ActionScript 3.0 :: CS3 Stuck - Get Buttons To Navigate Timeline ?
Jan 7, 2010
I am building a proof-concept-interface and have followed a tutorial to a T but for some reason my version won't work. I've only scripted functionaility for the login and access buttons. This is only for a proof of concept and I've already spent to much time on it.
Anyways I am using action script 3.0 and I created multiple layers using just one scene. I created a layer with lables on them to mark where I want my buttons to point to and go to. I have the stop (); on the first frame. And I made my buttons mostly interactive with movie symbols and tweens.My first scene I have 2 doors, the user can pick which door to go to and it takes them into a different path.I made the buttons that are clicked to go forward, and then I tried to make an invisible button on the button edge of the scene to go backwards However, the PROBLEM is when I click my button to go backwards I am stuck on the first page and can't move forward.
function gotoOne(evt:Event):void{ gotoAndStop("one")}backbutton1.addEventListener("click",gotoOne); function gotoFour(evt:Event):void{
I wanted to setup an array of movieclip buttons to navigate across my timeline via labels, this is where it went pear shaped.
Having spent three days reading and attempting most online solutions I couldn't find a method which worked 100% without failing in some way or another.
I've had some joy with the method below having seen a blog entry covering different ways to call frames etc and which highlighted the bugbear below :
I've added the full code below so hopefully it may help anyone else who similarly nearly resorted to hari-kari in trying this.
import flash.events.MouseEvent; import flash.events.Event; var clipArray:Array = [btn_1,btn_2]; // Movieclip's called btn_1 etc...
[Code]....
This works fine, now however my understanding of whether it is 'good' code or not is an issue, if this could be improved in any way I'd like to know why and how as the problem with learning AS3 from 2 is that often you use code having seen it online without fully grasping the detail.
Adding MovieClip buttons with fluidity and which cancel out from an array became a three day mission when you're learning...
im trying to navigate through a movie clip and stop at frame labels using individual buttons to call to individual labels while being able to see the on the way to the frame(for a blurred effect).my goal is to jump from point A to point F to point Z and see all the frames in between and visa versa.
I just added a motion tween on the main timeline only to realize it doesn't run. Only frame 1 is executed, including its AS3 code. No I could not locate any stop() command within the AS3 code.
what's the simplest way to navigate within one timeline? I have a simple 5 page site and in a code layer, I assigned this script for each button: Home_button.onPress = function(){ gotoAndStop("home");
So when I tested the movie, I realized that I need something to make the playhead not move until something is clicked. Right? Do I still need to go into the actions for each button and say something like gotoAndPlay?
So im new to AS3 im trying to do some basic things that i knew in as2 but they arent working in AS3.Im basically trying to do this.this.gotoAndStop("1");basically i just want my main timeline to jump back to the beginning the main time line
I'm making a Flash presentation for a client which I will eventually publish as a Projector movie...All the animated slides are in individual scenes, but the individual scenes have several stop points.My client wants to be able to use the left and right arrow keys to skip backwards and forwards to these stop points. They also want to be able to press the spacebar at any point to stop and play the movie manually.
I'm making a Flash presentation for a client which I will eventually publish as a Projector movie...All the animated slides are in individual scenes, but the individual scenes have several stop points.My client wants to be able to use the left and right arrow keys to skip backwards and forwards to these stop points. They also want to be able to press the spacebar at any point to stop and play the movie manually.
OK, I'm back, and I have another issue that's bogging me down. The project I am working on has individual frames, each of which holds separate movie clips. Within those movieclips are buttons which allow the user to navigate to the next frame in the main timeline. The button objects are different in each frame, so these aren't objects that I can just put on the main timeline (some are nested within several objects)
I want to be able to use a line like:myButton.addEventListener(MouseEvent.CLICK, rootnextframe);
and not have to always then follow that up with the function declaration. I've tried just declaring the function on the main timeline, but when the script within the objects call the function, it doesn't see it.
I have created an actionscript file that reads:package public function rootnextframe():void { MovieClip(root).nextFrame();}}
but I get the errors:Call to a possible undefined method MovieClip.Access of undefined property root.
So, clearly, I'm going about this all wrong. I feel like it's a waste to have a function that has only one line, but I can't think of any other ways to do what I'm trying to get it to do.
I'm making a Flash presentation for a client which I will eventually publish as a Projector movie...
All the animated slides are in individual scenes, but the individual scenes have several stop points.
My client wants to be able to use the left and right arrow keys to skip backwards and forwards to these stop points. They also want to be able to press the spacebar at any point to stop and play the movie manually.
I'm making a Flash presentation for a client which I will eventually publish as a Projector movie. All the animated slides are in individual scenes, but the individual scenes have several stop points. My client wants to be able to use the left and right arrow keys to skip backwards and forwards to these stop points. They also want to be able to press the spacebar at any point to stop and play the movie manually. Does anyone know how this can be done or know of a tutorial that does what I am after.
I have a Flash piece that has one main timeline that loads different movie clips and different sections of that main timeline.
On those embedded movie clips within the main timeline are sounds attached to the embedded movieclips timelines set to "stream". They have to be on the timeline so they sync up correctly (I can't load the sounds programatically).
I'm having the issue that when I navigate to a new section on the main timeline, the movieclip that was embedded on the timeline I navigated away from goes away, but the sound continues to play. I can't figure out how to get the sound to stop once I've navigated away.
I can't add a stop all sounds because the navigation of the movie is controlled from an external player I don't have control over (basically the external player just calls a gotoAndStop("myFrame") on the movie.)
