ActionScript 3.0 :: Remove Swf When New Swf Loads?
Feb 24, 2010
I have a site that I am working on and I want to add a gallery behind a password. So far I have the password working and the gallery loads but the gallery loads on top of the swf where you input the password. I want that "password" swf to be removed when the new gallery is loaded. I tried to find some code for this but I can't get it to work so I commented it out. I have pasted the code in that swf below.
I am pasting the link. The gallery in question is behind the "Wholesale button" So click on "Wholesale" and then the password is "TEST"
[URL]
Code:
verify_mc.addEventListener(MouseEvent.CLICK, verifyPass);
// Define your loader
// This will handle all loading of swfs
I'm new to as3 but I have a project where 9 buttons call 9 external swfs to the stage into a container. However, I want to have the "movie01.swf" play when the main swf is loaded. I don't know how to get "movie01.swf" to play only once.I figure i need to remove the eventListener but I know what I have below is wrong. (only button01 is included here so you have an idea of what I'm doing).
Code: Select all container.addEventListener(Event.ENTER_FRAME, loadmc); function loadmc(e) {
working on making a flash program that loads about 1000 jpegs and then plays them like a movie. Have all the buttons and stuff working but the time it takes for an image to load is so high that the movie can't be played at 30 fps. I've tried multiple ways of fixing this using 1 scrollpane and changing its source ever 30 ms. This one is the worst but simplest. Flickers cause strobing and it is unwatchable.
used 2 scrollpanes that were duplicates of each other until I had to load. I would then make that one invisible, load it , then make it visible. Then load the background one. Works but same problem as the first at high speeds, just less severe. used 1 scrollpane per image . This works great, except that it fails miserably on any more than 100 of them due to the number of objects.Currently using action script 3, but will change if its not possible in that.
Also, I want to be able to zoom in and then scroll around the window hence the scrollpanes, but if that's not possible its a sacrifice I'm willing to make
Everything is embedded in an HTML site. The HTML loads a preloader that then loads the actual flash movie. Inside this movie I created a few buttons, inside a scroll bar movie clip. I want the buttons to load a whole new movie inside the same html. The code I'm using in the button is simply:
on(release) { loadMovie("new_movie.swf", 0); }
The problem is that it works beautifully in the Flash movie tester but doesn't do anything when tested inside the browser, embedded in the HTML. I think the problem is that the HTML embeds as an object the first movie, the preloader for the menu movie, not the menu movie itself.
and I have this swf file with cms that I'd like for this menu to load. Currently the swf file load external text using this code:
Code: if (contenturl1 ne "") { loadVariablesNum(contenturl1 + "/" + userid + "/content.txt", 0);[code].....
but when the xml menu loads this swf file its structure loads but not its data.I tried using :
Code: this._lockroot = true;
in the loading swf main time line but it did not work.I should also mention that the dynamic data that loads onto the swf that is to be loaded by the menu, resides not in it main time line but 4 movie clips deep .I don't know if that makes a difference or not.
I have an animated logo swf file that loads and runs once on the home page every time the page loads. The logo has been updated to appear in three different colour schemes. I want one scheme to load and when the page is refreshed or revisited, one of the other colour schemes to load in its place. They can appear in any random order, just a different one to the one that played before reloading.Can someone point me to an answer or tell me how to do it? I have found a way in JavaScript but this only works on plain images, not swf files.
the best way to do it but i have a preloader the loads an external swf that loads 2 external swf files. one on layer o and the other 1.it seems to load the swf on layer 1 twice.url...if i run the swf that loads the 2 external swf files by it's self and the same problem happens.mouse over the navagation button and then mouse over the close button and follow the animation down to were it turns back into the navagation button. sometimes the close stays up.if i run the swf file that just contains the navagation it dosen't happen.
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
In flash AS3 Do I need remove childs, if I remove the parent itseft? If I remove childs first, then remove the parent object afterall OR If I just remove parent object Will flash take same memory?
Just wondered if I remove a parent movieclip and then set it to null, will it remove all the child movieclips within it from the Display list and also from memory, or do I need to iterate through the parent movieclip removing all its children before removing the parent?
I have a swf file loading over the top of a background graphic. The swf only covers part of the background... the part that I want to animate. My intention was that the background graphic would load quickly (it does) and that's what the visitor would see until the swf file completely loads and shows itself seamlessly over the top of the graphic. It would be seamless to the visitor because the swf image is identical to and matches to the background. So from the visitor's perspective, they would see a static image until the swf loads and then see part of that seemingly same image begin to animate.
However, what happens is that the background image loads and then a big black box (where the swf is loading) appears over the background until the swf file is completely loaded.I have tried setting my swf background to transparent, but that does not work.Does anyone know a way to prevent the black box (of the loading swf) from showing over my background image while the swf file loads?
I have a preloader that loads an external swf. That external swf calls an xml file that takes a few seconds to process and load the images within the xml.
