ActionScript 3.0 :: How To Remove Flickering In Animation While Loading Images

Feb 24, 2011

I have done a character animation by loading multiple images one after another at runtime or dynamically by accessing files from there path directly. But the problem I am facing is, I am getting a white bg or delay when the images change, it kind of feels like the images are flickering. How can I get rid of this flicker.

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Actionscript 3 :: Remove Flickering From A Fast Series Of Image Loads In Flash?

May 26, 2010

working on making a flash program that loads about 1000 jpegs and then plays them like a movie. Have all the buttons and stuff working but the time it takes for an image to load is so high that the movie can't be played at 30 fps. I've tried multiple ways of fixing this
using 1 scrollpane and changing its source ever 30 ms. This one is the worst but simplest. Flickers cause strobing and it is unwatchable.

used 2 scrollpanes that were duplicates of each other until I had to load. I would then make that one invisible, load it , then make it visible. Then load the background one. Works but same problem as the first at high speeds, just less severe. used 1 scrollpane per image . This works great, except that it fails miserably on any more than 100 of them due to the number of objects.Currently using action script 3, but will change if its not possible in that.

Also, I want to be able to zoom in and then scroll around the window hence the scrollpanes, but if that's not possible its a sacrifice I'm willing to make

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Actionscript 3.0 :: External Load Makes Flickering Images

Jan 12, 2009

I have made a picture slideshow with moving pictures. The pictures are being moved by Caurina Tweener and loaded into a other swf file.

The random moving slide show works: [url]...

Does somebody of you Flash experts know whats causing this flicker?The tween.swf file is written in AS3 and the topbannertest.swf file is using AS2.

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ActionScript 3.0 :: Images Loading Into Player Stuttering Animation?

Apr 21, 2009

This is a photo portfolio and displays images that scale up to view reasonably well on even a 30-inch monitor very large. So images are capped around 300k each. This in and of itself is not a problem as I've seen other sites load many images of this size with no issues. Problem I'm having is that at some point--presumably the end of the load--the size of the image causes the player to stutter and so the scrolling motion that is occurring as these images load in the background gets jacked up and looks terrible.

You can see what I'm talking about here: [URL]

I've code in place right now that adds the image to the display list only between scrolls of the enlargements, as I thought maybe the point at which the addChild hit was what was causing the stutter. I was wrong, though, and now don't know what to do. It's def the image loading that causes this as I sub-d in 30k images into the "Stills" section and the problem goes away. Also the stuttering goes away once all images are loaded into memory.

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Avoid Flickering While Loading Picture In Flash With AS3

Feb 18, 2010

I just trying to learn basic flash programming skills, now I got a program that load an image from my local machine, and show it with uiloader component, code is something like:
var myImage:String = "picture.png"
var request:URLRequest = new URLRequest(myImage);
uiLoader.load(request);
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ActionScript 3.0 :: Loading External Images From XML Dynamically Causing Sluggish Swf Animation?

Feb 2, 2010

recently i have tried loading external icons dynamically into my vertical carousel using XML and the icons got loaded successfully into the carousel ... but once they are loaded the entire processor is getting consumed ( even though its a decent config ) and the animation is becoming sluggish ... i've tried and searched the net for a solution but i couldnt find one related to this... i just used actionscripting in my .fla and no tween ( in the main timeline or the movieclip in the library) ...

var numberOfItems:uint;
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[code]....

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In the attached file I created swf that loads thumbnails from an xml file while animating, for the most part it seems to work fine however when I let the animation loop through enough times the file eventual gitches and I no longer see the file load the xml images. If

Code: Select allimport fl.transitions.Tween;

stop();
trace("the current frame label is at dimention");
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var thumb_loader:Loader = new Loader();[code]....

I also get an error message complaining about the function "deleateprevthumb" whenever I remove the child "thumb_loader".

Code: Select allArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.

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Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:

[Code]....

Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.

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ActionScript 2.0 :: When Remove The Mouse, It Plays The Animation Again?

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on (rollOver) {
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[code].....

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I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.

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and so forth this works. But instantiated in CDATA it does not work:

import components.ExercisesSCroller;
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[Code].....

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I am trying to create a simple play, stop, rewind. fforward controller. I have the slideShow and the Control in the same time line. As the enterframe event is nested inside a function it will rewind but then none of the other buttons will work as I am not able to removeEventListener for the enterframe event.

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what happens is a timer is kicked off, the counter counts 10 secons and fires off a rotate picture function. The rotate picture function is supposed to display 7 pictures in sequence, starting with 1.jpg, then 2.jpg, etc...

All the images are loading, but I can't get it to unload the previous image before loading the next one.

I've tried removeChild, unload();, try/catch, etc... this is the basic part of the code that loads the images....

Code:

var picloader:Loader = new Loader();
addChild (picloader);
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[Code]....

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I've got a stack of images.Those images are all added to a sprite container:

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Later, when I iterate through the container to remove the images I say:

for(var i:int=0;i<container.numChildren;i++)
{
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I would like to have a website with a frame type all around it. I would then like everything outside the frame to flicker sort of like a TV.

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