I want to create a daily build chart with 1 column as 1 build, 1 build will have 3 series for eg feature 1, feature 2, feature 3. Now i need to fill the color of the series dynamically based on the feature is pass or fail. for eg if in a particular build feature 1: Pass, feature 2: Fail, feature 3:Fail then the color sequence of the column will be green, red, red. how to implement this logic and where? (if in fillfunction)
I am new to flash, trying to do some animation character. I have 2 queries
1. What is lock fill; whenever I am trying to fill a color, it shows lock fill....
2. If I am creating a non regular figure like say with pencil, if I draw some part of it & do other part by later; these will be assumed different objects & I am not able to fill the whole figure with a selected color.
I have a scratch card. Basically I'm masking a movie clip with an empty shape. I can draw on that mask and thus my movieclip will become visible. I have also attached the fla.
Now what I would like to achieve is that when you fill a percentage of that mask, let's say 70%, I automatically fill the whole layer so that all of my movieclip becomes visible (as mask is fully filled).
How do I find number of all the series (combinations of an array that have at least 3 consecutive values, like [7,8,9]) and have the longest number of values?
from [3,4,1,2,2] it would be 2 - ([1,2,3,4] twice, but ignore [1,2,3]*2 and [2,3,4]*2) from [9,6,7,5,8] it would be 1 - ([5,6,7,8,9])
[Code]....
this will create an array ($ranks) that will have these values [2:2, 3:1, 4:1, 9:1]
from this I will be able to multiply the values under 2,3 ad4 4 and multiply them by 3, so I would get 2*1*1 * 3
how to find the consecutive values, and ignore ones that aren't (like the 9)
I've got a flash file with a series of videos in it, what I'm trying to get happen is that when I press 1,2,3,7,8 or 9 it'll take the viewer to one of the six videos, corresponding to the button pressed. I've got no experience with AS2.
with a small script to load a series of images (img01,img02 and so on) and to put them all in a MC with each and every img in its own frame.That shouldnt be to hard but i cant figure out how to make it.All tutorials is fitted for 1 image only...In my head it looks like this (without correct syntax)
I am working on a project for a company where I need to have a series of videos, between 3-4, loop at the end of their play
Here is my current code that plays an flv file, and loops the file continuously.
var vid:Video = new Video(550, 120); addChild(vid); var nc:NetConnection = new NetConnection();
[Code]....
So basically I need to be able to have 'MyMovie1.flv' play, then 'MyMovie2.flv' play, then 'MyMovie3.flv' play and so forth till after they have all played, it loops back to MyMovie1.flv automatically.
There will be no way to know the total length of all movies, as movies in the future will be switched in and out changing the overall length of the 'playlist', but it is acceptable to have a predetermined number of movies such as 3 or 4 to work with. They will all be .flv files, and the same resolution.
Im trying to load series of external Swfs into a Movieclip on stage. The swf are 800 x 600 in dimension whereas as the container is 400 X 400.
Whenever i try to load the external swf in the container,the container takes the size of the loaded swf instead of 400 x 400 .How can i overcome this? I want to any swf loaded into the container to be 400 x 400
I'm using the following code :
var movLoad:MovieClipLoader = new MovieClipLoader(); var myListener:Object = new Object(); myListener.onLoadInit = function(thisMc:MovieClip) {
I have 3 flash movies: a.swf, b.swf and c.swf. And I create a main.swf to load those 3 movies orderly (from a to c).In the main.swf:- At frame 1, I put the script: loadMovie("a.swf","_root")- At frame 2, I did the similar job as with frame 1 with b.swf.Now the Flash Player only load the b.swf movie. There is no sign of a.swf to be loaded. Tho' I did unloadMovie a.swf before load this new one.
I'm basically trying to extract a series of variables that are passed in URL from another flash movie. I have researched flash vars and the like and didnt really get far.[code]I was able to get the URL into Flash!So flash now has a variable called "section" that holds a string like this.url...My question is; how do i get the values held in each of these days, weeks, years, etc into a format that can be used with in the flash movie. Ideally into seperate variables where the values can be returned in a textbox.
Can anyone suggest an open-sourced time-series chart created using flex??(With functionalities like the one on google/yahoo finance??)Googling gives a lot of unnecessary data,
working on making a flash program that loads about 1000 jpegs and then plays them like a movie. Have all the buttons and stuff working but the time it takes for an image to load is so high that the movie can't be played at 30 fps. I've tried multiple ways of fixing this using 1 scrollpane and changing its source ever 30 ms. This one is the worst but simplest. Flickers cause strobing and it is unwatchable.
used 2 scrollpanes that were duplicates of each other until I had to load. I would then make that one invisible, load it , then make it visible. Then load the background one. Works but same problem as the first at high speeds, just less severe. used 1 scrollpane per image . This works great, except that it fails miserably on any more than 100 of them due to the number of objects.Currently using action script 3, but will change if its not possible in that.
