ActionScript 3.0 :: Applying A Stop(); To Only Selective Layers?
Aug 23, 2010
I have several layers all of which I have applied a "stop();" to, however I want one of the layers which is simply just text that spins around using a default preset motion, to carry on spinning whilst the rest of the layers have stopped.
How can I do this? It as though I want to remove one of the layers from the "stop();" code.
I have successfully stopped a loop in one of my layers but it also affects other layers I don't want it to. I have a layer of moving clouds I would like to continue to animate during the playback.
Is there a way to have a stop(); apply only to one (or more) layer(s)?
I've completed my site but i just want to have the background continiously loop. I have stop(); on _root but its also stopping my background. How is this possible?
I've got a quirk here I'm having a difficult time hammering out.I've got a control object with a sound object as a child. This global sound object has another sound object as a child:
Code: Master = {}; Master.soundManager = new Sound(); Master.soundManager.BGM = new Sound(); \ In the main loop of my program, I have a function (VNELineReader()) with a switch looking for particular cues, one of which is loading a sound into BGM:
Now, when I run this in the Flash 8 IDE, no problems. The script waits for the sound to load, resumes, and later on plays BGM with a case "bgm_play". However, if I compile the program and play it with the external flash player, the loadSound call causes the player to freeze, eat up about 600MB of memory in task manager, and then crash. It also does this if I open the .swf in Internet Explorer. However, it works fine in Firefox.
I want to show in data grid only few dataProvider rows. For example my arrayCollection has 30 rows and I want to show in dataGrid only rows from 15 to 30. Is there a way to do this on dataGrid class or should I filter the arrayCollection?
I have created a user interactive colour sample system that sends accumulative preferences from an external swf to the _root timeline when different colour sample buttons are clicked.The code looks as follows:
on (press) { _root._root.myvariable += " colour1";
I setup this conditional statement. My intention was that if the object foot_mc was on point0_mc then it will go to frame 5 OR if foot_mc was on point1_mc it will go to frame 10....
function Oncheck(evt:MouseEvent):void{ if(foot_mc == point0_mc) return;{ gotoAndStop(5); } if(foot_mc == point1_mc) return; { gotoAndStop(10); } if(foot_mc == point2_mc) return; { gotoAndStop(15); }} I get no errors but it will always go to frame 15. Instead I want it to go to the selective frames depending on where foot_mc is...
I have a flex UI which communicates with server using spring blazeds. I have a very typical requirement of Live data streaming on a panel in UI. Requirement is like this, We have an object say, Person and server keeps pushing its data on blazeds message destination where UI panel consumer has subscribed and hence user can see this live data in a panel. User can open multiple panels in same browser to view data for different Persons at the same time (e.g id=1,2,3 respectively). There can be multiple UI users who may be viewing the same data for person id=1 at a given time, lets say.
Basically I want to separate data between UI panels. UI panel opened for person id=1 must not display data of that for person id=2. I am doing this using headers-selectors, but apparently I found out that the differentiation to select and display what data happens on UI which is causing performance issues. I learned that using subtopics may improve performance. But, before proceeding for it, I want to know, will UI browser end up in receiving data irrespective of subtopic assigned to data and then consumer will decide to accept it or not?
the snow effect always acts like the top layer, ok what i mean is, i have 3 layers, (1)toplayer= a car, (2)middle= snow, (3)low= background.I want to make the snow to be seen behind the car...i hope you understand what i mean , whenever i put the code from the link above it acts as the top layer and appears in front of everything.
Is it possible to add layers, re-order layers, move movieclips from layer to layer or specify which layer a duplicate movieclip appears on at runtime with AS3?I am aware of the depth properties and the functions associated with that but it would be easier to have a concept of a layer because I am dealing with masks.I have a nasty feeling I'm gonna be told that layers don't really exist within an swf and that depths and setmask are all there is to work with.
I thought I had a handle on the timer class (even just a beginners understanding), but I'm having trouble with it.I have an event listener for the timer and it starts fine i get a delay, then a tween,but when I place a myTimer.stop();in the fuction the listener called (to stop it) it dosent stop.it will repeat placing the first image, and then call the first function again
......Wait its placing the first image in (a couple of lines before the start), so Its restarting the whole movie, not just the function?
myTimer.addEventListener(TimerEvent.TIMER, tweenone) myTimer.start(); function tweenone (event:Event):void[code]...........
on a project in Flash CS4 for Windows. I have an object on a layer that moves separately at different times of the animation (all one large motion tween). I'm attempting to apply an ease to just one leg of that motion, but instead, when I choose an ease setting in the motion editor, the ease is applied to the entire tween (so it affects the stationary frames too!). Is there a way to apply an ease to a single span of motion instead of the entire motion tween?Alternatively (if it's not possible), is there an easy workflow for breaking-up a motion tween in to separate motion tweens while maintaining the position of the object in between the motion tweens? (I don't want to use the frame-by-frame animation conversion option I've seen.)
