I have a series of buttons, and as some of you may know, the text on the label is always centered. I just want to know if there is a way to make it left justified.I'm just using the button component in Flash CS5.5. In the properties there is a Label option, i forget the name of now, but it had "left, right, top, middle, etc" but this didn't seem to change anything.
I have a button (a simple rectangle) and I create a new layer and place text on the first keyframe while in Button Symbol Edit Mode. I now want to align the text in the center of the button. I drag over both the text and the button to select them both and than I open the Align Panel and I choose to align in the center. However, it is not aligning the text in the center and it is also moving the button to the left.
I am making a quizz in flash, and I want the checkbox to be vertically aligned with its label. I don't want it to be in the middle. What should I do? I searched for hours and hours and didn't find an answer
I'm building a small Flex UI component that displays a colored square next to a label of text. I want to be able to specify a size for the square and internally adjust the label's properties such that the line height matches the square and the text is vertically centered with respect to the square.
At the moment, I'm using mx.controls.Label for the text. Setting the fontSize style to the square's size does not work, the label then becomes too big. After tracing a couple of values in the debugger, I found that
the line height of the internal text field (sum of the ascent and descent properties of the TextFieldMetrics object obtained through getTextFieldMetircs()) seems to end up about 120% of what I specify a s font size.there's a default "leading" of 2 pixels that I can not change directly at the Label level, this adds to the overall height of the internal text field (getTextFieldMetrics().height)the height of the Label component then is an additional 5 pixels larger than that, I don't know where those come from.
I want to make some buttons and use the buttons.fla library. The button is inserted and given an instance name. A second button is inserted (same kind) and given a new instance name. But when I am trying to change the label text in one of my buttons the text is changing on the other button as well. I believed they where separate instances?
How to make my own button with a text label on it?
I've done the following:
created the button background and added the TextField on it called txt and packed it all to Button called MyButton. I added an instance of MyButton called btn to a stage and wrote in the main class: trace(btn.txt.text); - everything was fine. But when I added states of the button (Up, Down, Over and Hit) the txt field of buttons became null.
Is there a way, for a Button's "label" field, to display text over several lines? Or else to automatically "wrap" the text in several lines instead of cutting part of it?
i am not an action script developer nor flash designer, i just want to have a small action script sample that i will edit a little to make it interact with my javascript code. By the way, i want to have a button and a label on a flash form, when the user clicks on this button the onclick event will call another function 'setText for example' this setText() function will change the label text. So i think the code will be something like this:
[Code]....
I managed to put the button and the label i want just the code i will write to make this work.
I would like to right align an icon on a button or tabbarbutton and keep the text left aligned in Flex 4.0 Spark. So far, I've come up with something like the following in my custom skin:
I am having a problem with my text alignment and I can't figure out a way to correct this. Unfortunately, I'm using a mac with CS3 and a Windows computer with CS4, so it could either be an OS difference, a version difference, or a software bug which I can't figure out.
Update: I downloaded a trial CS4 and the problem persists. This seems to be a mac issue. For some reason, the text on my Mac with CS3 are not in the vertical center of the text fields. This causes a problem with my "align vertical centers" alignments, meaning I've had to do the alignment by hand to get it to look right. When I moved my file to my laptop to keep working on my project at home, I noticed that the text alignment was correct on my laptop, causing all of the text placement throughout my document to be off. This means that I can only work on the one computer and can't bring the project home to work through the weekends. I have made an image showing the difference of how the text is aligned on the two versions, and a sample of how it affects my project when i bring it between computers.
I made the file on the mac (CS3) first, and so the alignment is designed to look correct on there. When i bring it to the PC (CS4) the text shifts down, placing it back in the center of the text boxes and ruining the alignment. When I publish the file it keeps the formatting of each system. IE - publishing on the mac makes the final product look like it does on the mac, and publishing on the windows computer makes it look like it looks on the windows computer. The file published from the mac has the mac alignment on both computers, and the file published from the pc has the alignment of the pc on both computers.
