ActionScript 3.0 :: Alpha Value Not Working Correctly For MovieClip
Jun 29, 2009
I'm wanting to create a simple red flash effect which entails a red flash suddenly appearing and fading away on screen.
I'm currently doing this by creating a red box as big as the screen and made it a movieclip. I'm then decrementing this movieclips alpha value from 100 to 0 but ofcourse, it's not as simple as that.
It seems that any alpha value greater than 0 makes the object have 100% alpha. So what's going on? How should I do it?
By default I had 2 movieclips on first frame on the main timeline. And an actionscript code for first two movieclips.They are kept on each individual layer. They were working just fine but when I shifted all three keyframes from first to second frame on the maintime line. It doesn't works properly. The reason why I'm shifting them to next keyframe is because I wan't to insert a pre-loader on first frame.[code]
By default I had 2 movieclips on first frame on the main timeline. And an actionscript code for first two movieclips.They are kept on each individual layer. They were working just fine but when I shifted all three keyframes from first to second frame on the maintime line. It doesn't works properly. The reason why I'm shifting them to next keyframe is because I wan't to insert a pre-loader on first frame. Here's the output message I'm getting:
I created a symbol (Movie Clip) for my library, and I can manipulate all of its properties except for one—alpha. Here is a sample of the code:
var range:Range = new Range(); // Range is the symbol in my library, and has been exported for ActionScript range.alpha = .1; // Doesn't seem to work as the symbol is still at 100% opacity. _buffer.draw(range, range.transform.matrix); // This is where I draw the symbol to the buffer
Everything draws fine, but it is as if the alpha property is not working.
P.S. - If anyone knows, should I use a Graphic for my symbol instead of a Movie Clip if I only have one frame?
[URL] i want the object to fade out but in the object there's a lot of overlapping pictures and each becomes half transparent. how to make the movieclip to change the alpha as it was without objects?
I have used a scrollpane on my new site, it scrolls but only if you click the arrows or click in the scroll bar, if you actuall try and scroll by dragging (which people would because it's long) it vanishes![URL]
I am working on a website and I would like it to have a preloader.This website is scripted using Flash CS3 and AS2.There are two scenes, one is "preloader" the other is "tsh".roblem is, the swf file does not display while it loads, then after it loads it displays the preloader for a second and jumps right into the next scene. How can I make it load the preloader scene first, then preload the "tsh" scene? - I have put this code into "preloader"Frame 1:
In my flash game the font i choose looks perfectly fine on my computer (being played from a website) but when i use a computer at school or my friends computer, all the font is ALWAYS times new roman.. this happens with every game i make..
I tried switching from tlf text to classic text.... but it didn't change at all.. can someone help please? I have been facing this problem for months now.
Strangely, the object flies up after a short while, meaning it floats up and down, but more up than down, even if the script itself is pretty straightforward.
I've recently noticed that when I use tweens to fade in/out a mc or to move it along th x/y axis sometimes it doesn't work correctly. In this case I am adding a mc named B_info and some text to the stage and using a tween to fade them in. Testing the movie repeatedly I've noticed that sometimes they don't load or the alpha value is lower than it should be making the the text illegible. I've also had the same problem in the past with x, y tweens whereas the mc failed sometimes to get to the x value as it should.
Code: Select all//_loading Info function infoDisplay():void { //load lines animation var B_info:infoB = new infoB(); addChildAt(B_info, 0); B_info.x = 552; //this is TWEEN 1 var fadeIn:Tween = new Tween(B_info, "alpha", None.easeNone, 0, .5, .8, true); [Code] .....
I am loading external swf files into a single container( Instance: contents). when I test the movie inside flash it works fine but when I use the generated swf outside flash one of the swf files don't unload the way it is supposed to and therefor the other swfs can't load either. The swf file that dose not unload, contains videos using xml with a list component. Actually I used the tutorial from this website (Flash Video Basics). Here is the code I am using. It is probably kind of crude but I don't understand why it works only when I test the movie.
So I followed the 3D Carousel tutorial, the first part of it and the coding worked fine, but the reflection is not working properly. I used a .PSD file and followed the instructions step by step. I added the action script code in the end, but when I take a look at the preview, the reflection image is displayed just like the original picture. Is the .PSD format a problem?
I have a swf loading an external SWF which is a video player. The video player loads fine into the SWF, but if I hit full screen it goes full screen but I cant see anything. Its all black. I can still see the "hit escape to exit" bubble thing.If I embed the video player by itself(ie. ISNT loaded into a swf) the full screen function works fine.
I don't work much with input variables (my focus is more in animation/design than forms and scripting) in my flash movies and i've been scratching my head for days now.
The first scene will have an embedded movie clip and artwork as a background for approximately 150 frames, the next scene (Scene 2) then appears (in the first and only frame) which has the following (AS2) setInterval on it (to play a swf file on a movie clip - the swf lasts a little over 2 minutes. Hence, 122000 milliseconds below):
I'm creating a project with a number of different sections. I've created a index menu with invisible buttons on that takes you to the different sections. This works fine. In each section I wonted a means to get back to this index, so created a index button that is present throughout each section. I've put the event handler in the actions layer on the same frame that the button instance is on (frame 15).
