Flash :: Stop Flickering Of Moving Object?
Apr 7, 2011
I have a ball moving around the screen, position updated on ENTER_FRAME. My problem is that there is a considerable amount of flicker going on. I have thought about using something like TweenLite to move the ball but as the position is being updated frame-to-frame I don't think that will work.[code]...
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May 5, 2011
I have embedded flash in my html pages but upon refresh, it flickers, is there anyway to stop this?
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Jul 10, 2011
I was wondering how to achieve the native scrollbar effect which TheFWA (thefwa.com) has managed to do pretty well (I am not a fan of Flex scrollbars).and implemented the technique, as I am calling a JS function through ExternalInterface every time, when the flash object changes size. This JS function simply resizes the div which holds the flash object, which creates the native bars.Unfortunately, when I resize quite rapidly (from 800 to 1800 height, for instance) the flash object simply gets warped for several milliseconds (as if it hasn't changed its size, but simply got pulled in all directions). After these milliseconds, things get back to normal, but the whole situation is really visually annoying.
Originally I thought that it's simply a timing issue, but after a bunch of attempts to set a delay, the effect was the same ... just delayed.How can I resolve that? I know it's technically possible. Just take a look at TheFWA, and see how smoothly flash and the browser are communicating with each other to make the native scroll bars work, without any flickering, or mismeasurement
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May 11, 2010
I have this code where I want edge_btn to move to the left side of the stage, but I can't figure out how to get it to stop. It just keeps going. Also, I have edge_btn rotating the entire time in the beginning of the timeline.
[Code]...
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Dec 13, 2006
I am making a new site, and was making buttons that looked a little similar like this buts on the left) and wanted that to do with Actionscript.I followed a tutorial on Kirupa on moving stuff with actionscript
Code:
onClipEvent(enterFrame) {
speed = 30;
[code].....
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Feb 8, 2010
I am trying the get the center movie to stop remaining centered with the scaling movie when It gets less than 200 pixels of the left hand margin. x.200 and stop being centered on the y axis also at 100 pixels y.100 Here is the current code I was trying to write that is positioned on the object: Just avoid the comments, just left them there for reference to what's in my movie. Also need an if statement made for the y axis. (explained earlier)
onClipEvent(load){
this._x = Stage.width + 250;
this._y = Stage.height/2;
// This function will Position the object in Place
[code]....
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Jun 27, 2010
Currently I'm trying to make a basic game (using AS 2) but I'm having trouble getting the basic physics to behave. I have a ball which is supposed to fall until it touches the ground. It can also be dragged around the screen by the cursor.I want the ball to fall only if it isn't being held, but for some reason the condition isn't working properly. No matter how I structure the condition, the ball still falls even when it's being held (in fact I can move it from side to side, it is still being held even though it's falling downward).I've tried putting this on the ball to make it fall conditionally:
Code:
onClipEvent(enterFrame){
if(hitTest(_root.ground1) == false){
[code].......
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Oct 11, 2004
i need a movement script that makes an object move to where i want it to then stop. i cant seem to find a script for this anywhere.
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Jun 8, 2005
how do i stop the movement of an object moving from left to right. I want to be able to place it anywhere id like.
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Feb 22, 2010
As the title says: Stop object from moving further when collision occurs.
Right now I'm trying to make a sliding puzzle. So far I have a block which I can click and drag around, and a few walls which are the boundaries. What I'm trying to do is make an area where the block can slide within the boundaries. So when you try to drag the block into an direction it will stop, whether you got mouse_down or mouse_up. My script so far
Code:
stop();
//Sliding Blocks
MCBlock1.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
[Code]....
Also I need to use a lot of boundaries, so if there's a way to apply this script easily to several objects
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Nov 2, 2010
im currently making an "AS3 beat em up" ala streets of rage or double dragon.Currently i have my character moving and a few animations done and i am trying to figure out how to make attacks work.I have some "basic" animation for his attack, but im not sure how to get it to work correctley.What happens is, if you press control (the attack button) whilst the character is walking he just keeps moving and is stopped on the attack frame.I want the character to stop moving if the attack is pressed and once it is released start moving again.
hero.gotoAndStop('still');
var left:Boolean = false;
var right:Boolean = false;[code].......
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Feb 23, 2012
I am trying to do a apply a tween for the width property on a MovieClip Object but every time it changes the width and the position too, and I don't want that. I want to change the width going to one side without changing the x and y of the object.
I tried both of thes and they gave the same result.
var c:Tween = new Tween(left, "scaleX", Strong.easeOut, 1, 1.5,20,true);
var c:Tween = new Tween(left, "width", Strong.easeOut, 20, 200,20,true);
I think it is applying the transformation according to a center of the movie clip. but I don't know how it can be changed.
