ActionScript 3.0 :: Black Screen On Android / IPad
Dec 16, 2011
I have a flash as3 application and I convert it into android and ipad applications, but every time when we launch the application. It shows the black screen for a long time. Is there any way to resolve this issue. The size of APK file is 620 kb.
My question is what needs to be done in order to make a .swf file go into full screen without falling to a black screen when a movie is played? I have tried coding it, however I come up with the following error.
[Code]....
What should I do to fix this? This is not going to be an HTML file, however, so the initial thought of changing the publish settings does not seem to work this time.
I 'm thinking about developing a restaurant application using Flex Burrito. Is there anyone who can tell me if it possible to print from an Android enabled device to a WIFI printer / kitchen printer? (is it possible to do this also on an IPAD, Blackberry?)
I need to serve live video streams to Flash players, Apple devices, and Android and Blackberry handhelds. Right now I'm using FMS (actually, the CDN I stream through is running FMS), and configuring Wowza Media Server to suck the Flash stream from FMS and reprocess it for Apple, Android, and Blackberry. It works well, but it's kind oif a PITA having to have a separate server just to handle mobile devices.
Is anyone aware of any plans to release a version of FMS that will stream directly to Apple and Android? I saw a video clip on Techtilt of an Adobe presentation at NAB where they were showing live streaming to iPad, but that clip didn't way anything about when we might actually see that version of FMS become available.
I have implemented an Augmented Reality application on Adobe Air for Android. When I publish my app on the android mobile phone (Nexus One) the 3D models that I have created don't appear on the screen.On flash CS5 it is working fine.I have used Away3DLite engine and I have imported a 3D collada object.I have also tried to publish some projects that I found online and I checked if the the 3D model appears on the screen but it doesn't show it either. how the 3D Models that I have imported in my project using Away3DLite can be visible when I publish the application on the android phone. Some extra stuff be usefull: I'm using GPU rendering.A also using a combination of the following softwares in order to create my AR application:
FLARToolkit FLARManager Away3DLite
I have created one 3D Model on 3DS MAX and another one on Maya 2010.
Problem: When doing anAPP to test it out in my smartphone devices. I tested it on my computer and it works fine. But in devices, im not able to scroll the textbox down/up because my devices dont have a scroll wheel to scroll up/down.Assuming that im looking for something like this: When I use my fingers to touch on the textbox and slide it upwards, the textbox will scroll down
I am displaying a series of Flash animations in a WebView. The screen goes black each time I load a new animation—this is visually distracting and I would like it to leave the screen white. I have tried changing the WebView background color, embedding the Flash animation in HTML and specifying the background color, and making the WebView "Invisible" until the page has finished loading but nothing seems to have the desired effect. The Flash animation does not display the black background when run on a PC.
How can i maintain DPI resolution calculation for various device and UI management for eg,iPhone having action bar at top/bottom , iPad app has control bar component instead.Is it possible to maintain application in SINGLE CODE BASE.
Quick question: why adobe air load up with a black screen in iPad(inital load screen when the app first launch)? Is there a way you can get around it byload up with the a bitmap or movieClip existed on the stage?
Cut and pasted example with buttons for videodisplay control in chp 9 of Adobe Flex 3 developer guide. Having problems.
History - take avi, create flv. In my mxml, file define mx:videodisplay, refs flv file and define buttons for play and pause, all within mx:application.
Compile mxml with mxmlc to create swf. Call swf file within html using <object> and <embed>. Run html.Result is that the buutons show but the video control is black - no video.i have written mxml file as an air file (so use mx:windowedApplication) and compile with amxmlc and the resultant app runs as expected.I can also convert the flv into an swf file and run that from html but then I do not get buttons.
I have a swf that loads in video, the video plays, finishes, then is followed by timeline animation. When the swf is playing in Full Screen mode, the video plays fine, but when the video is over and it's time to play the animation, the screen goes black. When I press escape, turn off Full Screen, the animation starts.
I have created a loader for the begining of my project, however when i simulate download there is just black (background colour) for about 10 seconds and then the loader suddenly starts at around 70%.So i know the loader works but why the black screen?? is it loading the loader?
I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
I have built a multi-touch application which is based on a Java EE backend and combined with BlazeDS to a Adobe Flex frontend. The application runs on a DIY-Multi-Touch which I built. Now I want to use another solution. The Adobe Flex frontend (with a multitouch library) and the BlazeDS adapter should be replaced by a solution which covers iPhone/iPad, Android and commercial Multi-Touch displays.
The problem is the iPad/iPhone, there is no Flash Player runtime (not the jail-breaked ones), but the application should be runnable also on those devices. So Adobe Flex and a Java frontend (no JVM on the iPhone/iPad) is not possible anymore. At first, starting the developing of the application it was not neccessary, to run it on Apples mobile devices, but this changed So, what can I do, using HTML5? So I can use it for Android and iPhone/iPad. But I also want to make it possible to use it on a commercial multi-touch-display and normal display with a mouse (I only have gestures for one finger, the 2-finger gestures are not neccessary). Are there any frameworks that allow this? Because I do not want to create several frontends (App for iPhone/iPad on Objective-C and a Adobe Flex for all other devices), it would be great if I can build a frontend for all devices.