I'm using a version of the pause sound code found on the adobe/page, but it's not resuming the sound from the pausePoint. I have the pause/play function tied to the stage so that my external swfs pause as well. Here's a clip of my code,This is the load audio with swf part:
var fl_Loader_5:Loader;var fl_ToLoad_5:Boolean = true;var channel:SoundChannel = new SoundChannel();var snd:Sound = new Sound();var req_1:URLRequest = new URLRequest("audio/Introduction.mp3");
I'm working in pure as3 (no creative suite or xml). I have a sprite. It draws a large rectangle and then a slightly smaller rectangle. I want to change the color of the slightly smaller rectangle when I hover the mouse over it. Right now though it will either not respond (I can plainly have the mouse over the rectangle and nothing happens) or it is slow to respond. In addition the collision area of the rectangle seems a bit off, ie it responds more frequently when I have the mouse on the upper left corner of the rectangle than when I have the mouse elsewhere on it.
So I have this movie clip with some buttons in it. Two of the buttons (forward and backward) move the movie clip forwards or backwards one frame at a time - this works fine. However the other two buttons (fast forward and rewind) are suppose to move the movie clip forwards or backwards 25 frames at a time (so they always go to 25, 50, 75, 100, etc.) - but here's the problem.
Say for example I'm at frame 150. I press the fast forward button and I'm at frame 175. Now I hit backward and I'm at 174. Now I hit fast forward again to get back to 175 - however my movie clip is jumping ahead to 200, skipping 175 completely - not what I want. I'm just using the gotoAndStop(frame#); commands and have no clue why this is happening. I want the fast forward and rewind buttons to always hit the next 25 increment, not skip the closest one.
I am trying to get my flash buttons working. When I click on them they open a new window and none of the graphics show up. I need it to open in the same window and I have no idea why the graphics aren't linking. They are on my computer not on a server. In addition I need to add multiple buttons to the action script without messing up the entire movie. It seems when I try and add event listeners for the other buttons it won't play at all.want it to go to a page outside of the flash movie. This is a swf placed in Dreamweaver the buttons need to go to other site pages.
I am trying to get my flash buttons working. When I click on them they open a new window and none of the graphics show up. I need it to open in the same window and I have no idea why the graphics aren't linking. They are on my computer not on a server. In addition I need to add multiple buttons to the action script without messing up the entire movie. It seems when I try and add event listeners for the other buttons it won't play at all. This is a swf placed in Dreamweaver the buttons need to go to other site pages.
so I tried getting this custom scrollbar to work, but the bounds must be screwed up.Whenever I click on the scroller, it shoots halfway down the screen...it then thinks that the middle of the screen is the top bound and the bottom of the screen is the lower bound
ActionScript Code: // Scroll My Content function - AS3 function scrollMyContent () {
when trying to play the MP3 stream of the URL "[add_http_://]radiow.cld.3qsdn.com/stream01" with ActionScript 3 it only "stutters" and sounds horrible, but it works perfectly with ActionScript 2.I'm using following Code in ActionScript 2:
ActionScript Code: coolTune = new Sound(soundLoader); coolTune.loadSound("[add_http_://]radiow.cld.3qsdn.com/stream01", true); => This works perfectly - no problems.
But when using this code together with ActionScript 3:
ActionScript Code: var coolTune:Sound = new flash.media.Sound (new URLRequest("[add_http_://]radiow.cld.3qsdn.com/stream01")); coolTune.play(); => It sounds really horrible.
It is a normal MP3 stream (128 Kbps) that works perfectly with any other player (like WinAMP, VLC, Windows Media Player, ...).
I am confused on this. Has to be some small error somewhere in code but cant seem to find. This is a flash calendar i found on the web, only thing I changed was added the ability to change the header color, days name color, etc. Works fine when check in flash itself (Adobe Flash Pro CS5), but when preview in html browser it doesnt work right. Shows undefined everywhere but when you click the arrow to go to next month everything is correct, header color, month name etc.
I am having a issue scaling the swf in the browser. The properties are set in the html tab correctly I think. I published in flash and it scales the movie only on the first and second frame(while the preloader is playing). then it jumps back to the original size of the movie even when the browser window is smaller. My settings are
Got an external swf linked into my main file. The swf plays fine on its own, is clickable & moves to different frames. When I play the main swf, the external loads when prompted but buttons inside don't work correctly like it does on its own. What the heck?
When working with MOV files using the h.264 codec and AAC sound I am unable to get netStream.seek to work correctly. No matter what argument I pass to netStream.seek it will always seek to 0. I have this problem on both a legacy as2 and a newer as3 video player I have built. Regular flv work perfectly on both players.
I am having a big of trouble with this code to change frames on my timeline. I thought my code below would work fine but its not. For some reason it will go to frames 1-4 (4 is the last frame) then it will go back to 1 again just fine as its supposed to... but then will jump to 3 then back to 1... all random instead of staying in sync. I have attached both my as2 version and my as3 version. My as 2 is working perfectly. I can define the amount of time a frame will pause for on each frame.
here is my as 3 code; stop(); var frameTimer:Timer = new Timer(1000);frameTimer.addEventListener(TimerEvent.TIMER,