ActionScript 3.0 :: Adding Text To Moving MovieClip
Jul 5, 2010
I am trying to add text to a moving movie clip. So what I have done is double clicked on the movie clip to go into it. I then added an actions layer and added this code.
var tf1:TextField;
function fontLoaded1(e:Event) {
tf1 = new TextField();
tf1.width=100;
tf1.height=60;
tf1.autoSize=TextFieldAutoSize.CENTER;
[Code] .....
As of yet, nothing is displaying on the movieclip. I don't get any errors. I have used the this keyword aswell, but still nothing.
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Mar 17, 2010
I need to advance a movie clip onto the stage (that will look like a strip of paper) as the user types in a message from my text input window.Right now I am using this code to display the typed text on the paper, but I need it to look like a printer is pushing it out as the user types in the message and limit it to 50 characters.
import flash.events.*
input1_txt.addEventListener(Event.CHANGE, textInput);
function textInput(e:Event) {
[code]....
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Nov 10, 2009
This obviously is not the way to it. I'm trying to add text from an array to a movieclip. The movieclips are created fine but all populated with the last value in the array. I was hoping to populate each instance with the next value in the array.
[Code]....
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Jul 28, 2011
What I'm trying to do is create a Simple Trivia Game by making the MovieClips and adding the text from the database (MySQL). Here's part of my code that I have working:
ActionScript Code:
private function displayAnswersText()
{
select1MC.x = 50;
[code]....
what I like to be able to do is have it where I could just have the movieClip be selectable by the mouse. However when I try the following:
ActionScript Code:
addChild(select1MC)
select1MC.addChild(select1TF)
It doesn't work for when I add an addEventListener like the following:
ActionScript Code:
select1MC.addEventListener(MouseEvent.CLICK, choice1);
select1MC.buttonMode = true;
using the second way it doesn't work
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Mar 19, 2009
I am using the Kirupa gallery with thumbnail scroller - which is a FANTASTIC gallery system!
I want to move the scroller but when its moved further right...the scroller stops working. I can move it up and down on the stage, but once it goes a certain distance to the right the thumbnails do not load.
I also shortened the mask to about 160 px so it only shows 3 thumbnails of my pictures.
Here is a link to my FLA file: [URL]
How can I get this to work? Why wont the thumbnails load once the scroller moves a bit further to the right!
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Apr 25, 2011
I am still using flash MX. I'm pulling random text from a textfile (array.txt) into movieclip instance textbox.[code]All is good, but now my question is if I can have a text effect as well. For example having the random quotes typed out as they appear.
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Mar 9, 2012
I am trying to make a feed backbox for visitors on my website. I have made the editable text field and scroll bar and set all of my preferences, but when the typing reaches the border on the right of the text field it just continues to type further horizontaly. I can start a new line by pressing enter but I would like it to start a new line on its own when it reaches the boundary.
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Nov 5, 2010
I have a movieClip button in my library that I dynamically add multiple instances of to the stage using code (so each instance has a unique name). The button has two frames, so it has a basic rollover effect (just changes color. To make the rollover work, I've had to dynamically add an event listener to each new instance of the movieclip, which triggers the rollover function.
I was wondering, instead of adding an event listener each time, can I somehow have an event listener within the movieclip to take care of the rollover? Or will it not make any difference to the number of event listeners, as it will still add a listener with each new instance of the clip?
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Mar 7, 2009
I have a main MovieClip in which I have several frame labels, each will eventually have different MovieClips associated with them. First time through I want to play an "intro" MovieClip, which I have placed on the stage at the begining of the main timeline, then at the end of the "intro" Clip, go to the first frame label and play that MovieClip.
The way I was going about it was placing this code in the last frame of the "intro" MovieClip:
Code:
MovieClip(parent).screen_mc.gotoAndPlay("home");
'screen_mc' is the instance name of the Main MovieClip.
[URL]
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Mar 25, 2012
I have a scrollpane in my library.Inside a movieclip, I create an image gallery and add it to the scrollpane.I do this in this function.[code]Now everything works fine, and no problems occur.I do however get the runtime error TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.containers::ScrollPane/endDrag()It doesnt seem to affect my file, but I am sure it would be better to try and get rid of it.I think it has something to do with adding my movieclip to the main movieclip, and maybe.I am not removing it when I add a different movieclip.Whenever I add a movieclip to the main one, I use container_mc.addChild(...);Does addChild check to see if a movieclip already exist, and remove it if it does? Or do I need to remove my clips beforehand?
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Feb 28, 2011
I have a MovieClip called chipmovie which I have exported to a class method called ChipMovie, when I try and add it to another movieclip, for some reason it doesn't display.
I have checked Export for ActionScript and Export in Frame 1.The code that adds it to the MovieClip is as follows:
public function addChip(chip:Number)
{
var newChip:ChipMovie = new ChipMovie();[code].....
