I'm currently working on a project where I need to create a grid of dynamic text boxes each displaying my specified number. I won't go into big specifics, since I can assign the values to each text box, but for some reason I'm having problems creating the grid dynamically. I've used the same method for attaching Movie Clips in a grid, and it works fine, so I can't figure out for the life of me what the problem is.
how to dynamically create a text box. Is it possible to dynamically create this box with scrolling capabilities? Do I need to dynamically attach a scrollbar component?
I want to add a text area on the click or a button, for example lets say if a person has multiple addresses and they want to add more address. When the user clicks 'add address' a new text area should appear.I have looked everywhere for the solution but no luck
Hear is the code that I have tried (and this could be very wrong):
import mx.controls.Alert; import mx.events.CloseEvent; private function createTextField(evt:Event):void{ var theTextField:TextField = new TextField();
I've created an XML calendar (with code from an example I found online) and now I want to add some additional functionality to it. Here's what it currently looks like:When the user clicks on a day with events, they are listed to the right of the calendar. I want the user to be able to click on an event in the list and have that load the details, including an image and colored category bar into the Details pane on the right. The reference to the image and category w/ corresponding color bar will be defined in the XML file along witht the details.Here is the current code for displaying the events:
Code: // show the event information when a date with events is clicked calendar_ec.onDisplayEvent = function (eventsData, dateObj) {
I've come across a couple threads that pertain t my question but after reading them, trying different approaches, and searching the internet I am still confused. How do I create visual elements, such as a text field, dynamically from Actionscript in a class file?
Basically I created a class file that loads an external XML file and now I want to create dynamic text fields for the elements in the XML file. I did some debugging and I know the XML is loaded correctly. I can also get it to create dynamic text fields when I place the code inside of the fla. The problem is when the code is in the class file. I've read that you need to pass the display object to the class but I am still unclear on how to do it.
My fla has the following code on the first frame:
import classes.estimatesheet; var sheet1:estimatesheet = new estimatesheet("xml/estimationSheetFields.xml");
how would I make Flash create a jpg or png file of what was currently on screen dynamically? I would like to know how to go about doing this and I'm sure it probably involves some other scripting language (PHP?) also.
My game is initialized by calling the newBall function below. Every 10 seconds a new ball is created to increase the difficulty by calling the same function. The function works and creates the new ball movie clip, however the previous ball object gets destroyed for some reason. I have an array called ballArr that is supposed to keep track of all of the ball movie clips. I thought that by concatenating the name of the instance with an incrementing number that it wouldn't overwrite the existing object... what am I doing wrong?
Code: function newBall() { var ballNum = ballArr.length + 1; var ball = this.attachMovie("ball_mc", "i" + string(ballNum), 0, {
I would like to be able to create and call an Array dynamically. So to pass a name through a function and create an array based on that name.Then to store values into sections in the array. I got the creating the array dynamically working, but I can't seem to store into it.
Code: Sort = function (numOfVars,Name,toSort){ This works _global[Name] = New Array(New Array (),New Array()); This does not work _global[Name][i][c]= 3 This does not work _global[Name + "[i][c]"]= 3 This does not work _global[[Name][i][c]]= 3 }
I have two MCs classesThe first one is put on the stage. Then, from the first MC class (inside the class), i put another MC. So i created a MC inside the first MC.I can see both MC when i test my movie.I put the second MC when the mouse cursor is over the first MC, and i remove it when the mouse cursor is out the first MC.My problem is that when the mouse cursor is over the second MC, the movie behaves like the mouse cursor goes out of the first MC, so the second MC is removed, so i can't click on it.
Version: Flash CS4, AS3 is it possible to turn a given sprite into a Class with a given string as its name? The resulting class should then be available under that name in the current domain's definitions.ie.
createClass(someSprite, "someName"); .... var someClass:Class = getDefinitionByName("someName") as Class;
I have a XML and it has an attribute option or combo box, parsing that i need to create components in my flex dynamically. Viatropos has given a wonderful code, but i am not able to execute it... can anyone produce it.
take an arbitrary variable, and create that number of timers, with a corresponding number of listeners? And then write a function to deal with the listeners?
I want to make a site for my personal gallery and i'm asking you if there is another method to make my gallery, other that the one when the user click Back and Next to navigate through thhe images in the order that i chose. I want to create some buttons dynamically (so i will be able to add images to the gallery without replacing the SWF) and assign each of these buttons an on(release) or on(press) event handler that will show the image for that button
Im creating many textfields dynamically and I dont want to have to repeat the same code over and over for each field. Currently I have something like below which deosnt work.
