ActionScript 3.0 :: Address Sprite From Within .as File
Nov 12, 2009
(1120: Access of undefined property images) For an image gallery I also do have a few text sprites which may have to much text for one side to display. Therefore I do have a scrollbar placed next to the text which should be able to move my text sprite within its mask. My .fla at one point adds an InfoText (InfoText.as, extends Sprite) to an already existing sprite "images". imageHolderArray[i]=new InfoText (xmlName) images.addChild(imageHolderArray[i]) imageHolderArray[i].name=xmlName; The InfoText get's the name of an xml file, then starts to load this xml file, populates text fields with it, etc. Work fine! If the heigth of my textContainer sprite (create in InfoText.as) is taller than the display height, InfoText.as adds a scrollbar (Scrollbar.as, extends) var scrollbar = new Scrollbar (xmlName,size,height) addChild(scrollbar) scrollbar.name="scrollbarClass" I pass on the xmlName to be able to address the correct sprite.
The scrollbar itself work fine (moving the slider), too, BUT I'm not able to move my text container. I tried stuff like Sprite(images.getChildByName(xmlName).textContainer).y=posY and so on. But even images.visible=fasle won't work from within Scrollbar.as. Usually it is a 1120: Access of undefined property images. The target path displayed when I list all objects is as follows: image=0 target="_level0.portfolio.images.EXHIBITIONS.scrollbarClass.scrollbar and for the textContainer image=0 target="_level0.portfolio.images.EXHIBITIONS.textContainer Exhibitions is an example of what may be the content of the xmlName. So, how do I point my line of code responsible for moving the textContainer from within Scrollbar.as at the textContainer sprite? Running against a wall since the last 6 hours and couldn't find any proper tips on the web.
Basically I guess it is a reference problem I do have. (1120: Access of undefined property images)
For an image gallery I also do have a few text sprites which may have to much text for one side to display. Therefore I do have a scrollbar placed next to the text which should be able to move my text sprite within its mask.
My .fla at one point adds an InfoText (InfoText.as, extends Sprite) to an already existing sprite "images".
I usually work with many AS files in the same folder and it is easy to address those files to each other. But I now have a sub folder inside the name folder which stores most of my files; and there is another as file inside that sub folder. How can I change variables of the AS file(inside the sub folder) from the AS files from the main folder and vice verses.
how to get your logo to appear next to the address of your web site when your website address is typed in, for example if you look at the website address at the top of the screen you see (logo) [URL]
I'm trying to pull an URL from a txt file, but apparently the URL itself contains several "&" signs which are used to separate variables, so now when I click on the link I'll only get the first segment of the link. Is there a way to go around it?
I'm trying to add timestamp to the xml file address if the swf wil be loaded from the web server but it gives me a null object reference error depending on if there is timestamp() function call or not.
Here's my code that doesn't work as I was expecting: ActionScript Code: //... public function init():void { try { xmlLoader = new URLLoader(); xmlLoader.addEventListener(IOErrorEvent.IO_ERROR, ioError); [Code].....
When I load just addresses without the timestamp xmlLoader.load(new URLRequest(address)); it outputs everything I was already expecting when the timsetamp function call where involved, (as I was testing some considerable errors). Code: Class LoadXML/ address: start.xml Class LoadXML/ address: play.xml Class LoadXML/ address: end.xml Class LoadXML/ io error: [IOErrorEvent type="ioError" bubbles=false cancelable=false eventPhase=2 text="Error #2032: Stream Error. URL: file:///E|/flash/as3/projectName/lib/work/end.xml"]
I am building an e-learning module and including a movie. I have uploaded the move to an FTP site, and am now trying to find the URL of the file, but I cant. I am new to this so I'm sure I'm doing something wrong but I cant figure out what it is I am trying to use [URL] I can go to the file via the FTP address and access it that way, but not via the HTTP rout
I'm a newbie in actionscript and I'm developing a flash game for facebook. The issue is that I want to save the e-mail address introduced by the player to a txt file.
