I made a simple audio player following a tutorial on Youtube. It seems pretty good, except that the tutorial just starts and stops the sound file. I need it to be playing and for it to pause and resume.As it stands now, the music does play, but the pause button does nothing.Here is the script:
Code:
var loadSnd:URLRequest = new URLRequest("http://jeffreyworthington.com/intro_music.mp3");
var thisSnd:Sound = new Sound();
I'm trying to build a simple portfolio website, which displays images and videos. I imported a video, and got it to play when a certain button is pressed. But when I press another button (to go look at an image, for example) the video's audio keeps playing. How do I make the audio stop whenever another button is pressed?
I am new to Flash action script and i have problem with action script code. Even though i comment the mvMyVid.play(); still the audio plays for fraction of second and stops.[code]...
I have a swf loading in another swf that has a video player in it. When I remove the swf from the stage, the swf goes away but the audio from the swf keeps playing. Is there a way to tell that swf to stop playing from the parent swf?
I have a section of a site that has a voice over when you get to a page. I have a play/pause button that works fine, and plays and pauses the audio voice over. I have about 9 other buttons on this page that all have 'SoundMixer.stopAll();' in order to stop the embedded audio. This works the first time you click a button, but any button after that restarts the embedded audio.
Is there a way to make it so that Flash knows not to restart the embedded audio?
Do I need to make a sound variable and set it to 'false'. I am not sure what to do, or how to do it.
how to stop the audio playing from a video when you navigate somewhere else. However none of these solutions seem to work for me.I have my buttons on the root timeline, and all my pages are seperate movie clips which are added to the timeline with labels. I tried the
I'm by no means up on my AS at all and this MP3 player I've had for a while and just readjusted to suit my needs.
One thing i really want to change is the fact the music starts automatically. I changed line 38 from True to False which does indeed stop the music playing on load but instead i get "Loading" and it doesn't do anything after that. Hitting play won't work.[code]...
For a class project I have to make kinetic typography and so I need text to go along with some audio from a movie (in Flash). Every time I press enter to preview what I've done and what I have to do next, the audio starts and doesn't stop till it's done and this is a little over a minute long, and it's really annoying. If I don't start from the first keyframe, I can't even hear the audio, it doesn't play if I play from the middle. How do I press enter to play and have it stop when I press enter again? I can load the swf by CTRL+ENTER but then I can't see what frame I'm on and what frame I want. :|
I'm by no means up on my AS at all and this MP3 player i've had for a while and just readjusted to suit my needs.
One thing i really want to change is the fact the music starts automatically. I changed line 38 from True to False which does indeed stop the music playing on load but instead i get "Loading" and it doesn't do anything after that. Hitting play won't work.
Code: stop(); playlist = new XML(); playlist.ignoreWhite = true;
I'm having the problem that my video, which sits in a movie clip, does not stop the audio after moving to the next frame, even though the video instance is removed. Here is the code from the main timeline:
import flash.events.MouseEvent; next1_btn.addEventListener(MouseEvent.CLICK, ongoPage2); function ongoPage2(Event:MouseEvent):void {[code]....
I built a timeline based player with 2 menus and many videos that you can play.The buttons move the timeline to a frame label and the video plays. The back button has a stop function built in it so the video stops playing when its hit.It plays wonderfully locally but once on a server after a few clicks it boggs down and sometimes the audio from the last video remains playing even when prompted to stop. I was pointed to use the add and remove child functions to prevent this but being very new to Flash and 100% self taught i have zero idea on how to do this. The link to the player is[url]....Even if its a link to a tutorial or something.
I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
I think it is loading the whole audio first into the swf, but I would like to get confirmation from someone more knowledgible.[code]I want it to stream the audio when the button is clicked only so that 100 of these swf will not slow down a whole webpage from loading.[code]I only start getting concerned when I noticed that on FF and Chrome, the page loads really quick but when I open the page in IE, it takes a very long time for the page to appear.