My issue is that the preloader is "lying" to me when it reaches 100% because once it loads the external swf there is still a few second delay before the images within the external swf display.
Logically that makes scene to me because the external swf bytes don't include the bytes of the images that it calls for.
SO,...
How do I get the preloader to count to 100% only when the entire external swf and all of its contents are loaded in?
i am looking to make something like this for my page.[URL].. i can do all the vid work etc.. the thing im stumped on is how can they resize the working area it uses eg.. where the presenter comes up.. because to start with the swf looks like its only tiny little play start stop thing then it loads the clip outside of those boundaries?
I have built a full flash site were i have loaded the .swf into a dreamweaver page named index.html.
I then upload the index.html and the associated .swf file to my homepage.
Start up the webpage and all looks good.
I then update the .swf and upload the new one but the change does no show. I can see the change on my laptop, from another PC or if i type /index.html after the address.
I even deleted my index.html and the .swf and could still see the webpage on the same MacBook as it is created on (only).
I have been searching the web for hours trying to find the right code for AS3. So I'm hoping you can help me to get the right piece of code.So I have a background element which I press button and it loads an swf on top of the original swf. The one which loads is a child and I have an 'X' button which I want to close and I have no idea what the code is.Once the 'X' button is on say a mouse down it closes the swf and you can still see the original which is below it.
I have run this example from this site, and it's an excellent example and works well. http:[url].... Extract from the above demo: With this code loaded into my larger app - I am getting many errors related to authorize_btn, post_btn and so on. Where are these xxx.btn's being called from. I'm sure they are in a library, but which one, and why is it loading in the sample - but not in my main code
private function init():void { FacebookDesktop.init("xxxxxxxxxxxxxxxx", handleLogin); // this is my app_idfrom Facebook authorize_btn.addEventListener(MouseEvent.CLICK, onAuthorize);[code].....
i have a button called LUNCH, when pressed it plays an external swfif i keep clicking the button, the swf keeps loading on top of one anotherall i want it to do is for me to press the button ONCE, Load the SWF, and Not load again even if i do press the button over and over...perhaps restart the movie from beginning would be ideal..iv tried to place .removeEventListener but its not workingwhat am i doing wrong(code below does not contain the removeEventLis...)
Code: var lunch:lunch1 = new lunch1(); lunch.x = 106
i'm currently trying to make a "create you're own guy" type thing, i dont have any clothes right now i just have skin colour and eyes, but it works on frames, like if you have frame 1 of eyes you'll have asian looking eyes. etc.
my problem is that, it only loads the first variable from my php doccument, ive tested everything, and all, switching up my 2 variables, and when EYES comes first in the doccument only eyes load, and when SKIN comes first in the php doc only skin loads...
but anyways heres my code.
Code: Var = new LoadVars(); Var.load("http://THISISMYSITE.com/site/phptest.php"); eyes.onEnterFrame = function() {
Im trying to load xml files on another domain on mine. This code works locally but not when i post it to my server. The url im trying to load http:[url]....
Code:
function parse() { xmlData2 = new XML(); xmlData2.ignoreWhite = true;[code].....
im working on a banner which have all data included from external text file and styled with css.the code of the banner you can see here:http:[url]....the issue it that my main timeline have 2 frames and the file loops. In this case all works fine , but the on every loop the actionscript loads all the Loaders and data again and again and this cause increasing memory usage (about 1 MB per 2/3 loops) .To fix this I've put a stop(); in the first frame , which fixed the memory leak issue, but now the CSS doesn't load at all - I don't know why. Also I've released that the CSS not loads if the clip have only one frame.
Code: //Load text from external file var myTextLoader:URLLoader = new URLLoader(); myTextLoader.dataFormat=URLLoaderDataFormat.VARIABLES;[code].....
I've made myself a little flv player, using the progressive download method.
However, it only starts playing once the whole flv has been downloaded. Now the adobe docs quote:
While using an ActionScript 3 file, the video begins playing only when enough of it has downloaded so that it can play the FLV file from start to finish. This behavior can be altered using ActionScript.
However, I can not find this code anywhere. bufferTime does not work (as it is downloading, not streaming).
I'm not sure what's going on...basically, I have a flash file that loads images from a xml file and this works fine without any problems. But when I try to load the swf file into html, the images only load if the html file is in the same folder as the swf.I'm not sure if this is related to a problem with the xml link in the swf file or something else... this is how the xml is being called from the swf:
Code: xmlData = new XML(); xmlData.ignoreWhite = true;
I am designing a website for my brother [URL]and have place a movie he created on the first page of the site. It is a Flash movie, and I do not have the original document. I would like to set it up so it loads completely, then starts playing on it's own once it has completely loaded. (Right now it loads a bit, then plays, then loads a bit more, then plays a bit more, etc).
I am using CS3. I am having trouble viewing my FLASH content online. It loads fine in DW locally, but once on the server I have the following errors: Webpage error details