In the output it says:
init y = -151 height is 0
for all the ChipMovie objects I try to add.
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Nov 26, 2008
Im currently making a game that has one of those old-skool Fallout maps (a world map where you click somewhere and the "you" marker moves there) that im trying to replicate.I already have the scripts ready for map interaction (using onhit here). But i was wondering if someone could help me with a script that works this way:
1. I have a movieclip (the character)
2. When i click somewhere on the map i want this movieclip to move there. Not instantly but moving over the screen to that point where you clicked.
3. I also want there to be passages that when the movieclip hit that movieclip (named hit for example) it stops dead and doesn't move (will be used on the map for mountains and such) and the player has to click somewhere else to move it that path (im assuming this will be something like onhit: hit - speed=0 something but im not a good scripter and it would had to be worked into the script.
4. ok this one is kinda optional but would be great! If it's possible to have it worked in the script that when the clip doesn't move (and is stationary on the map) the movieclip stays on frame 1 but when the movieclip is in motion (and moving across the screen) the movieclip is on frame 2 (and reverts to frame 1 when it's not moving anymore and so no)
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Aug 9, 2010
I have a movieclip that I want to move down and up.I use a new tween using the Elastic. easeOut property to move the movieclip down over a duration of 2 seconds.But right after it moves down I need to move it right back up so it looks like a uniform animation.I used setInterval(reverse,2000) and reverse contains yoyo();This almost works.Since Elastic slows down the movement of the movieclip at the very end, there seems to be a pause between the movieclip moving down and the movieclip moving up.It does not give the impression that it is 1 tween, which is what I was going for.I tried to set the duration to less than 2 seconds, but then Elastic property is not 'stretchy'.It is too fast and comes to a halt, not elastic, and then the reverse (when the movieclip goes back up) is much faster than when the movieclip goes down.Is it possible to move the movieclip down AND up by using just 1 "new tween" function?
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Oct 25, 2006
I have a movieclip that I want to move down and up. I use a new tween using the lastic.easeOut property to move the movieclip down over a duration of 2 seconds. But right after it moves down I need to move it right back up so it looks like a uniform animation. I used setInterval(reverse,2000) and reverse contains yoyo();This almost works. Since Elastic slows down the movement of the movieclip at the very end, there seems to be a pause between the movieclip moving down and the movieclip moving up. It does not give the impression that it is 1 tween, which is what I was going for. I tried to set the duration to less than 2 seconds, but then Elastic property is not 'stretchy'. It is too fast and comes to a halt,not elastic, and then the reverse (when the movieclip goes back up) is much faster than when the movieclip goes down. Is it possible to move the movieclip down AND up by using just 1 "new tween" function? I am out of ideas.
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Jun 4, 2004
I want to rotate an object in AS because i think moving it manually is a waste of time
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Nov 17, 2002
how to make the scroll/list menu in 2advanced's portfolio section, it can be found here [URL]
I kinda had a idea on how to make it , by using a mask and movie clip which holds the buttons, and then just use the up and down buttons to move the movie clip up and down, but dnt really know how to really do this.
basically want to know how to move a Movie clip up and down when a up or down button is pressed with restriction to how much i can move it up and down,
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Feb 1, 2011
I'm having a problem adding numbers that are loaded to dynamic text boxes. I'm using AS 2 (Flash 8). The numbers are loaded to the textboxes from a text file using a loadVars command. The text boxes have instance names of TELEMATICS and BOOK - I have a third textbox called (instance name) RESULT - the text file is called TEST1.txt. My problem is that after trying (and trying) several solutions in tutorials I am unable to add the values in TELEMATICs and BOOK to get a (sum) total in RESULT. My code to load the numbers is as follows:
[Code]...
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Jan 9, 2012
i have a text field called Moneytxt and i want it so when u click on a box it somtimes adds 200 and somtimes adds 100 ( also i would like it to add up in numerical value example: if it adds 100 and it has 200 it equals 300 not 200100). I also have penniestxt where sometimes it adds 30 and somtimes it adds 40.
this is the code (box getting added is not included or addeventlistener)
public function boxclick(event:MouseEvent):void {
var _box:Box=event.currentTarget as Box;
logtxt.appendText(" You collected the box");
[Code].....
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Jan 12, 2009
I have a movieclip that I am moving behind a mask to achieve a panning effect. I am able to move my movie clip onRollOver and stop onRollOut. So far so good, except that I have no boundaries or margins on my movie clip so when I keep my mouse on my button, my movieclip continues to move indefinitely forever. Can someone please tell me how to set boundaries on the left and right or how to limit the scrolling to an X -1000 and X +1000?
[Code]...
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Mar 11, 2009
Basically I need to have a cartoon character walking to the right hand side of the screen and then turning around and moving back to the left hand side and so on.
I have some code done but it could be all wrong as I am not the best coder at all, just starting out.