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Oct 9, 2011
I want to stop the movieclips movement when it hits a wall (another movieclip). The example below works, but after the collision the movieclip 'blocks' all movement to the left...
For now the example with the leftArrow key;
variables to check the key, if it's hitting the walls and if it's moving or not:
var leftArrow:Boolean;
var speed:int = 10;
var hitting:Boolean;
[Code]....
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Aug 1, 2004
I have a MC that follows the mouse. I want to do so the MC will smoothly/softly stop when i stop moving the mouse. Is it hard to code, And it would be very nice if someone could do some code for it
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Jun 3, 2010
I came across a problem where my flash timer keeps changing position as the browser window is resized or if the user scrolls down the page the timer will move with it?It also changes position on different monitor screens.Is there an easy way without too much code to position it at a certain position on my page :[URL]As you can see its too low and should be in line with 'Comming soon'Im also using Dreamweaver if that makes a difference.
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Dec 8, 2011
I have very little knowledge of ActionScript. I have a movie clip. I want it to move along the x-axis when i press down on a button(button or movie clip) I do not know what code to use as it needs to be Action Script 2. Is there a Tutorial or something that can accomplish this? I have found a tutorial that moves the object around when you press a button. I am trying to get the same effect when you click down on a button: [URL] UPDATE The button is called btn and the object that moves is mctransparent I have managed the folowing:
[Code]...
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Jan 17, 2012
i have a character_mc that moves on mouse click, a logtxt dyanamic text box and a mc named $box. The camera follows the character and when the log and $ boxes are staying put.
I want them to stay on the same point on the stage(meaning I want them to stay at the same place on the camera) I was wondering what i might do for this? I have tried to put them in a movie clip but it doesn't really seam like it worked well so i discarded the idea.
Heres the code:
package {
import flash.display.Sprite;
import flash.display.MovieClip;
[Code].....
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Jan 1, 2012
what wrong with the functin 'stopFish' Without this function the fish in the tank swims but when I add it, it doesnt anymore. I just want the fish to stop swimming after I clicked it and start swimming after another click.
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Apr 5, 2012
Can I move a Flash object within the DOM without it reloading? I am developing a simple video chat application. Whenever I move a flash object within the dom tree, it resets itself. I have multiple streams which are aligned horizontally. Every stream is a different flash object. When someone enlarges a single Flash object, I need to move it to the top.
Whenever I move it to the top, that particular video resets itself, and you wait for a couple of second to get the stream back. I am currently simply prepending the same list item to the same parent. This is a very important feature and any kind of solution which doesn't require flash to reset itself is acceptable. (Except creating a parent flash container which has all the streams within it.)
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Sep 29, 2010
I have a movieclip moving on a path by means of a tween. At the starting point a (virtual) line on the movieclip is tangent to the path. Is there an easy way to automagically rotate the movieclip such that this line remains tangent to the path throughout the tween?
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Mar 8, 2010
I'd like to keep an object appear to remain in the same place while moving the camera.I'm using this scriptto orbit an object using a mouse drag. But I have an object in the scene that I would like to keep still. How to I do this?
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Aug 2, 2011
I have an object called point that I can move around the screen with my mouse. This object has a vector mapped through it (_v1) using the center of the stage and "point"s x,y location in order to draw the vector (note all of this is working fine). My problem is occurring when I set up was a button that simply sets a value to true if you press it. The idea behind this button is that when pressed, whatever location "point" is at, it will move 1 degree clockwise in a circle around the center of the stage (this is all happening in the frameHandler so I can keep clicking the button to make it continue around the stage).
The code I am using is based in an if statement listed below:
if(clockwisePressed) {
var v1angle:Number = _v1.angle;
v1angle++; //increase the angle by 1 degree
if(v1angle>180) {
v1angle -= 360; }
[Code] .....
So what is happening here is that clockwisePressed has been set to true so this fires off. My vector (_v1) is set up to tell me the angle (already converted from radians to degrees) but it's a read-only value. So I assign it (_v1.angle) to v1angle so I can mess with it and increase it by 1 so I'm moving clockwise around the center of the stage. Then I just check to make sure that it falls into a range between -180 and 180 (if I trace _v1.angle around the stage, 0 degrees is to the left, 90 degrees is straight up, 180 degrees is to the right, and -90 is straight down). Now using the formula I derived from this thread but converted to work with 0 degrees pointing to the left and the value for Y going up the further down the stage you go, I came up with
x = centerX - radius * cos(angle)
y = centerY - radius * sin(angle)
Now when I make a sample chart on paper and use these values on my calculator, this works like a charm. If I plug in an angle, the radius, and center I get a point right on my circle I draw on a sheet of graph paper. However, when I actually try this in flash, the "point" jumps all over the stage. (Note that _v1.m is just the magnitude of the vector between the center of the stage and "point" which is the same as the radius). So I trace everything and the values for cos and sin don't seem to be coming out right. For example, if my angle is -1.9581 and I take the cos of that on my calculator I get something along the lines of 0.9994 but flash traces Math.cos(angle) to be -0.3777. Isn't using Math.cos(-1.9581) the same as putting -1.9581 into your calculator and hitting cos?
