ActionScript 3.0 :: Creating A Text Field Dynamically From Class Script
Jun 9, 2011
I've come across a couple threads that pertain t my question but after reading them, trying different approaches, and searching the internet I am still confused. How do I create visual elements, such as a text field, dynamically from Actionscript in a class file?
Basically I created a class file that loads an external XML file and now I want to create dynamic text fields for the elements in the XML file. I did some debugging and I know the XML is loaded correctly. I can also get it to create dynamic text fields when I place the code inside of the fla. The problem is when the code is in the class file. I've read that you need to pass the display object to the class but I am still unclear on how to do it.
My fla has the following code on the first frame:
import classes.estimatesheet;
var sheet1:estimatesheet = new estimatesheet("xml/estimationSheetFields.xml");
I have many countries like netherland,italy,beligum etc.. I am creating empty movieClip, inside that empty movieClip am creating dynamic text field and assigning the different countries text.. but that font is not dispalying as such in the text Field..
I created a somewhat custom Spark button by doing the File > New > MXML skin and basing it on spark.components.button. The problem is that I need to add an extra text field to the button component and dynamically change that text...but of course, the property isn't recognized on a Spark Button.
Is there a simple way to add this field to my custom button skin & its property so it can be addressed? If not, is there a simple way to take what I've done and just extend the Spark Button? I can't seem to find any examples that show how to do it without writing it all up in ActionScript.
Version: Flash CS4, AS3 is it possible to turn a given sprite into a Class with a given string as its name? The resulting class should then be available under that name in the current domain's definitions.ie.
createClass(someSprite, "someName"); .... var someClass:Class = getDefinitionByName("someName") as Class;
I need to load all images that I have used in my project externally without embedding. The images are present either in skins or as icons for items in trees. I came across the IconUtility class here I was able to modify it and use it for trees but the problem is we cannot use iconutility for the same component to set 2 different skins (like for a button - upskin downskin). I was not able to think of a workaround with iconutility. Is it possible to simulate embed and create a class dynamically and return the class at runtime?
I'm loading a xml file into a text field, now how can I tranform it to a button with the same file I loaded? Do I have to do a other button with the same var?
I am creating a photo gallery , and everytime you hit a button a picture loads and a caption appears. The image loads fine, but how do I call the text... this is what I got so far, this AS is in the Button:
I'm having one of those moments where I can't figuring out the simplest of tasks. And I'm presuming it's just a silly syntax error on my part. I'm calling a class that handles a nice lightning effect. And this is how I would initially set that up:
I have to create a white board in Flash Action Script 3.. I'm unable to create the text box property in the white box. When i open the swf i need a text box property with whch i can create a text box field where ever the user wishes.
I am making a Thumbnail class which is part of my Photo Gallery Package that I am building with the intent of automatically generating my thumbnails. I do not want to limit myself to just AS3 animations, I would also like the ability to use timeline animations. I have a system using "in" and "out" for frame labels which I find very efficient and I get stuff done quickly. So I created the thumbnails holder MovieClip with the animations and have it linked in my Library, however, when I try to pass it to my Thumbnail Class, I only get one instance and I need to create several instances.
Document Class ActionScript Code: var thumbCont:mcThumb = new mcThumb(); thumbNails = new Thumbnails(thumbCont);
Thumbnails Class ActionScript Code: var thumbContainer:MovieClip; public function Thumbnails(thumbCont:MovieClip,) { thumbContainer = thumbCont; }private function createThumbs():void { for (var i:int = 0; i < aThumbs.length; i++) { [Code] .....
I eliminated most of the additional stuff. What this does is that it doesn't create several thumbContainers, rather it just uses the one. So how would I be able to generate several of them? I can obviously create an Array with them and create them in my document class, but if I can avoid that and have my thumbnail class do it by itself, that would be perfect.
I have recently started out with flash oop concepts and was wondering how to do create an instance of an extended movie class without dragging and dropping the clip from the library ....I have figured out this method..
What is the best way to dynamically size a text field?I've been able to size the width (probably not the best way), but how about the height? What variable can I use to find the number of lines used in a text field?[code]
I'm currently working on a project where I need to create a grid of dynamic text boxes each displaying my specified number. I won't go into big specifics, since I can assign the values to each text box, but for some reason I'm having problems creating the grid dynamically. I've used the same method for attaching Movie Clips in a grid, and it works fine, so I can't figure out for the life of me what the problem is.
Obviously you can do it with a string - toUpperCase() or toLowerCase() - but can you dynamically make a text field upper or lower case? I can't find anything online that has to do with text fields, only strings.
I was wondering if it is possible to create a dynamic text field with actionscript, to load XML data from a folder but only when this folder contains any data.Is it possible to check through Flash if a folder contains an XML file and in that case to create the dynamic text field in order to load the XML file?
I'm currently working on a project that involves adding text fields dynamically, and I realized I need to change the color of the highlight when the text is selected
i have several instances of the same class on stage every time i change the text in the text field of one of the instances, they all change i would like to have different text in each instance?
how to dynamically create a text box. Is it possible to dynamically create this box with scrolling capabilities? Do I need to dynamically attach a scrollbar component?
I'm trying to dynamically create an empty text field with as at 560px wide, fill it with a bunch of text (one line) and continuously scroll it from left to right using hscroll and setInterval. I've read all kinds of specs about createTextField and hscroll but I can't get it to work. I ouputted the mytext.hscroll value and it's always at 0;
I want to add a text area on the click or a button, for example lets say if a person has multiple addresses and they want to add more address. When the user clicks 'add address' a new text area should appear.I have looked everywhere for the solution but no luck
Hear is the code that I have tried (and this could be very wrong):
import mx.controls.Alert; import mx.events.CloseEvent; private function createTextField(evt:Event):void{ var theTextField:TextField = new TextField();
I've created an XML calendar (with code from an example I found online) and now I want to add some additional functionality to it. Here's what it currently looks like:When the user clicks on a day with events, they are listed to the right of the calendar. I want the user to be able to click on an event in the list and have that load the details, including an image and colored category bar into the Details pane on the right. The reference to the image and category w/ corresponding color bar will be defined in the XML file along witht the details.Here is the current code for displaying the events:
Code: // show the event information when a date with events is clicked calendar_ec.onDisplayEvent = function (eventsData, dateObj) {
I am trying to create html links from a external xml file to be dynamically added to a text field (im using flash builder)the process i am having trouble is: -Loading an external swf which contains the textfield loading external xml which contains the cdata with links adding the cdata to the htmltext property of the textfield the link is showing correctly, the mouse turns into a hand... but when i click on the link it doesnt work. i have seen a few forum posts similar to this problem but all are using textfield control in flash builder but im trying to add the cdata into an externally loaded swf which holds the textfield.
changing the content of text fields that are on the stage of the main timeline from within an external class. I have created a countdown timer which is called from the Document Class. I think it is a problem with the scope of the variable but I can't work it out.
I need to populate the text field tField (defined on stage) that resides inside ParentClass (MovieClip with same class name). I want to be able to set tField.text to whatever I want from AnotherClass. How do I do it?