Using AS3 I am dynamically creating, sizing, positioning and formatting a textfield. I am dynamically setting the content of the textfield from the contents of an xml file. I am trying to use the bold tag and noticed that it is not working. After a bit of searching the best I could come up with is "Flash CS4 tag in with htmlText". Bottom line: I have to embed an emboldened fontface.
As an example, let's say I want to use Tahoma. In my .fla file (using Flash CS4) I embed Tahoma and export it for use in actionscript. This lets me use Tahoma as a font in my textfield. If I try to use the b tag (textfield.htmlText="not bold, <b>bold</b>";) the bold text does not get emboldened. Based on the above question I have now embedded the Bold version of Tahoma as well.
How do I link the bold version of Tahoma with the regular version of Tahoma so that when using the bold tag I get bold text in my textfield?
I am using action script 3 and need to know how to apply more than 1 action to a frame label, ie; I have 5 pages of images and have actions coded as follows:
btn1.addEventListener(MouseEvent.CLICK,play1); function play1(event:MouseEvent):void{ gotoAndStop("1Lrg");
[Code]....
code continues like this for all the buttons (84 thumbnail images), so they will open a larger image when clicked. So what I now need to do is connect the side navigation buttons to go to the relevant page (frame) when clicked...the problem I'm having is that it is causing duplications in the code ie; I now have, for instance thumbnail (btn4) calling frame 4, but I also need a side navigation button to call this frame.
I have a contact form for which I have a tween. That contact form consists of two keyframes, first the form, I tried putting the code stop(); in the first keyframe but it didn't stop. I then changed stop(); to _root.stop();, which didn't work either. I have to stop it because otherwise users would see a thank you note before they even enter their details. What can I do? Converting to movieclip didn't work either, besides it puts a funny character when I press AltGr
Ive searched and found this property .smoothing = true; But since im not using any bitmap vars i dont know where to put it, or maybe is it impossible to smooth images from my code and i need to rewrite it with bitmap stuff?
PHP Code: var myXML:XML = new XML(); var XML_URL:String = "newsXML.xml"; var myXMLURL:URLRequest = new URLRequest(XML_URL); var myLoader:URLLoader = new URLLoader(myXMLURL); myLoader.addEventListener("complete", xmlLoaded); [Code]....
I have a sprite called MaskSprite, and another sprite called PhotoSprite, with this relationship:
PhotoSprite.mask = MaskSprite;
Now MaskSprite contains a bunch of sprites as children...basically, what I have is a bunch of rectangles spaced apart, so that only strips of PhotoSprite are revealed. This works fine. But I want to blur each of these individual child sprites...but the revealed parts of PhotoSprite aren't blurred in any way. Isn't it as simple as:
Code:
for(var i = 0; i < 10; i++){ var s = new Sprite(); MaskSprite.addChild(s); s.graphics.drawRect(etc etc etc); s.filters = [new BlurFilter(10,10,1)];
Is there a way in AS3 to apply a class to an instance on the stage? Or is the only way to do it through the linkage menu in the library? The reason I ask is, I have a button class that I'd like to apply to only the button instances on the stage that meet certain criteria
I have a problem in applying the styles for scroll bar skins through actionscript.[code]How can we specify scaleGrid properties in the above statement?
way to smooth my images via ac3. Ive searched and found this property .smoothing = true; But since im not using any bitmap vars i dont know where to put it, or maybe is it impossible to smooth images from my code and i need to rewrite it with bitmap stuff?
ActionScript Code: var myXML:XML = new XML(); var XML_URL:String = "newsXML.xml";
I'm importing XML text and sticking it in a text field. The text has some <span> tags with classes. Also importing a CSS file (verifying that it is importing correctly - at least when I trace it it says [object StyleSheet] - can I trace styles within a stylesheet? Or do an "exploded" trace that shows me everything in the stylesheet?)
Here's the key data:
AS (note default formatting, content, etc is working perfectly)
I have 3 clips on my stage each containing a textfield into which I load 3 html files. I seem to have this part working fine, however the css I have loaded is not being applied to any text field. Not sure why. I am sure the fonts are embedded correct also. I have attached all the relevant files if needed. Ignore the scrollbars. They are the next challenge.
ActionScript Code: //load the style sheet var cssLoader:URLLoader = new URLLoader(); cssLoader.load(new URLRequest("files/mici.css")); cssLoader.addEventListener(Event.COMPLETE, cssLoaded); cssLoader.addEventListener(IOErrorEvent.IO_ERROR, errorHandler); [Code] .....
Applying tint to movieclip is just changing the color transformation of movieclip.
The easiest way is the Color class of fl.motion package.Just make the object of Color class, call setTint function and assign the object to movieClip.transfrom.colorTransform just find the attachment and do yourself. Cheers
visit this following link for more details and example [URL]...