I am using AS2 in CS5.5.I am creating a project for a class that introduced me to adobe flash. The issue is I have gotten to a certain point about 15 scenes. During say the 15th scene scrolling through the timeline animations works fine, playing it on test scene works fine. When I go to play it on test movie it stops at a certain point. At first I thought it might have been a misplaced stop action but there is none to be found. The weird part is every other scene I create after that continues to freeze as well, the images are there, but the animations won't play. All my previous animations play before those with the issue, it's justThese new ones won't play for some reason in test movie, but work completely fine in test scene and the timeline.
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
The problem I have is I click the play button and start playing. Then I click next and when I click play for another song the songs overlap. How can I stop whatever song is playing and start playing the new one? Has to stop the prev song when I click play_brn.
ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.
I'm trying to load a successive series of swf, each containing audio, into a loader. As each ends, it's unloaded and the next one loads. I'm using the following code:
Code: var ldr:Loader = new Loader(); var c:int = 0;
I'm trying to load a successive series of swf, each containing audio,into a loader.As each ends,it's unloaded and the next one loads.I'm using the following code:
[CODE]var ldr:Loader = new Loader();var c:int = 0;var clips:Array = new Array("dmt1.swf","dmt2.swf","dmt3.swf","dmt4.swf")addChild(ldr);ldr.load(new URLRequest(clips[0])); addEventListener(Event.ENTER_FRAME, loading);[/CODE]...........
Each swf loads just fine, but the audio from the previously loaded swf start playing again, so there's a layered audio mishmash.
im trying to play an audio file through 2 certain scenes in my project. for some reason i cant manage to do it, only to stream in through the entire project.
I've been trying to play an external sound file in Flash and failing miserably.[code]...
The problem with this code is, I can only run it while it's on a live server (the link is obtained from a MySQL database via XML), so I can't tell if any error when it's being run. Then again, I can't see how the above code can lead to any problems.
Update: With the latest Adobe AIR 3 Beta, Adobe added this functionality to their SDK.
http:[url]....iOS Background Audio Playback Support — Developers can now write multitasking iOS applications that can play audio while in the background, including music or voice chat from a conferencing application.
With the new release of AIR SDK 2.7 and Flash Builder 4.5.1 you can "Take advantage of new features in iOS 4 like multitasking..." (from http:[url].....Searching a bit I found out that this "multitasking" does not include true background process, like playing audio while the app is in the background.I know this is new but does someone knows if it is possible to keep audio playing in the background?
I have a big problem that the audio of the external swf keeps on playing on top of other swf after clicking another button.
I have about 22 external swf files that are called up after clicking on their respective button. However, the audio keeps playing on top of the new swf that is selected. It thought the "removeChild(loader);" would work but it doesn't remove the audio.
I don't know if this may be an issue, but along with every swf that plays there are 3-4 .flv videos that are included in the swf. I have included the code.
import flash.display.MovieClip; var Xpos:Number = 220; var Ypos:Number = 105; var swf:MovieClip;
I am using red5server and flash cs3 and as3.0 and windows xp. i am trying to capture audio when user clicks on button start. next i will keep capturing for a maximum of 10 seconds or user clicks on stop button.once the maxtime ie 10 seconds reached or user clicks on stop then capturing will be stopped. my application working till this point.but if he clicks on play button then it should play the captured audio. [code]...
My dillema is that on my site when you load a video on one page then click on another page the audio keeps playing. I've had a look around other topics but nothing seems to work for me. I've put in things like videosname.stop() with no success.
I have a sound control file that works great, however, I cannot seem to get the audio to start playing upon entry. I have tried the using the code:: samplesound.play();and it plays but when you click the play button, the audio repeats and the sound file that started upon entry do not respond to the controls.URL...
so I have 3 swf's that im loading with buttons into the main swf. The thing is that these 3 external swf's have embeded flv's. when switching between the swf's with the buttons, im using vid1loader.unload();the only thing is that while the video switched to the other video like it should, the audio keeps running on any number of videos(swf's) that are loaded. My question is how do you stop the audio when using simple Loader and URLRequest to load the swf's?