ActionScript 3.0 :: How To Remove Flickering In Animation While Loading Images
Feb 24, 2011
I have done a character animation by loading multiple images one after another at runtime or dynamically by accessing files from there path directly. But the problem I am facing is, I am getting a white bg or delay when the images change, it kind of feels like the images are flickering. How can I get rid of this flicker.
working on making a flash program that loads about 1000 jpegs and then plays them like a movie. Have all the buttons and stuff working but the time it takes for an image to load is so high that the movie can't be played at 30 fps. I've tried multiple ways of fixing this using 1 scrollpane and changing its source ever 30 ms. This one is the worst but simplest. Flickers cause strobing and it is unwatchable.
used 2 scrollpanes that were duplicates of each other until I had to load. I would then make that one invisible, load it , then make it visible. Then load the background one. Works but same problem as the first at high speeds, just less severe. used 1 scrollpane per image . This works great, except that it fails miserably on any more than 100 of them due to the number of objects.Currently using action script 3, but will change if its not possible in that.
Also, I want to be able to zoom in and then scroll around the window hence the scrollpanes, but if that's not possible its a sacrifice I'm willing to make
This is a photo portfolio and displays images that scale up to view reasonably well on even a 30-inch monitor very large. So images are capped around 300k each. This in and of itself is not a problem as I've seen other sites load many images of this size with no issues. Problem I'm having is that at some point--presumably the end of the load--the size of the image causes the player to stutter and so the scrolling motion that is occurring as these images load in the background gets jacked up and looks terrible.
You can see what I'm talking about here: [URL]
I've code in place right now that adds the image to the display list only between scrolls of the enlargements, as I thought maybe the point at which the addChild hit was what was causing the stutter. I was wrong, though, and now don't know what to do. It's def the image loading that causes this as I sub-d in 30k images into the "Stills" section and the problem goes away. Also the stuttering goes away once all images are loaded into memory.
I just trying to learn basic flash programming skills, now I got a program that load an image from my local machine, and show it with uiloader component, code is something like: var myImage:String = "picture.png" var request:URLRequest = new URLRequest(myImage); uiLoader.load(request); It's working fine, but when dynamically change the picture, I notice a flicker while loading, there is any way to avoid this flicker? i mean, like double-buffering or so.
recently i have tried loading external icons dynamically into my vertical carousel using XML and the icons got loaded successfully into the carousel ... but once they are loaded the entire processor is getting consumed ( even though its a decent config ) and the animation is becoming sluggish ... i've tried and searched the net for a solution but i couldnt find one related to this... i just used actionscripting in my .fla and no tween ( in the main timeline or the movieclip in the library) ...
var numberOfItems:uint; var xmlPath:String = "intro.xml"; var xml:XML;
In the attached file I created swf that loads thumbnails from an xml file while animating, for the most part it seems to work fine however when I let the animation loop through enough times the file eventual gitches and I no longer see the file load the xml images. If
Code: Select allimport fl.transitions.Tween;
stop(); trace("the current frame label is at dimention"); var XMLLoader:URLLoader = new URLLoader(); var thumb_loader:Loader = new Loader();[code]....
I also get an error message complaining about the function "deleateprevthumb" whenever I remove the child "thumb_loader".
Code: Select allArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
I have made a flash button, but I have a small problem. When i hover the mouse over the MC, my animation works fine. But when I remove the mouse, it plays the animation again. I can't figure out why. The animation is only supposed to play as the mouse hovers over the MC, and only then.Here's my code:
on (rollOver) { _root.mouse_over_picture_mc = true; } on (rollOut) {
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
I have problem I have animation of movie clip in timeline, this animation is stopped on first frame. When I change color of movie clip - by transform.colorTransform and then i wanna star the timeline animation The animation of movie clip is removed.
I supposed that using of transform class remove every tween ,even tween on timeline. Is possible to cancle removing of animation and keep colorTransform???[URL]..
I have problem I have animation of movie clip in timeline, this animation is stopped on first frame. When I change color of movie clip - by transform.colorTransform and then i wanna star the timeline animation The animation of movie clip is removed.I supposed that using of transform class remove every tween ,even tween on timeline. Is possible to cancle removing of animation and keep colorTransform?
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
I am trying to create a simple play, stop, rewind. fforward controller. I have the slideShow and the Control in the same time line. As the enterframe event is nested inside a function it will rewind but then none of the other buttons will work as I am not able to removeEventListener for the enterframe event.
I am using the video component with AS3. I have an external flv which loads nicely...that's fine. Now I am looking for a way to remove a preloader animation once the video starts streaming. The preloader is just an animation without a status (percent) bar. In plain English the code would be: if flv file is streaming, fade preloader animation I am also noticing that the first frame of the video shows while it's loading...is there a way to change it so that nothing is seen until streaming? If worst comes to worst I can always make a mask.
I have typical situation where big loop is loading lots of images and its done asynchronous which make browser to frees during loading and I want to make it synchronous but having big trouble doing it. I found this class synchronous loader and it work great but you cant add mouse event listener to loader. Here is sample code:
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
How would you defer loading of other graphics on the page until after the images in a Flash gallery's images.xml file are finished loading?Is there any way to detect for this, or would I only be able to check if the flash swf object is finished loading? I'm pretty sure the swf object would be loaded/ready as with document.getElementById('flashobject').onload = function(){}; before the corresponding images have loaded though, instead of after.
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
what happens is a timer is kicked off, the counter counts 10 secons and fires off a rotate picture function. The rotate picture function is supposed to display 7 pictures in sequence, starting with 1.jpg, then 2.jpg, etc...
All the images are loading, but I can't get it to unload the previous image before loading the next one.
I've tried removeChild, unload();, try/catch, etc... this is the basic part of the code that loads the images....
Code:
var picloader:Loader = new Loader(); addChild (picloader); if(_picDisplayed < numOfImages+1){
I got 30 letters(.jpg) added to my library, I made 30 movieclips which are instances of these letters. 30 jpgs make my compilation last long. I tried some different things such removing these and some others tricks but it doesnt work ,because the instances behave strange.
Does anyone know how to remove the white space which shows up under Firefox when viewing your page with a flash movie and an image next/under it? With IE the flash and any images next to it butt against each other like they're supposed to, but under Firefox the white space shows up. How do you get rid of it?
when i look at flash templates, sometimes i find an animation inside a movieclip, and in the image moviesclip, there are more than 1 image, like 5 different images.and the animation keeps repeating, but each time with a different image, without repeating the animation, and i cant figure out how??
I am a newbie at flash so this might be a trivial problem for the experts. I have a flash banner I wish to remove the replay link and display the flash continuously. Preview link: [URL] Src Link: [URL]
I am putting together a gallery that will show about 60 images. basic fade-in transitions between the images. I need to animate the company logo (very basic) and show some text below each image), becasue of this I dont know if any off the shelf xml based gallery will work? As usually you just define the image name/path and run the swf. This is for a presentation and not web so maybe not possible to be Xml based. Is there anything that is out there that could work for this and if not i suppose I am doing everything in flash but fear this as thimeline will be so long and a bit of a nightmare to do, if I have to do this in flash, I would have each image occupy about 20 frames 1-9 it will fade in, frame 10- a 10 sec pause, and frame 11-20 a fade out, that will still give me a timeline of 1200 approx.
I am building a Dutch website where people can search for availble houses tot rent. The website is completly free for every one. But to make some money I have added the possiblity for house owners to put there website in the spotlight in Dutch "uitgelicht" (see : http:[url].....). Now I have the following problem. Not every browser shows it in the correct way and I wanted to change the banner in to a flash banner. So I started out in flash to create a "image belt" like this. But now I want to insert some images from a database and I am stuck.
The Question : Where and how do I tell Flash to insert images from a db. I know PHP but I don't know where to start looking.