ActionScript 3.0 :: Best Method For Finding Length Of A Series In Xml?
May 8, 2009
What is the best/preferred method for getting the length of a series of xml nodes? Currently I am just using a for in loop and using the ending variable value. This is working fine, but seems inelegant/inefficient.
How do I find number of all the series (combinations of an array that have at least 3 consecutive values, like [7,8,9]) and have the longest number of values?
from [3,4,1,2,2] it would be 2 - ([1,2,3,4] twice, but ignore [1,2,3]*2 and [2,3,4]*2) from [9,6,7,5,8] it would be 1 - ([5,6,7,8,9])
[Code]....
this will create an array ($ranks) that will have these values [2:2, 3:1, 4:1, 9:1]
from this I will be able to multiply the values under 2,3 ad4 4 and multiply them by 3, so I would get 2*1*1 * 3
how to find the consecutive values, and ignore ones that aren't (like the 9)
I have decided to give XML a go, so I thought I would start with something small : ) and give creating a dynamic menu a try.
I load my menu headings using textField and I can not get my code to find out the actual length of each menu heading. It all produces 100. I wanted to get each individual lengths so I can divide it by 2 and positon that to the center of my menu buttons.
I am also try to turn my menu buttons into buttons, so I can add my eventlisteners, but it doesnt seem to work. The menu text seems to get in the way, even though I made them non selectable.
if I take a square, turn into a Movie Clip, addjust the Perspective Angle, and the Vanishing Points. Then I rotate the square along the x axis so that the square is now a plane laying on the z axis. How do I get the length of the Movie Clip? I need to know when a plane starts and ends on the z axis. I also need to get the width.
if I take a square, turn into a Movie Clip, addjust the Perspective Angle, and the Vanishing Points. Then I rotate the square along the x axis so that the square is now a plane laying on the z axis. How do I get the length of the Movie Clip? I need to know when a plane starts and ends on the z axis. I also need to get the width.
Any simple path finding method for my isometric game im making. The game consists of a character in a 7x7 isometric grid and you can buy items from the shop and you would be able to pick up and set down the items but I know how to do that what I need is to find a way lets say theres an item using a tile and I click further from that tile the character would need to walk around it ill do all the _rooting for where the character faces and stuff I just need a simple way to let my character know how to walk around stuff heres where my games at : (not done, my character can walk but with a cheap algorithm I made, he cant even walk everywhere ) [URL]
I tried stage.width, but it doesn't work because in my flash I have graphics that goes out of document bounds and stage.width calculate it with them.I need a method that only restrict the user defined document width/height.
Let's say I have array foo and a positive integer y, where foo.length > y.I want to remove elements from foo so that foo.length becomes y (or very close to it).Also, I need to preserve the first and last element of foo. The indices of the removed elements must be spaced apart as equally as possible. Foo can be sliced, or it can be used to create a new array.
Example: if foo = [a,b,c,d,e,f,g,1,2,3,4,5] and y = 6, then trimmedfoo could be [a,c,e,g,2,4,5] or maybe [a,c,e,2,4,5], but not [a,c,e,g,2,4] because the last element of foo is missing.
Is there any way to determine if a (anonymous) function has defined the ...(rest) parameter in ActionScript 3? I know there's the function.length property, but it only counts the explicitly defined arguments.
I have a series of a few frames, but the AS only runs on the first of the series for some reason. How do I get it to run on every single one of them? Image: [URL]
I'm tryng to make a public static method call another method, but Flash throws error 1180, sayng that the method called by the static method is undefined.
i have a fortran method which creates random numbers. i want to convert this method to a flash method . I want to get numbers from this method and use them in the delay method of flash.
the fortran method is the folowing
real znew1 , zold1 ,a,m,z1,p,TIME1 a= 16807. m=2147483647 B=2
I have a class called Animal that has a method foo() and I call it out within the Animal class.
Code: protected function foo():void { trace("Animal"); }
I also have a class called Cat that extends Animal and overrides the method foo()
Code: override protected function foo():void { trace("Cat"); }
However when calling the function foo() from the superclass it traces out Animal not Cat (using a Cat object).How can I make superclass call out methods in the subclass?
I have a file that uses buttons to play a series of videos. I want to have the button for the currently playing video to stay in the 'down' state while it plays but I don't know how to do it.
I am trying to load a sereies of pictures moving accross the top from right to left.How do I load all of these photos in such a way that they seem to be stitched together like a piece of film strip at certain rate going accross?
In flex charting, I want to draw something like "reference lines" which are related to specific series, therefore these lines are not independent series and should not be shown in legend. Is it possible to exclude some series from chart legend?
I have a flash player I've created as a way to navigate through a series of powerpoint slides. I've created a slide count at the top to show the "current slide number / Total Slides" the trouble i've got is that the total slide number is dictated by actionscript (nSlid) I want to retrieve the total slide count by loading the data from an xml file?
var i:Number = 0; var nSlid:Number = 30; cur_slide.text = i+"/"+nSlid; btn_next.onRelease = function() { if (i<nSlid) { [Code] .....
I want to fade a series of pictures one after the other, such that they'll loop around. I'm calling this a cascade. So to do this, i've placed all of the image names into an array and I set all of their alpha properties to 100 to begin with. I think I then need a for loop that will iterate through the images, fading the image down to 0, waiting for a set period of time and then moving on.
Unfortunately, mcTween will fade all of the images at once in the for loop, so I need to prevent a tween from starting until the one before it has finished. I thought I could achieve this using a while loop and the isTweening property, but when I try and preview the flash movie it just gets into a recurring loop and the program hangs, and has to be exited.
I have a series of JPEG's labeled frame1.jpeg, frame2.jpeg, and so on... I want to play them sequentially as a movie. Earlier, I had success loading a single frame, but now I have trouble loading all the frames one by one.[code]...
I have a series of jpegs that I would like to download dynamically and have them fade in like a slide show. I'm using loadClip so I can use forceSmoothing so they look nice.
But I'm unsure how to have them fade in one after the other. Trying an array and for loop but I don't know quite how to structure it.
im trying to do a small card trick on flash cs4 using as3.i have 56 diff mcs on stage with instance names like c1,c2,c3,c4....c56.. and i need to acces nly 10 of at a time in a random order..i ran the random no. generating codes and got 10 diff random numbers (from 1 to 56) and stored it in an array as array[0],array[1] all this works fine.now how do i access the individual movie clips???[code]
I am trying to load a series of images into a MC using XML to provide URLs and other image data. The ultimate goal is to place each image (as a sprite?) in it's correct position in a MC, assign it an instance name and make it into a simple button. This button would then be used to load a large version of the image.I can make the images appear on the stage I expect they are only being put into the Display List, but cannot seem to be able to position them at a specific point taken from the 'xpos' and 'ypos' XML data, assign an instance name or make them a button.The code I have so far is:
Code: //Variables Set var sect1loaded:Number = 0; var sectionNum:Number = 1; var imageNum:String = sectionNum + "_";
[code]....
what I believe I need to do is create a separate class for the image load which can then be used over and over again when needed... I will crack this when I have the core principles hacked.
two classes, both extend EventDispatcher. Static method in 1st class calls instance method in 2nd event not getting caught. [code]also, since dispatchEvent() is an instance method, is there any way of calling it without first instantiating the class? i expect not.