ActionScript 3.0 :: Calling Collision Class Without Referencing Earlier
May 8, 2010
I should always be able to call the Collision class without referencing it earlier. I have all the imports I need (Events, Movieclip, Keyboard, MouseEvents). For some reason though, when I enter any code involving Collisions, specifically:
Collision.block(player, block);
I get this error:
/Users/Mike/Documents/Main.as, Line 50 1120: Access of undefined property Collision.
Is there something previous to using the Collision Class I must do? Placing it in the same folder as the rest of my work? Some sort of unseen reference?
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Nov 29, 2009
I m under the process to create a platform based game,but stuck in a problem ,its probably concern with x-axis, actually my player stops certain distance before right wall and with left wall too,i tried to reduce the distance but end up in failure,i have attached the concern fla.
[Code]...
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Oct 29, 2010
Basically, I have two routines: One is a CDK collision check, and the other is a generic verification of an array. They're both inside the same Timer Event. There are two arrays - the collisionList and the MasterArray, and the object is in both of them.
First, the collision routine:
var collisions:Array = collisionList.checkCollisions();
for(var i:uint = 0; i < collisions.length; i++)
{ var firstShape:Sprite = collisions[i].object1;
[Code].....
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Nov 12, 2010
Is it possible to refference a movieclip in an array and then calling a methodfor ex.The movieclip i want to refference: main.box.mymovieclip
var current:array = new array();
push(main.box.mymovieclip);
and then like calling a method on it:
[code].....
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Feb 3, 2009
Ok, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.
I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().
I hate to be defiant, but what if I don't want to?
Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?
It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.
That said, I'm all about using classes and using as3 the way it was meant to be used. So what this is, is a best practices question I guess.
HERE ARE THE STEPS I'M TRYING:
- Create new flash document
- Draw graphic symbol bg, with text field over it, select them, convert to movieclip symbol, and export class name "box", then delete it from stage
- Add document class .as file, which simply adds that class "box" from the library, to the display list using a simple addChild()
- Set a name for that box using box.name = "test" let's say
- Do a simple trace like the following - "getChildByName('test').textFieldName" - it shows up great
- So then, I'll now try to set the text by doing this - getChildByName('test').textFieldName.text = "yo";
That last line above, is what doesn't work. I know I'm referencing wrong, but how would a pro as3 developer, reference something on the stage within a movieclip class, from the document class?
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Mar 11, 2011
I need to increment an integer variable in a function within the document class upon transpiring event in another class. I can't seem to figure out how to call the function and reference the variable.
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Jun 19, 2010
I have an enemy on the stage that reads whether it's being hit by a bullet by a hittest. There's a for loop inside the enemy's class that looks for all the bullets and names the bullet that's hitting it "hitBullet". What I'd like to do have an easy way of seeing what type of bullet is hitting the enemy. I'm basically looking for something like
if (hitBullet == RegBullet) {
//do regular bullet dying
}else if (hitBullet == ClusterBullet) {
//do clusterbullet dying
}
, where RegBullet and ClusterBullet are classes. But I have no idea what hitBullet is equal to when a ClusterBullet or RegBullet hits it. I traced hitBullet to see what it would return and got "[object ClusterBullet]", but I'm not sure what that would be in the actual code.
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Sep 27, 2009
I have a class called Circle and a class called ShapeFade, both with their own .as files. How do I add an instance of ShapeFade to Circle inside the Circle constructor? Like in the Circle file:
PHP Code:
public function Circle () {
this.addChild (ShapeFade);
}
Also, can I override a class function from the code window in the stage?
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Aug 16, 2010
I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:
package
{
import flash.display.MovieClip;
[code].....
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Sep 23, 2009
package{
public class Character{
protected var _hp:uint = 50; //Character Health Points
protected var _power:uint = 5; //Damage dealt
[Code].....
I`m instancing a Character and a Player in the Main Timeline, all in frame 1.
When I use: ""player.attack(character)"" it works fine by itself.
So I added the if (defender._hp <= 0) this.win() which gives me the following error:
1061: Call to a possibly undefined method win through a reference with static type Character.
"defender" is a Character instance, "this" is a Player instance and "win()" is a Player method. I try to call the Player method inside a Character method using the Player instance adding the "." and his method name
Do I really need to define the win() function in the Character class? Is there a bypass to use a subclass method in a parent class method if it`s called from an instance of the subclass?
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Nov 21, 2009
I'm not sure that I'm on the right track here. I've got what is essentially a 'gateway' movieclip and depending on the CLICK a corresponding movieclip (form) is loaded -- these all being in their own AS file. There are multiple corresponding pages that will all load/close in their own fashion but the 'gateway' will reload in it's own function-- consequently, I have this function on the main_AS. Can I trigger this function from the sub class or do I need to move the 'reload' function to a 'reload' class.
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Feb 4, 2012
I've been searching around trying to work this out for a while now. There's been various ideas popping up, like dispatchEvent etc but nothing that seems to be a clear, simple way of doing this.What I'm trying to do is call a function from a class seperate (but in the same folder as) my document class.Specifically, I want to 'spawn' an object and run a function within that object's class from my Main.as.The snippet I have at the moment is as follows;
In Main.as:
var object:class_Object = new class_Object();
object.spawn();
[code].....
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Jul 15, 2011
I have the following parent class that I'm working with:
Code:
package {
import com.poptent.SubClassOne;
import com.poptent.SubClassTwo;
[Code].....
I am trying to set it up so that a parent method called by subClassOneInstance can affect subClassTwoInstance.