Also, I want to be able to zoom in and then scroll around the window hence the scrollpanes, but if that's not possible its a sacrifice I'm willing to make
I'm not quite sure how to do this - I'm building an admin interface to sort the order of a series of flash slides into a dynamic presentation. The admin interface pulls the slides from xml and displays each as a thumbnail. The thumbnails, when dragged, reorder themselves in the array appropriately. The problem is, I want the actual array of slides to reorganize itself accordingly. My code is this:
function onThumbPress( e:MouseEvent ):void { e.target.startDrag(); } function onThumbRelease( e:MouseEvent ):void { e.currentTarget.stopDrag(); sortSlides(); [Code] .....
So what I want to do is take the change in the array (say 0 moves in front of 1 in project_thumbs_array) - and make sure that my other array (project_clips_array) moves item 0 in front of 1 as well. I thought something like this might work but it doesn't: project_clips_array.sortOn ('project_thumbs_array.x',Array.NUMERIC);
I'm trying to get a series of concentric rings to appear on the stage, grow, and then fade. So far I have everything working just fine except the setInterval integration. If I run my function (placeRing) it drops a circle on the stage, which then swells until it fades away at the appropriate point. When I rely on setInterval to run the function for me, however, things no longer work. A trace statement in my function is displayed as expected once a second, but the movie clip isn't placed on the stage. I'm sure I'm missing something simple, but I haven't been able to figure it out.
1. I selected the Rectangle tool, and made sure Object Drawing Mode was not selected.
2. I picked colors for stroke and fill, and drew a rectangle.
3. I clicked the Selection tool, then dragged around the rectangle to select all of it.
4. In the Property Inspector I clicked the fill color icon. I clicked the square with the slash, to designate no fill. The fill disappears.
Everything has worked so far. But now I decide I want a fill color after all. I select the shape again. But clicking the fill color icon in the Property Inspector and the Tool panel has no effect on bringing a fill color back to the shape. I can't figure out how to do that.
Actually, I could restore the original fill color using Undo, or the History Panel. But it seems there must be a way using the Property Inspector.
Some sites have forms which are Flash.How can I programmatically, fill out these forms ?Is the only solution sending POST via cURL by first monitoring the http headers being sent ?
I have a case where I can change the contents of an actionscript class which fills the dynamic text fields in a flash movie. The class function is called from the first frame in the movie and fills all visible fields. I need to fill a dynamic text field in the n-th frame (say 100, or so) but when I call tagline2.htmlText = "hello there";
From the class, I get the following error: TypeError: Error #1009: Kan geen eigenschap of methode benaderen via een verwijzing naar een object dat null is. Which means as much as Can't reference an attribute or method of an object that's null How I can get text into Dynamic Textfields in later frames then the function call?
I am currently learning to use flash and i am following the ebook guide. On lesson 2 at the end, it requests you to select a complex shape, go to the bucket option and change the fill colour to dark brown. I tried that but the fill option has a red line across it and it cannot be selected. I need to complete this step if i want to finish lesson 2. I tried different things but it seems like the shape cannot be edited. I looked and it is not locked.[url]...
I have a normal rectangle shape in flash. Id like to change the fill color of it using code, so I can use flashvars and be able to change the color of the shape with a few HTML adjustments.All I need to know is how to change the fill color of the shape. I've got the flashvars sorted.
. As far as I could see in the reference manuals, the beginFill() method of the flash.display.Graphics class ends any previous incomplete (i.e., not ending back at the start point) fills by automatically drawing a line to the latest MoveTo() location.But, it seems it also ends any previous incomplete drawing even without fills, by drawing that final line.
But that's ok. The weird part is, even when I draw just one line and begin a fill immediately after that, I guess it tries to complete that line by drawing one more line back to the starting point and the messes up the display with the fill color in the following beginFill() call.
public class MyContainer extends Container { public function MyContainer() {
[code]....
The output is as in the attachment.The first part creates a weird fill along the side of the line till the end of the container object.I even tried a endFill() at line 4, but same result. The only way to prevent this is to explicitly moving to some point as in line 11.
These shapes are pretty complex (i.e. they're not square, see image below).
So far, I place textfields manually on the stage and populate them one by one with strings (names) stored in an array. (The textfields are also in an array).
The example below is very simple and I will probably have to setup a good few hundred textfields in the final project.
Would anyone know of a way of populating these textfields dynamically according to an underlying shape?
Or maybe a different approach altogether?
I was thinking collision detection might be an idea but not sure where to start.
PS: I cannot simply use a mask over the chunk of text as each character shall be visible within the shape.
I have tried everything to get my Flash movie to completely fill the browser but to no avail. I have made the dimensions 100% w + h as well as making all the margins 0 px. Am I missing something as when I compare my HTML source code it seems the same as others but the result is with me having white borders around the published file.
How to make boundary fill in flash, like paint brush. If I click on any position bounded area will be filled with particular color. I have tried to make it import flash.display.Bitmap;import flash.display.BitmapData; var bmd1:BitmapData = new BitmapData(20, 20, false, 0x00000000); var bm1:Bitmap = new Bitmap(bmd1);this.addChild(bm1); function boundary_fill(x:Number, y:Number, fcolor, bcolor){ [Code] ..... I have rectangle now I want to fill it with red color but it show attach overflow error .