ActionScript 3.0 :: Adding Text To MovieClip From An Array

Nov 10, 2009

This obviously is not the way to it. I'm trying to add text from an array to a movieclip. The movieclips are created fine but all populated with the last value in the array. I was hoping to populate each instance with the next value in the array.

[Code]....

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ActionScript 3.0 :: Adding A Movieclip From The Stage Into An Array?

May 6, 2009

I am attempting to push an object into an array based on its instance name on the stage...how do I do this?

On my stage I've simply made a box, turned it into a movie clip named "mcBox" and have given it an instance name of "box_mc" on the stage. Here is my current test code:

Code:
var energy:Number = 0.75;
var boxArray:Array = new Array;
box_mc.addEventListener(MouseEvent.CLICK, onClick);

[Code]....

Since the default amount of energy satisfies the if statement I push the movieClip into the array and then trace it. In my output I receive "[object MovieClip]"...is there anyway to distinguish it by its instance name?

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I am trying to add data to an array from the textinput which I have created through for loop, but not working.
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[Code] .....

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I am trying to add text to a moving movie clip. So what I have done is double clicked on the movie clip to go into it. I then added an actions layer and added this code.
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As of yet, nothing is displaying on the movieclip. I don't get any errors. I have used the this keyword aswell, but still nothing.

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ActionScript 3.0 :: Adding Text To A MovieClip Dynamically?

Jul 28, 2011

What I'm trying to do is create a Simple Trivia Game by making the MovieClips and adding the text from the database (MySQL). Here's part of my code that I have working:

ActionScript Code:
private function displayAnswersText()
{
select1MC.x = 50;

[code]....

what I like to be able to do is have it where I could just have the movieClip be selectable by the mouse. However when I try the following:

ActionScript Code:
addChild(select1MC)
select1MC.addChild(select1TF)

It doesn't work for when I add an addEventListener like the following:

ActionScript Code:
select1MC.addEventListener(MouseEvent.CLICK, choice1);
select1MC.buttonMode = true;

using the second way it doesn't work

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ActionScript 2.0 :: Any Way To Access Text Inside MovieClip In Array?

Mar 14, 2007

I am making a profile sort of thing, basically what happens is: You start the program... it loops, and generates 500 text fields, it stores them in an array called profile_name[]; it names them "Profile + (i+1) (i being the var used in the loop). Changes the colour to yellow, changes the size to 13. Removes the border from it and makes it unselectable (the text). It then converts the text into a movie clip (as if you made a dynamic text area, on the stage, and clicked it, and pressed f8, and converted to mc). It stores that in an array called profile_mcs[]. I need a way to access the text inside the movie clip in both they're arrays...

Example
If you go to your flash stage, make some dynamic text, call it "ptxt1", you make it unselectable, remove any border if it has one...
you name the text "test",
you select it, press f8, then convert to a movie clip called "test_text"
you name it "pbtn1" (the instance name I mean, when I say name)
If you go to the first frame of your main timeline and press f9 (action script section)
type
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However, if you store them into an array (both text and mc) you can no longer reference them like this:
MyMC_Array[0].MYText_Array[0].text = "NEW TEXT",
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Code:
var profile_name:Array (my text var) = [ptxt1, ptxt2, ptxt3, etc..];
I've tried doing
Code:
var profile_name:Array = [pbtn1.ptxt1, pbtn2.ptxt2]; etc..
None works,

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I have 4 buttons and an empty array. When a button is clicked,I'm adding a element to an array with array.push. However, I want to check the array 1st to see if that element exists. If so, then don't add it. Here's what I have thus far

[Code]...

Now I'm taking it I'd have a conditional statement to see if the element already exists. Unfortunatly I cannot just disable the button. I searched the AS dictionary but oddly enough it doesn't have an easy way to search an array. And IndexOf seems to only work for a string.

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Nov 5, 2010

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public function addChip(chip:Number)
{
var newChip:ChipMovie = new ChipMovie();[code].....


In the output it says:

init y = -151 height is 0

for all the ChipMovie objects I try to add.

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Code:
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Code:
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[code]........

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[Code]...

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[Code].....

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Code:

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Velocity3D.as
package {
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[code]....

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[Code]....

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<fx:Script>
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[code].....

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BTN1...

on (release) {
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}

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