Basically I guess it is a reference problem I do have. (1120: Access of undefined property images) For an image gallery I also do have a few text sprites which may have to much text for one side to display. Therefore I do have a scrollbar placed next to the text which should be able to move my text sprite within its mask. My .fla at one point adds an InfoText (InfoText.as, extends Sprite) to an already existing sprite "images".
[Code]...
So, how do I point my line of code responsible for moving the textContainer from within Scrollbar.as at the textContainer sprite? Running against a wall since the last 6 hours and couldn't find any proper tips on the web.
I have a movieclip instance named 'placeholder' on the canvas, and I want to change the alpha of the named movieclip from it's class without effecting the alpha of all the movieclips of the same type. How would I specifically target the named movieclip instance that is on the canvas?
I wrote a big Actionscript project using AS3 as an "Actionscript Project" in Flash Builder 4.5. I have a bunch of solid, reusable, code, but one of the big components is a main.as file that extends Sprite and serves as the display code for my application. I now, for various reasons, need that to be a Flex application. I'm trying to get the most minimal wrapper possible, so here's what
For the life of me I can't work out why this script is not working: In the library are two movieclips: pink_sprite and green_sprite each of which has a attached class pinkSprite and greenSprite. These classes in turn are extenders of the hitTest.as class below.
I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.
What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.
package { import flash.display.*; public class ScrollBar extends Sprite {[code].....
I'm doing a simple rotation on a sprite but there's a weird behavior where the sprite does not rotate around it's top left. I think I'm rotating along the top left of the test class instead of the sprite child. I would like to rotate the rectangle around it's top left corner (kinda like a clock hand). The code is pretty short so I'll let the code + pictures explain my problem:
package { import flash.display.Sprite;
[Code]....
I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.
Then the numericStepper is drawn as if it is squished to 20% its normal height. If I pre-set mySprite width and height before adding the numericstepper, the trace output is 0,0 after adding it and it is not displayed at all. Is there some way I can make the sprite only adjust to correctly fit the numericStepper OR resize it afterwards without distorting the numericStepper component?
I am loading thumbs from an xml file and placing them into one container (sprite), which i later use for scrolling based on mouse position with this formula:
first i have 2 sprite.. it`s mcproduct sprite and mcproductpane sprite . mcproductpane is a parent of mcproduct sprite.. so inside mcproductpane there a several mcproduct sprite.this is a script of mc prodcut
PHP Code:
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The problem is i want to set a button in here(mcproductpane sprite), this button will unload / make dissappear an image that i load using loader class in mcproduct sprite..how can i make this happen?when i want to make a button in mcproductpane sprite which the function of the button it`s to unload/make an image that i load using loader class in mcproduct sprite disappear.
Everytime I google this question I see confusing information about masks and blends, none of which seems to directly apply to what I think should be an easy thing... There are three Sprites involved here...the lowest layer sprite is pretty much a background. I want to overlay a translucent Sprite on top of the background and then I want the third, top-most Sprite to act as a hole, so that the area inside the third Sprite is completely transparent, so that the background sprite is completely visible. How would I go about doing this dynamically (i.e. dynamically drawing the masking sprite and hole using the Actionscript graphics calls)?
Is it possible to set the height of the sprite depending on the height of an textfield inside that sprite? I'm creating a box with a textfield inside it, but I want the box to be sized depending of how much text it is in the textfield..
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild() at grid/ball_movement()// my function in enter frame event The code I wrote in ENTER_FRAME is
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]
Ive got a question that feels like it should be easy but I cant figure it out. Suppose I have 2d grid of square sprites on the stage, lets say 20 by 20 (400 sprites). Another sprite moves accross the stage on top of the grid. The moving sprite and the 400 sprites below it share a common parent. So heres the question: How do I find out which of the 400 sprites the moving sprite is currently over? And heres an extra wrinkle: I lied, the sprites are not square they are of differing shapes so I cant do a simple math calculation.
All I can come up with is something like hitTestPoint(), but then I would have to call it 400 times wouldnt I? That is probably the most inefficient way to do things. Is there a function like whatsUnderThisPoint(p : Point) which will return a list of every sprite on the display list that contains p?