I've made myself a little flv player, using the progressive download method.
However, it only starts playing once the whole flv has been downloaded. Now the adobe docs quote:
While using an ActionScript 3 file, the video begins playing only when enough of it has downloaded so that it can play the FLV file from start to finish. This behavior can be altered using ActionScript.
However, I can not find this code anywhere. bufferTime does not work (as it is downloading, not streaming).
I am designing a website for my brother [URL]and have place a movie he created on the first page of the site. It is a Flash movie, and I do not have the original document. I would like to set it up so it loads completely, then starts playing on it's own once it has completely loaded. (Right now it loads a bit, then plays, then loads a bit more, then plays a bit more, etc).
simple solution to a simple problem. I've made myself a little flv player, using the progressive download method.
However, it only starts playing once the whole flv has been downloaded. Now the adobe docs quote:
While using an ActionScript 3 file, the video begins playing only when enough of it has downloaded so that it can play the FLV file from start to finish. This behavior can be altered using ActionScript. However, I can not find this code anywhere. bufferTime does not work (as it is downloading, not streaming).
I am designing a website for my brother (URL...), and have place a movie he created on the first page of the site. It is a Flash movie, and I do not have the original document. I would like to set it up so it loads completely, then starts playing on it's own once it has completely loaded. (Right now it loads a bit, then plays, then loads a bit more, then plays a bit more, etc).Does anyone know how I can do this? (or what i need to tell my brother to do to the original) so that the whole thing will load, then start playing automatically?
I have a simple html splash page which when clicked goes to another html page with my flash object in it. When I click the first page the flash runs the whole animation and loops it continuosly. Id like it to just stop at fram 0 when it loads!
Every time I try to make one ...the preloader loads with the content instead of playing and checking to see if all the content has been loaded and then continuing.
I am new to this site and I have to say its amazing, just what I was looking for. I have figured how this MP3player works: [URL] BUT my problem is, I cant get it to start playing as soon as the movie loads. Instead of clicking the trak I want it to play then clicking the 'play' button before it starts playing, I want it to start playing the first track as soon as the movie loads.
Everything is embedded in an HTML site. The HTML loads a preloader that then loads the actual flash movie. Inside this movie I created a few buttons, inside a scroll bar movie clip. I want the buttons to load a whole new movie inside the same html. The code I'm using in the button is simply:
on(release) { loadMovie("new_movie.swf", 0); }
The problem is that it works beautifully in the Flash movie tester but doesn't do anything when tested inside the browser, embedded in the HTML. I think the problem is that the HTML embeds as an object the first movie, the preloader for the menu movie, not the menu movie itself.
and I have this swf file with cms that I'd like for this menu to load. Currently the swf file load external text using this code:
Code: if (contenturl1 ne "") { loadVariablesNum(contenturl1 + "/" + userid + "/content.txt", 0);[code].....
but when the xml menu loads this swf file its structure loads but not its data.I tried using :
Code: this._lockroot = true;
in the loading swf main time line but it did not work.I should also mention that the dynamic data that loads onto the swf that is to be loaded by the menu, resides not in it main time line but 4 movie clips deep .I don't know if that makes a difference or not.
I have an animated logo swf file that loads and runs once on the home page every time the page loads. The logo has been updated to appear in three different colour schemes. I want one scheme to load and when the page is refreshed or revisited, one of the other colour schemes to load in its place. They can appear in any random order, just a different one to the one that played before reloading.Can someone point me to an answer or tell me how to do it? I have found a way in JavaScript but this only works on plain images, not swf files.
the best way to do it but i have a preloader the loads an external swf that loads 2 external swf files. one on layer o and the other 1.it seems to load the swf on layer 1 twice.url...if i run the swf that loads the 2 external swf files by it's self and the same problem happens.mouse over the navagation button and then mouse over the close button and follow the animation down to were it turns back into the navagation button. sometimes the close stays up.if i run the swf file that just contains the navagation it dosen't happen.
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound(); var myChannel:SoundChannel = new SoundChannel(); var myTransform = new SoundTransform(); var lastPosition:Number = 0; mySound.load(new URLRequest("introaudio.mp3")); myChannel = mySound.play(); [Code]....
I am using AS2 in CS5.5.I am creating a project for a class that introduced me to adobe flash. The issue is I have gotten to a certain point about 15 scenes. During say the 15th scene scrolling through the timeline animations works fine, playing it on test scene works fine. When I go to play it on test movie it stops at a certain point. At first I thought it might have been a misplaced stop action but there is none to be found. The weird part is every other scene I create after that continues to freeze as well, the images are there, but the animations won't play. All my previous animations play before those with the issue, it's justThese new ones won't play for some reason in test movie, but work completely fine in test scene and the timeline.
