the ability to use timeline animations. I have a system using "in" and "out" for frame labels which I find very efficient and I get stuff done quickly. So I created the thumbnails holder MovieClip with the animations and have it linked in my Library, however, when I try to pass it to my Thumbnail Class, I only get one instance and I need to create several instances.

Document Class
ActionScript Code:
var thumbCont:mcThumb = new mcThumb();
thumbNails = new Thumbnails(thumbCont);

Thumbnails Class
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var thumbContainer:MovieClip;
public function Thumbnails(thumbCont:MovieClip,) {
thumbContainer = thumbCont;
}private function createThumbs():void {
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[Code] .....

I eliminated most of the additional stuff. What this does is that it doesn't create several thumbContainers, rather it just uses the one. So how would I be able to generate several of them? I can obviously create an Array with them and create them in my document class, but if I can avoid that and have my thumbnail class do it by itself, that would be perfect.

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ActionScript 2.0 :: Dynamically Creating Instance Of Extended MovieClip Class?

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I have recently started out with flash oop concepts and was wondering how to do create an instance of an extended movie class without dragging and dropping the clip from the library ....I have figured out this method..

for(i = 0;i<100;i++)
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ActionScript 3.0 :: Adding Movies Dynamically - Recreate Class Works But Shows The Tiles In A Random Order

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0: Its not rocket science, but my surname aint Oppenheimer either so... read on if ou dare.

1: this is my third attempt at mastering OO and flash CS5 so, i hope we can all have a laugh after.

2: In short.. I added a 64x64 tiled movie in flash. Read it out in an array, in a.. well original way(just to see if i could get it to work so stop lauging already), and tried to recreate them using a flash class.
 
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[Code]...

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Flash :: Recycle Objects When Creating An Array Of Objects?

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Is this the correct, most efficient way to recycle objects when creating an array of objects?

package com {
public class CreateList extends MovieClip {
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private var newProperty:PropertyRow;
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[Code]...

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ActionScript 3.0 :: Dynamically Adding Random MC's In An Array And Removing Them Dynamically Again

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I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)

Code:
rnd_nbr = (Math.random() * 5)+1;

I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.

Code:
import caurina.transitions.Tweener;
var ant_index:Array = new Array(10);//index for ants
var ant_number:int;

[Code].....

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Internally Flash obviously keeps a list of the primitives drawn using Graphics so I wondered if you have many such primitives in a Sprite, can you re-position/remove/alter individual items rather than clear and re-draw everything? Or is this deeper into the bowels of Flash than you're allowed (or recommended) to go?

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ActionScript 3.0 :: Objects Class Find And Change Another Objects Xy Properties?

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What I have is a game with a Level object, inside the Level is a Player object, and they don't have instance names given, what I'm trying to figure out is how to do is make it so that the player can change the x or y properties of the Level object.
 
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Is there a way to generate an instance of a class that implements an interface based on the name of the class?

I am trying:

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trace("startup..." + m);

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I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...

So then I tried:

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var m:IMovement = new OuterSpaceMovement();

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Code:
...
var videoPlayer = new VideoPlayer(...);
addChild(videoPlayer);
...

And inside VideoPlayer class i have of course dozens of objects (movie clips, sprites representing different parts of VideoPlayer) and dozens of event listeners attached to them. My question is, if i want to remove this VideoPlayer class from my main class is it enough to just do:

[Code]...

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package
{
import flash.media.Video;

[code].....

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Professional :: Adding Data To XML Objects?

Dec 20, 2010

how to add completely new data to XML data I'm holding in a var.
 
I'm importing XML data into an editor I'm creating.  The XML looks like this:
 
<itemList_120>
<mediaFile order="1" playTime='2' transIn='1' transOut='9'>gif.gif</mediaFile>  <mediaFile order="2" playTime='1' transIn='6' transOut='8'>jpg.jpg</mediaFile>

[Code]....

Rather than change existing XML data, how do I add completely new data?  ie, if the above var held two "mediaFile" lines of XML, how do I add or insert a third?

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ActionScript 3.0 :: Adding And Removing Objects

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I'm making a banner rotator that reads image urls from an xml file and adds them to a sprite on the stage, then tweens them into position. Here's the relevant code:

[CODE]....

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Flash :: Adding Child To Document Class Vs Adding Child To Stage?

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The name of my DocumentClass is Main. So, what's the difference between :

var myClass:Main = new Main();
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/////////////////////////////////////////[code]............

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