Just to clarify, the way flash handles text fields on windows / cs4 is how I imagine it should be. I made the file on mac/CS3 however, and so when i said "ruins the alignment" I should have said "fixes the alignment problem, but breaks my alignment which was made to compensate for the problem I was experiencing."
I'm creating Flash-based software that has text boxes where users write in the answers to questions. I want the text that the user types to be vertically aligned to the middle of the text box, so that even if the response is two or three lines, it is still centered in the box.
It doesn't appear that I can accomplish this through the properties window in Flash. Am I missing something? Or is it possible to set the properties of the text box with actionscript, and would that allow me to vertically align the text?
I am trying to create a scroll text box with two columns appetiser menu. The dimensions are 675 px wide and it doesn't matter what the length is as the scroll text box should be able to scroll down as much as needed, but the width is important. I have arranged the text in the scroll text box as so -
I have a VBox inside which I have 4 HBoxes. The second level HBox is initially hidden.When I click the label, 'Show more Options', the second level HBox is displayed.Now I have the space occupied by the 'second level HBOx' empty and the 'search' button appaers below the space.My first question is, Is there a way to position the Search Button in such a way that, the space is not there and after the 'Show more Options' label is clicked, the 'Second Level HBox' appears?And the second question is, Can I position the Search Button at the center of the page. Is there any method to center the contents of a HBox of a VBox?This is my code:
do you know of a way to vertically align text? i have a text box that is the height of 400 and there is one line of text going within it that needs to be centered so there is the same amount space at the bottom and top. the text is subject to change in amount of lines so i need to have a way to have it centered always.
I am loading content into a text field, that I created on the timeline, from an xml file...I need to be able to change the alignment of the text, depending on what is loaded.Its not working..Can I use TextFormat() on a field created in the timeline.[code]It seems that the TextFormat() itself, is working properly, b/c trace(format.align); =true but the text itself is not realigned.
I have a dynamic textfield that I am creating in an as3 class. It's a set pixel height.Sometimes it will have up to three lines, but sometimes only one. I know there is not vertical align property. But what would be the solution for aligning this to the bottom? In as2 there was a way to count lines. But I'm having trouble finding that in as3. Not to mention, once I have a line count, how will I shift it down
Anyway what I need to do is have a movie clip finish playing when a button is clicked and then go to the frame label associated with the button. I hope I'm explaining myself ok. So if I had say 4 buttons Home Gallery About Contact If Contact is clicked then I want the Home page to play (Which is a fade out) and then go to Contact Page (which will fade in). Then If Gallery is clicked then I want Contact to fade out and then go to Gallery page and fade in.
I've used the following code to create a textField and style it with a little CSS my problem is the textFeild is as wide as the stage and I want to center the text so its in the middle of the stage but when i use the css attribute textAlign the text is almost all the way to the right instead of centered
PHP Code:
var msg19:TextField = new TextField(); msg19.width = stage.stageWidth; msg19.height = stage.stageHeight;
i have 5 text boxes on the stage ,equally spaced, but when i click one of them ,the respective i want to zoom in or pop out or resized a bit more than the others/ also the text to reallign itself to the new resised dimensions.. hope u understand . i put a screenshot here [URL]
I have 2 spark labels next to each other. They are in a basic layout and both have bottom set to 0. They have different font sizes (28 and 12).
Both fields only display numbers. I want the baseline of the numbers to line up.
At the moment they do not as there are no descenders and the descender area of the line is obviously a different height for the 2 different font sizes.
I'm loading an XML file into a dynamic text field. The information needs to look like a table, meaning that there are distinct columns. Here's basically what I need: Code: Item 1 Some Info Time Item 36 Some more Info Time
Right now, I'm accomplishing this by inserting the correct amount of whitespace like this: ActionScript Code: for (i = 0; i < maxLength - myString.length; i++){ myTextField.htmlText += " "; } This works fine, but only with mono space fonts which are ugly. Is there another/better way to accomplish this?
Pretend a button is selected - when that button is selected it goes to the active frame which shows that the button is selected. When you click another button it currently resets itself - BUT - I want it to go to and play frame "mouse_out" and than reset itself. Below is the code I am currently working wtih: