Actionscript 3 :: Remove Flickering From A Fast Series Of Image Loads In Flash?
May 26, 2010
working on making a flash program that loads about 1000 jpegs and then plays them like a movie. Have all the buttons and stuff working but the time it takes for an image to load is so high that the movie can't be played at 30 fps. I've tried multiple ways of fixing this
using 1 scrollpane and changing its source ever 30 ms. This one is the worst but simplest. Flickers cause strobing and it is unwatchable.
used 2 scrollpanes that were duplicates of each other until I had to load. I would then make that one invisible, load it , then make it visible. Then load the background one. Works but same problem as the first at high speeds, just less severe. used 1 scrollpane per image . This works great, except that it fails miserably on any more than 100 of them due to the number of objects.Currently using action script 3, but will change if its not possible in that.
Also, I want to be able to zoom in and then scroll around the window hence the scrollpanes, but if that's not possible its a sacrifice I'm willing to make
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[Code]....
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I've put together an example of the problem I am having and I've also attached my 2 x 2 image I'm using. The image is linked with the class name of ContentTexture which is referenced in my code below:
ActionScript Code:
import com.greensock.TweenLite;
import com.greensock.easing.*;
import caurina.transitions.*;
import fl.transitions.Tween;
import fl.transitions.easing.*;
[Code] .....
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[Code].....
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I am pasting the link. The gallery in question is behind the "Wholesale button" So click on "Wholesale" and then the password is "TEST"
[URL]
Code:
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[Code]....
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[Code]...
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[Code]...
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Code: Select all
container.addEventListener(Event.ENTER_FRAME, loadmc);
function loadmc(e) {
[code].....
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[Code]....
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Take a look:
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[code].....
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[Code]....
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[code]....
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