I want to create a button, which Fades in a Text Box (like a speech Bubble) when you hover over the button and then fades out when the mouse cursor comes off the button?It sounds simple but I cant seem to figure out how to do it?
I have an action script code for playing a nested movie clip from the main timeline. I want to come back to the frame2 of the main time line when the nested movie clip goes to the last frame. Which code I have to add at the last frame of the nested movie clip to come back to the frame2 of the main timeline..
For my online gallery, I'm using movie clips as buttons to navigate. I was having the movie clip play when you scrolled over it and off of it. Now i have it so when you click on it, it stops at the mid-way point. What on is to get it to go back to its original state when I click on something else. So basically I'm looking for a way to go back to frame 1 when a different movie clip/button is clicked on. I want it to revert back to what it was in an inactive state when I click on a different part, but I don't know how to do that
I have a flash movie with a kind of intro to enter the website. I need a script to navigate to a new url when the animation reach the frame 500. I don't have any buttons. I am saying that cause I already know how to make it work with a button but not with a frame number. What do I need to change in the script? Here's a button script I have;
btn_1.addEventListener(MouseEvent.CLICK,a); function a(e:Event){ var request:URLRequest = new URLRequest("http://www.website.com"); navigateToURL(request, "_self"); }
So what should I change to make it work when it entered the frame 500 instead of when a button is clicked?
I am trying to navigate from one scene to another with buttons. the first scene is a simple Main Menu that has a button and when clicked it navigates to another scene. The code works and takes me to the scene, but once I am at the new scene I lose focus of the scene until I click on the stage. The second scene uses the keyboard to control the scene and not the mouse. Is there something that I need to add to the new scene so when I get there that I will have focus of the scene instead of clicking of the stage.
I just imported a video file with 2 sections titled:
music light
This should help:
So this code works perfect with a componant button but I can't make it work with a normal one. Why? What is so different about them. Why can't I make a normal button and give it the same name "my_button"
For some reason even if I name the button the same thing as the component button it no longer works
Im making an interactive video menu system in flash cs5, Ive split each menu page into labeled sections along the timeline. I have the following code placed in a specific labeled section so it should jump to the "Directory Screen" when the 3 key is pressed:
But when it goes to the Directory Screen, if I press 3 again it shouldnt do anything but flash seems to remember the code and when I press 3 again on the "Directory Screen" it skips to the next labeled item for some reason.
I have a flash movie with a kind of intro to enter the website. I need a script to navigate to a new url when the animation reach the frame 500. I don't have any buttons. I am saying that cause I already know how to make it work with a button but not with a frame number. What do I need to change in the script ?Here's a button script I have;
btn_1.addEventListener(MouseEvent.CLICK,a); function a(e:Event){ var request:URLRequest = new URLRequest("http://www.website.com"); navigateToURL(request, "_self"); }
So what should I change to make it work when it entered the frame 500 instead of when a button is clicked?
Could anyone offer some advice and how i can go about only displaying four items in an array. with previous and next buttons to navigate forther through it. Im stumpt to find nay information on this.
I have a flash movie with a kind of intro to enter the website. I need a script to navigate to a new url when the animation reach the frame 500. I don't have any buttons. I am saying that cause I already know how to make it work with a button but not with a frame number. What do I need to change in the script? Here's a button script I have;
I wanna make menu buttons to be dragged to navigate, I could drag the menu up and down with the as3 as follow.
but whenever click it to drag again, starting point of the menu move where I click on the board. I want to make the menu start to move from the point the mouse out.
I think this part should be done with something else.
" menu.y = board.mouseY; "
ActionScript Code: var board01:Sprite = new Sprite(); stage.addChild(board); board01.graphics.beginFill(0xCCCCCC,0);
as a follow-up to my question earlier. Where would I be able to locate the transition script so that I can delete it alltogether and allow users to navigate with solely the previous and next action buttons. (And what verbiage [more or less] am I looking for)?
I have a movie which is serving as a button.When you rollover the image, it grows, and stops.When you rollOut, it shrinks, and stops.This code works fine. The Problem:When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.This is most likely because the first rollOver action hasn't yet completed.Here's my code:
I have a long timeline with a series of slides arranged along it with a labeled frame at the beginning of each slide.These slides do not have any standardized length so instead of counting out frames and jumping a set number I am trying to navigate with my previous and next buttons to frame labels stored in an array.
This works GREAT!Or rather...it works great if you're rapidly hitting the Next and Previous buttons to step through the area.The problem comes when you sit and try to watch the whole thing play out and then try to use the next button.If you have passed framelabel2 and hit the next button it returns you to framelabel2.If you have passed framelabel3 and hit the next button it returns you to framelabel2. Clearly the problem is that it does not know it has gone past framelabel1 and is thus gotoandplay-ing the next frame in the array...which is 2.I need to make it check its current position in the array before adding 1 and advancing the playhead.
var fLabels:Array = new Array("start1", "start2", "start3", "start4", "start5", "start6", "start7"); var cLabel:Number = 1; function nextPlayClick(evt:MouseEvent):void {[code].....
I've a couple of website on thefwa.com in which you can avigate by using the back and forward buttons on the browser.[URL].. Look at the URL String. It's done through that.
I'm trying to do is use the "page up" button to navigate to different labels on the timeline. The problem is that the labels are in different scenes (for example label_5 is in Scene 3). So each time I go to a label outside the scene, I get an error message.
var myLabels:Array = [ "label_1", "label_2", "label_3", "label_4", "label_5"]; var nextLabel:String; stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);