Code:
package classes{
import flash.display.MovieClip;
import classes.RollableChar;
public class MainApp2 extends MovieClip{
//public var theCharacter:MovieClip;
//public var myCarrot:RollableChar;
[Code] .....
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Sep 29, 2010
I'm exploring menu's in flash and I'm currently trying to put together a thumbnail menu where thumbnails are contained in a Parent MovieClip.I want to then be able to move that movieclip along the stage (to the left or right, depending on the keyboard key pressed)..I know I can do this using this code, when the Parent MovieClip
stage.addEventListener(KeyboardEvent.KEY_DOWN, myKeyDown);function myKeyDown (e:KeyboardEvent):void{
if (e.keyCode == Keyboard.RIGHT){my_mc.x -=125; }
[code].....
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Jan 30, 2012
In my attempt to create a simple Pong-like game, I've encountered a very strange and at times severe visual bug.When I set the ball (A Flash CS 5.5 library MovieClip) in motion moving around the screen at a rather fast speed, I've noticed that sometimes the edges of the ball would be cut-off for a short moment in the direction it is moving.
When it happens, it almost seems like the position of the ball MovieClip is slightly ahead of its own border and thus the part that is outside the border fails to get drawn.
Here's a picture that illustrates how this looks - at least for me:
You can also view the .swf file online here: [URL]
Some technical data:
I've been unsuccessful in capturing the with a screenshot no matter how much I tried. Sometimes I would open the .swf and the bug would be almost non-existent while at other times it was very blatant. I'm using an EnterFrame event function to increment / decrement the x and y position of the MovieClip. I have never encountered any such problem in any Flash app, in this machine or others. Truncating / rounding the x and y values of the MovieClip didn't help. Neither did setting cacheAsBitmap to true.
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Aug 10, 2009
On the main timeline I've got solar_mc also On the main timeline I've got planet_mc and inside planet_mc I've got pluto_mc.. In pluto_mc. the actionscripts are writen to display text info, change colors, mouseovers, etc... My problem is the actionscript written in pluto_mc makes moon_mc, crib_mc and hale_mc on the main timeline function (changing it's colours, information, etc...). But I need to move moon_mc, crib_mc and hale_mc to solar_mc. When I do so the pluto_mc action script does not work! How can I put moon_mc, crib_mc and hale_mc in to one mc (solar_mc) and still make the actionscript in pluto_mc work? I've used the _root. command in the script pluto_mc..
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Jan 26, 2010
I've boiled this down as simple as I can make it. When I click on the down movie clip (which is inside the MC movieclip) it does indeed move the MC movieclip down 20. However, I need it to also move the "enemy" movieclip down. When I try running this I don't get any compile errors but when I click on the "down" and the MC moves down I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
[Code]...
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Oct 6, 2010
If I have a movieclip moving random around the stage, and I have another movieclip I one corner. is it possible to add an event listener to listen after if the random moving movieclip comes over the other movieclip?
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Aug 20, 2009
I'm currently working on a GUI design and for the options, instead of a slider I want a movie clip that fills 5 boxes or empties the boxes when i hit the plus or minus buttons I've made. I created a movie clip called bars which has 6 frames. Then I made an addbar button and a subbar button. I then created a movieclip with all three items inside of it called gauge. I set the actionscript to the gauge movie clip. This is what code I have in currently. When I play the swf the boxes remains empty and will not move through the movie clip of bars like I want.
guage.jpg (23.8 KiB) Viewed 231 times
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Oct 21, 2003
I have function for moving the movieclip but I would like to add boundary for it. And another thing is that the movieclip contains a textfield for receiving the text input from the user so I have the autoSize=true for the textfield. Then I wonder how to modify the code so that when the movieclip exist the boundary, it couldn't move any more?
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Jun 19, 2005
I use the following function to move a mc to a certain y position. When that y position is reached the mc goes back to it's original position:
Code:
function moveInOut (clip, yPos, speed){
var yStart = clip._y ;
var yTarget = yPos;
clip.onEnterFrame = function (){
var dY= yTarget - this._y;
[Code] .....
But I don't want the mc going back to it's original position but to a completely different y position to create kind of a bounce effectHow to accomplish that?
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Jan 15, 2007
I have a game where the FPS are calculated on an On Enter Frame event...
and I have another event that listens for key presses (other for mouse events... but all are disabled...)
And I have game tiles loaded onto a movieclip in the following order.[code]...
I tried cacheAsBitmap... and nothing... I would post the code, but with all the stuff inbetween it... it's like 700 lines long.... i'm giving a general over view... Is the problem based on the fact that I'm using the flex canvas to work off of?? Is there any way I can do my own 'canvas' like mc... that falls under the canvas, and before all the GUI? I tried adding children to the canvas and it didn't work.
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Jul 30, 2003
I have a MC with the instance name of "price". When I click another MC that says "Competitors", I want "price" to move over left 50, and then up 60. I have tried everything I could remember but it has not been working. How to make this one fluid motion.
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