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Feb 24, 2009
I keep getting an "undefined property" error when I try to call an external function from within the Doc class. I added the error message to the Doc Class below so you can see where it occurs.
If I take the code from the Tooltip.as below and place it on the FLA's main timeline I can get things working fine, but I would like to move all script to classes. The document class structure looks like this:
Drag_and_Drop.as
Code:
package {
import Tooltip;// Import custom class
public class Drag_and_Drop extends MovieClip {
[Code]....
I realize that I could just combine all the code in the Doc class to get it working, but it would be nice to separate out this particular code which has only one use.
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Jul 5, 2010
I have a rather silly question but as3's document class always gets me confused.I have a public method on my document class. I want to call this method from another class that is instantiated from within an object in the library of the flash file (the same one on whose document class I want to call a method).
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Mar 9, 2011
I'm trying to have a class reference a variable within the document class and have scoured the web but can't seem to find a solution. It seems relatively simple, but is a major stumbling block for me.
I want the variable in the doc class to increment each time a draggable object is within bounds and snapped to a box in the subclass. By tracking successful snaps, the objects will be placed one under the other each time.
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Jan 29, 2011
I'm trying to make it so that the instances of the class "Enemy" stop completely when they get too close to each other. They are circles so determining a collision is easy. But when I used this code:
Code:
if (Math.sqrt(Math.pow(x-_root.newEnemy.x, 2)+Math.pow(y-_root.newEnemy.y, 2))<=width+3) {
canMove=false;
}
[Code]....
This code works just fine when I test it against the instance of a different class, but it's not working for some reason.
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Mar 17, 2009
In As 2 you were able to reference a linkage ID using a string.Example
Code:
var strName = 'home';
attachMovie(strName+'_mc', strName, 1);
[code].....
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Nov 17, 2010
I usually would call the parent of my class by something like:
MyCustomClass1(parent).thisFunction();
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Mar 16, 2009
A have two classes: Main and Navigation. I try to referenceobject in Main class from Navigation class based on the buttonnumber I clicked. Doesn't work as I want it to work. What can I do
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May 3, 2011
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classname.speed=NaN
classname.speedtype="not_set"
classname.distance=NaN
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would prefer a way to refer to these variables programatically and set something like "for all class variables- if variable ends in type, set as "not_set"; for other variables set as NaN How can I achieve this?
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Dec 10, 2011
I can import other classes to the timeline and use them just fine, but this class is giving me major problems? I am parsing XML data from my server on it and it is giving me errors that look like this.
The timeline reference and usage:
import networkScores;
var network:networkScores = new networkScores();
addChild(network);
score1Textfield.text = network.score1.toString();
[Code] .....
The errors I am getting:
Scene 1, Layer 'Actions', Frame 4, Line 149 1119: Access of possibly undefined property score1 through a reference with static type networkScores.
1067: Implicit coercion of a value of type networkScores to an unrelated type flash.display:DisplayObject.
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Mar 5, 2011
I'm working on a game that pulls most of its information from an SQL table. The game itself has several different items that derive from a BaseItem class, and all have widely varying behaviors. While deriving these classes from the BaseItem class and scripting the correct behavior is easy enough, I'm having a bit of trouble trying to come up with an efficient way of storing the information for these items so that not only will the items be in the state that the user left them when they were last saved to the database, but they will be the correct item when loaded from the database in the first place. I'd like to do this with as little pollution of the iteminfo table as possible (for instance, I want a Truck item to have a "wheels" value of 4, but I don't want an item_wheels field on the row if the item is Pogo-stick).
So far, my best idea has been giving iteminfo an "itemtype" field that accepts an enumeration, like ITEM_TRUCK or ITEM_POGOSTICK, and using a switch statement in AS3 to instantiate the correct item based on the pulled value, but this seems rather sloppy.
The thread title says that I want to reference a class directly from a table, but if I knew how to fix this I'd have done so already, so I'd love to hear any solutions. And just for the info: I'm working with a combination of AS3, PHP, and MySQL.
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Aug 10, 2011
Is it possible to use a class name stored in a string and pass it as a parameter??I'm using the push method in a flex mobile project. I have the name of the view I would like to pass into the push method stored in a string. But the push method only accepts it as a class not a string.How do I use a String to load or pass the class name to the method?
var NameClass:Class = "views.Contact";
navigator.pushView(NameClass);
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Oct 31, 2010
just thinking out the setup of a sidescroll/platformer..i want the player not to fall through the floor or go through walls i know how to hittest with a single object, but what i have is various objects that extend the class wall. if I hittest with wall will that also apply to the serrated_floor and portcullis classes that extend wall?
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Jun 12, 2009
I want to call a function that is inside in a document class from another class how can i do this ??
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Jul 6, 2010
I have a public method on my document class. I want to call this method from another class that is instantiated from within an object in the library of the flash file (the same one on whose document class I want to call a method).
I have tried everything and nothing seems to work. How do I do this?
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Mar 18, 2009
I have a swf that is loaded into my main swf with the loader class. When I click a button in the main swf I want to call a function in the loaded swf Main class.
When I do a trace it is showing the loaded clip as [object Home] which is the name of the Main document class associated to the loaded swf. I have a public function in my Home.as called startAnimation() but when I try to call it I get
[quote]1061: 1061: Call to a possibly undefined method startAnimation through a reference with static type flash.display:Sprite.
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Sep 3, 2009
How to access stage elements from within a class.
buttonControls.as
Code:
package {
import flash.display.Sprite;
public class buttonControls extends Sprite {
// Navigation Hover Color
var hover = "0xF1E960";
var normal = "0xFFFFFF";
public function changeColor(object, color){
[Code] .....
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