ActionScript 3.0 :: Anti Cheat Protection For MultiPlayer Games?

Feb 22, 2010

Is it possible to write an anti cheat protection for a multiplayer game?
Game type: boards, moving color gems or squares to make three in line.
I know there are programs capable of analize the pixel color of each square and auto resolve the game by play itself. Is anyway to protect against this?

Examples:
- Detecting if mouse had been moved by a program?
- Detecting if keyboard Keys has been sent by a program?
- Maybe record player screen or manual review?

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