I am loading an external SWF file into my main timeline. The external SWF file contains an FLV video. At a certain point in my main timeline, the SWF file loads and plays the video. Is there a way to say...
If the VIDEO (FLV) is done playing, gotoAndPlay(X)?
I was wondering, what was the best way to for actionscript 3.0 to detect cuepoints playing from a FLV movie that is playing from an FLV playback component?
I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
The problem I have is I click the play button and start playing. Then I click next and when I click play for another song the songs overlap. How can I stop whatever song is playing and start playing the new one? Has to stop the prev song when I click play_brn.
ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.
I am learning how using flash is like using legos. if you have two eight hole pieces, and you put them together using only two holes, the lego structure will not be as strong or work so well. seems like you have to cover the entire basis (put all eight holes into the eight pegs) for the program to work, and I am reading the help section for this, although if anyone knows of some good books that hold valuable knowledge and wisdom, I would certainly like to know about them, as I am dedicated to learning flash.
I have 1.swf, that in order to get it to operate as I have programed it, I must play it in the flash player. Playing it in Flash Professional does not work in its entirety because of conflicts in the enter key's duties. The 1.swf works as it should when played in the flash player outside of Flash Professional MX 2004.When I am loading 1.swf into presentation style 2.swf, and then play 2.swf in the Flash Player, the key board functionality of 1.swf (most specifically the enter key) does not operate as the 1.swf Actionscript 2.0 defines. I have created a projection file as well, to see if there was any other behavior that might occur, but the result were the same. Here is the section of the code dealing with the keys:I have tried separating the different if(Key.isDown(Virtual Key Code) statements into different keyboard listeners, but to no avail.If in order to solve this issue - if the kind Kirupian reading this stuff needs more
code, let me know, as I'll have the rest of the comments finished shortly. //1.swf is loaded into a empty MC from within 2.swf. this.createEmptyMovieClip("a_mc", 0);[code]
I want a scene to play for 10 seconds before playing the next scene and have no idea how to do this using script (action script 2). I know I can just extend the timeline out so it takes 10 seconds for the scene to play through, but I'd prefer to do it with script.
I have a swf file loading over the top of a background graphic. The swf only covers part of the background... the part that I want to animate. My intention was that the background graphic would load quickly (it does) and that's what the visitor would see until the swf file completely loads and shows itself seamlessly over the top of the graphic. It would be seamless to the visitor because the swf image is identical to and matches to the background. So from the visitor's perspective, they would see a static image until the swf loads and then see part of that seemingly same image begin to animate.
However, what happens is that the background image loads and then a big black box (where the swf is loading) appears over the background until the swf file is completely loaded.I have tried setting my swf background to transparent, but that does not work.Does anyone know a way to prevent the black box (of the loading swf) from showing over my background image while the swf file loads?
I have a preloader that loads an external swf. That external swf calls an xml file that takes a few seconds to process and load the images within the xml.
My issue is that the preloader is "lying" to me when it reaches 100% because once it loads the external swf there is still a few second delay before the images within the external swf display.
Logically that makes scene to me because the external swf bytes don't include the bytes of the images that it calls for.
SO,...
How do I get the preloader to count to 100% only when the entire external swf and all of its contents are loaded in?
i am looking to make something like this for my page.[URL].. i can do all the vid work etc.. the thing im stumped on is how can they resize the working area it uses eg.. where the presenter comes up.. because to start with the swf looks like its only tiny little play start stop thing then it loads the clip outside of those boundaries?
I have a site that I am working on and I want to add a gallery behind a password. So far I have the password working and the gallery loads but the gallery loads on top of the swf where you input the password. I want that "password" swf to be removed when the new gallery is loaded. I tried to find some code for this but I can't get it to work so I commented it out. I have pasted the code in that swf below.
I am pasting the link. The gallery in question is behind the "Wholesale button" So click on "Wholesale" and then the password is "TEST"
[URL]
Code: verify_mc.addEventListener(MouseEvent.CLICK, verifyPass); // Define your loader // This will handle all loading of swfs
I have built a full flash site were i have loaded the .swf into a dreamweaver page named index.html.
I then upload the index.html and the associated .swf file to my homepage.
Start up the webpage and all looks good.
I then update the .swf and upload the new one but the change does no show. I can see the change on my laptop, from another PC or if i type /index.html after the address.
I even deleted my index.html and the .swf and could still see the webpage on the same MacBook as it is created on (only).
I have been searching the web for hours trying to find the right code for AS3. So I'm hoping you can help me to get the right piece of code.So I have a background element which I press button and it loads an swf on top of the original swf. The one which loads is a child and I have an 'X' button which I want to close and I have no idea what the code is.Once the 'X' button is on say a mouse down it closes the swf and you can still see the original which is below it.