I am working with classic asp and flash. Actually I don't have to develop the flash applications and I only have to make the asp parts. Now I have some problems with flash file.When we put the flash in asp we set the path of plugins : pluginspage="http:[url]......when we upgrade latest version of flash player (10.3.183.5), it works for the most of the flash file in my application but there is one specific flash that doesn't work.It only shows the blank black screen.
I've created a game which Made up from images. Now I want to load the externally. I used Loader component, but between movement from frame to frame (it's a game I create) the screen blinks. How do I solve this with no use of preloaders?
i'm trying to create a slideshow with AS3. The Problem is that if you click the fullscreen button very quickly after opening the page, it goes fullscreen but the display stays black!As you can see, i add the current Image to the mcSlideHolder just when the onFirstSlideLoaded-event occurs ... so if you click the fullscreen button before it has finished loading the image it will/should add it after the image is loaded ... so the image MUST be loaded then ... but why does the screen stay black???
I am currently having a problem when launching the trial version of flash cs5.5 . The screen that says the timeleft at my trial comes up but the flash cs5.5 screen stays black and is "not responding". About two weeks ago, it worked, so i don't know what is happening. All my other programs work. I tried to reinstall it, to delete the left flash cs5.5 program files after the uninstall and many other things, but it dosen't work.Here is a screen capture of the flash cs5.5 blackscreen. notice that in the frame of the window it tells" not responding".
I've created a game which Made up from images.Now I want to load the externally.I used Loader component, but between movement from frame to frame (it's a game I create) the screen blinks.How do I solve this with no use of preloaders?
The client complains that sometimes on initial load, the jwplayer will autostart playback as intended but with a black screen. Sound is alright, and the progress indicator in the transport is moving.No matter what I do, I can't recreate the error on my machine.I'm using version 5 of JWPlayer.
Here is the code i use to embed: <script type="text/javascript" src="/Frontend/Javascript/swfobject.js"></script> <div id="mediaspace"><embed type="application/x-shockwave-flash"
I have tried getting my videos to play and all I get is a black screen with audio only.
After I got a blank screen, I uploaded the .flv (2MB) and the .fla (14MB) files to the server as well (same folder as the .html file) but that didnt help same blank screen.
I want to create a simple static image on a 392 x 72 document. When you move your mouse over the image, it changes to a black screen with a cursor following mask in the shape of binoculars which reveals an image below (not the same image as static one).There is going to be a clickable monster which takes you to the next scene and from there,the next scene.I have attached a storyboarded idea of my banner.I have the images, I am just struggling with the ActionScript code.Click on the image to see comments on right hand side.
I tried the plugin that comes with Ubuntu 9.04 64Bit (from what I see that is using nswrapper and the 32Bit plugin) and also the current 64Bit Pre-Release alpha AND videos there just won't play.I only get a black screen and shortly it also displays the initialize bar. However, it won't play. It doesn't even show the control elements.This is for FireFox and for Epiphany.However, when I now click on the embed button to get a direct link for embeding the video on another site and using that URL the video will play but I believe it is a different player and a worse video quality.
i'm trying to create a fullscreen slideshow with as3. My problem now is that if I click the fullscreen button too quick (--> before the image has been loaded and hasn't therefore been added to the stage) the screen just stays black and nothing is working anymore (the following images aren't loading either. Here is a demo of the problem: [URL] Here is the code:
I'm using a playback control that is giving me problems. The only thing that I'm using is a play/pause buttons and the time scrubber. I found this code on a website. Now, when I preview the swf, it plays fine, but when the video starts playing, the screen turns black and flash quits automatically.
This is the Error that I'm getting: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Website10_fla::MainTimeline/updateDisplay() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick()
And this is my code: import flash.display.MovieClip; import flash.utils.Timer; import flash.events.TimerEvent; // time to buffer for the video in sec.const BUFFER_TIME:Number = 8; // start volume when initializing player // const DEFAULT_VOLUME:Number = 0.6;
One of my clients installed FMS 3.5 and has the following issue:
a model was video chatting w/ one or more customers in a chat room. but sometimes, one customer entered her chatroom but saw blackscreen only, couldn't see model's activity, nor the video. the model did not see that customer entering the chat room either.
how I can make a 95% black MC cover everything on the website page (full screen onResize) so I can present an externally loaded image by itself? I have seen this done before in a few flash portfolio websites but I can't seem to find the solution on any previous thread. I may have missed some threads. is there an actionscript that can do all of the above without having to resize an MC?
I have created a .swf with flash cs4 actionscript 3. I placed it into an indesign page (cs4) and then exported to make a pdf. The movie played correctly before being placed and made into pdf. I have a stop in the first frame of the movie. So when you open the movie there is a black screen (first two frames only) with two buttons, a start and a stop. click the start the movie plays. when made into pdf and opened the movie plays automaticly no black screen and the buttons do not work.