I'm using Flash CS3, Actionscript 2.0 and I'm trying to create buttons dynamically.I tried to follow the code in the link below. The code is correct for the most part but the only problem I have is that only the last button appears. For example, if I try to create 10 buttons, only the 10th button is created.
I've been trying to create a scrollpane dynamically but I keep getting a bunch of errors when I publish the swf. At first I thought maybe there was a problem with my code so then I looked in the file and copied and pasted one of there examples into a blank fla and I still get the same errors when I publish. If I look at what is the source of the errors it looks like the error originates at this section of the ScrollPane.as file:
Code: override protected function drawBackground():void { var bg:DisplayObject = background;
how would i go about dynamically making a function... im making a Tile Based World level editor and when the user is done editing a level, then they hit a button and a couple of for loops runs through all the tiles checking the x,y and tile type. then i want thisinformation to be parameters within sub functions within the main function. so the as would look something like this
I'm creating buttons dynamically, but I want to add code also. something like (psuedo)[thumb + i].on Release = "_parent.thumb" + i + "Pressed()" can that work? I think I need targetMc?
I need to create a circle dynamically in as 2.0, i.e., when i drag the mouse downwards the circle should get bigger and when i drag the mouse upwards the circle should reduce smaller according to the radius of the circle it should resize.
Are there any built in utilities for playing/creating MIDI style music in AS3?I'm not looking for something that will play .mid files, but something that will be able to play a "Middle C " tone, either as a piano tone, or as a cheap computer tone.
So I have this loop generating buttons based upon how many entries there are in my XML:
Code: for (j=0; j < base.image.length(); j++) { trace(j); var newButton:imgButton = new imgButton();
[Code]....
Now I'm just wondering what the best way of assigning control to the buttons is (i.e. making them do something,). I'm wanting each created button to load a different image (defined in the xml) if that's of any use.
Do I need to add event listeners dynamically or something?
Is there any way to create dynamic animations? Say if I'm creating a game and there might be multiple sprite sheets for different NPC's, would I have to manually create the walking/whatever other animations manually?
I want to make a site for my personal gallery and i'm asking you if there is another method to make my gallery, other that the one when the user click Back and Next to navigate through thhe images in the order that i chose. I want to create some buttons dynamically (so i will be able to add images to the gallery without replacing the SWF) and assign each of these buttons an on(release) or on(press) event handler
I have an app that lets you upload a photo and mask part of it. I want now to press a button that takes a screengrab of the flash player and saves it to the server.I'm aware this will require scripting to talk to the server but for the flash part of taking a I've even considered using fscommand to somehow access the printscreen function but don't think this will work after checking the documentation.
I'm creating a mask in what can best be described as a glorified spotlight effect program. It involves dynamically creating a gradient circle that will be the spotlight in question. However, I've run into a problem while creating gradient circles dynamically.
Code: // in CS4 var testCircle:Sprite = new Sprite(); testCircle.cacheAsBitmap = true; // this can be true or false; doesn't fix the problem
[code]....
However, no matter what you put as CIRCLE_RADIUS, this will always output an approx 100-radius gradient in the center, and whatever is left over will have 0.0 alpha the rest of the way.So if you make one with a radius of 300, it'll show up as a circle with radius 100 and 200 pixels either side of blank space.Intersetingly enough, if you set the radius to less than 100 (say, 80), it'll cut off the circle at the radius and leave you with a hard edge.
I've found that if you set the ending alpha to anything other than 0.0, the full gradient is rendered. But I don't really want a hard edge Of course, fancy matrix transformations can fix this. But even those are unpredictable for some strange reason...even an identity matrix scales it drastically.Or do I have to go with pre-rendered ones or fancy matrixwork?
I'm creating / adapting a horizontally XML dynamically loaded menu. Load the text for each menu item from XML, and then I place this text in an array. Then later in my script I run loop through the array to add the menu items / text to the menu.I want the horizontal menu just to be a line of text so like:Menu item | Menu item two | Menu Item threeEach one gets put in a dynamic text box. I want to find out what the width of menu item one is so I can set the x position of the next menu item.I was thinking I could as I loop through and create each menu item, add the widths (using TextField.textWidth property) to an array and then use info in there to set the x position of the next menu item.
I'm interested in dynamically creating (duplicating) a movie clip of a star and placing it randomly on the stage. It should then grow in size and change it's x & y location so it moves off the stage. (I've attached a file to hopefully show what I'm interested in.)I can hack this out in AS 2.0 but it has to be in AS3 and my old high school programming education just isn't hacking it.