Below is the corrected code that works:
if(clockwisePressed) {
var v1RadAngle:Number = Math.atan2(_v1.vy, _v1.vx); //get angle in radians
v1RadAngle += 0.0174; //increase the angle by ~1 degree more or less
//Now just move the crosshair and get it ready to be redrawn
point.x = centerX - _v1.m * Math.cos(v1RadAngle); //_v1.m = radius
point.y = centerY - _v1.m * Math.sin(v1RadAngle);
clockwisePressed = false; //remove button pressed boolean
}
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Dec 12, 2011
I am making a flash animation and what I want is to have different movieclips animating over the screen and randomly changing colors. The animation is not the problem but the color changing.
i got this so far:
Code:
var myTimer:Timer = new Timer(1000); // 1 second
myTimer.addEventListener(TimerEvent.TIMER, runMany);
myTimer.start();
[Code]...
Every second ALL my objects change color. But there are some movieclips that must stay the same color. So i changed the this inside the code above to some movieclip. If i tried that again, the animation of that movieclip stopt after it changed 1 time to another color.
Does any one know how i can solve this? so that the color of the movieclips will randomly change after 1 second AND the movieclips keeps their animation?
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Feb 18, 2010
I just trying to learn basic flash programming skills, now I got a program that load an image from my local machine, and show it with uiloader component, code is something like:
var myImage:String = "picture.png"
var request:URLRequest = new URLRequest(myImage);
uiLoader.load(request);
It's working fine, but when dynamically change the picture, I notice a flicker while loading, there is any way to avoid this flicker? i mean, like double-buffering or so.
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Nov 23, 2010
I'm having a problem with youtube video embedding;
In some places on my site (like news etc.) video is normally displayed and can be watched, while in others (forum topics mainly) it flickers whenever I mouseover it (making a new HTTP request to YouTube, as I can see in Firebug).
It definitelly has something to do with CSS rendering; when I disable JS nothing changes but disabling CSS causes it to work properly.
Firefox version: 3.6.12
Flash version: 10.1.82.76
The code I'm using for embedding:
<object type="application/x-shockwave-flash" width="390" height="293" data="http://www.youtube.com/v/pIxVoDNbujM?ft=18">
<param name="allowFullScreen" value="true"></param>
[Code]....
Edit: OMG, it works properly when I'm logged out... Now nothing is clear to me as CSS is the same for users and guests, there are just few minor differences in markup...
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May 7, 2011
Coming from a more'traditional' C++ background so more used to dealing with low level API's rather than something like the flash.display API.How does one avoid screen tearing/flickering in the display API?Even with a high framerate like 60 fps I'm experiencing some rather nasty flickering/tearing between frames.Take the simplistic example below, where the children of the Sprite are merely instances of Shape and never change.
private function onEnterFrame(event:Event):void
{
var t:Number = (getTimer() - time) / 1000;
time = getTimer();
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Jul 22, 2010
The problem is when you rollover with your cursor in certain areas and in certain ways you can cause this strange flickering effect to happen.where it keeps trying to go back to the over state and then the out states repeatedly).
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Apr 13, 2011
Im working on a small project and it involves a guy which you move with the arrow keys. The arrow keys add to his x, y velocities and his position is updated accordingly. How can i get this man to grab onto an object and spin around it (like when you grab pole and letting your momentum swing you around) . I can make him grab the object but I dont know how to modify his x,y speeds to simulate the arc.
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Oct 13, 2010
my title explains what im need but im using flash cs4 and heres what i have so far:
var centerX:Number;
var centerY:Number;
var centerZ:Number;
[Code].....
ok so RBall is my first moving object and my orbiting object will be called orbit
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Nov 25, 2009
I have a problem with a flash image gallery that I created and have now posted to my website.
When the flash movie is viewed on it's own you can click the main images and you are taken to a product page. However when the flash movie is integrated into the website, the links are random at best and for the most part dont work.
Take a look:
1. Standalone flash gallery
2. Embedded in webpage
I thought that the scrolling marquee to the left of the page might be causing a problem but the problem doesn't go away when I remove this.
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