ActionScript 3.0 :: Cannot Find A Script That'll Run True Fullscreen
May 18, 2011
Cannot find a script that'll run true fullscreen. I will not be loading my swf through a browser. I'll likely be in flash player as an swf or as a projector win file.
I m designing a webpage in flash. Actually I am looking for fullscreen for my webpage. I know some methods to do it, but with that, the position of the page contain not changes as per browser window's size. I have used below code, but what i want exactly for that see this website: [URL].
The code that I used is below. Stage.align = "TL"; Stage.scaleMode = "noScale"; function modoFullScreen() { Stage["displayState"] = "fullScreen"; } function modoNormal() { Stage["displayState"] = "normal"; [Code] .....
I am pulling the words "true" and "false" from a query, but in flash I need them to be the values of true and false, not strings, is there a way to convert this datatype?
I like to make a fullscreen desktop application, with an FLV, using the FLV Playback component. However, I�d like there to be a Fullscreen button on the playback component, which will allow the user to toggle the video fullscreen.I cant, for the life of me, figure out how to do this with various settings�it should be easy! This is what I have--is there a better way to do things (without a custom movie player)? My inital settings are as follows:
Selectedcolor, true to the text true or false is false text into print.colorPicker component in, I select Export to a selected color, the color value myMC texte into summer, but accuracy can not control.
var myColorPicker:ColorPicker = new ColorPicker();myColorPicker.editable = false;myColorPicker.visible = false;myMC.visible= false;myColorPicker.addEventListener(MouseEvent.CLICK, clickHandler);myColorPicker.addEventListener(ColorPickerEvent.CHANGE, changeHandler);[code].........
I have a swf inside a html page. If I open it with IE or FF and put it into full screen I can exit full screen with the ESC button.Now if i try this with my WinForms app and WebBrowser (or ShockWave Flash Object) it's not working??
What I've done is created a "fullscreen SWF" by using ActionScript to stretch a movie clip (yellow rectangle) in the background to fill the whole browser frame. The navigation is positioned in the upper left using ActionScript also; when the user resizes the window, positions are adjusted so the nav always stays in the upper left. (Adapting the technique from http:[url]....
External SWFs are loaded from an XML file into a blank movie clip on a layer that is between the yellow background and the navigation (adapting the kirupa XML Photo Gallery). Here's my problem: I want to be able to create full screen backgrounds for these external SWFs so when they are loaded into the main SWF they cover up all the of yellow background of the main clip. Also if the user resizes the window, I hope like the main SWF, the background on the external SWF can also resize to match.
If you press next twice to get to item three for example, I want to be able to stretch that orange box to fill the entire background. You'll notice if you resize the window on the third item, the orangle rectangle will adjust, it's just not correct.
I must rejected all users outside Denmark from our live streaming (c-ip) and this is done in an access plug-insBut now I need to open up one of the streams, but I can't get the streaming name in the access-plug-ins only in the Auth-plug-ins.I cant use x-page-url or s-uri I need pStreamName. in access-plug-in like thissetStringField(m_pAev, IFmsAuthEvent::F_STREAM_NAME, pStreamName);but I cant get it inside the access-plug-in
I'm making a flash site, and i want it to load full browser with a "fullscreen"-button to go fullscreen. The problem, however, if i resize, the site will keep the same width-to-height ratio...But if i'm testing it using the flash debugger, everything resizes just correct...My html:
HTML Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml">[code]......
so mouseOver and RollOver, and their respective outs work great as long as your mouse is actually over the item, or one of it's children. My problem is that I may have another UI component "between" my mouse and the item I want to process the mouse/rollover(maybe a button that is on top of a canvas, but is not a child of the canvas). The mouse is still over the component, there's just something else that it's over at the same time.
Here is a simplified code example detailing my question copy/paste that into your flex/flash builder and you'll see what I mean:Edit, I just made this more complicated and true to my actual problem, drag slowly, if you move your mouse further than the button in a single frame it kinda breaks, but that is just in this simplified version
I am makign something which generates a random number, then proceeds to check it against a range of fields loaded from an XML file. I have checked and the fields are loading the correct numbers in, but the "if" statement is always returning 'true'. The only time I have been able to get it to properly execute is when I use numbers instead of variables. I have tried using Number(variable), but that doesn't seem to fix anything. here is my code.
ActionScript Code: on (release) { _root.colnum = Math.round(Math.random()*100); if ((_root.colnum<=_root.wballmax) && (_root.colnum>=_root.wballmin)) {
I'm using Flash Cs4 with As3 to make a project. In part of it I have an object which is invisible, but when a button is pressed is made visible. Only problem is, it won't make it visible.
I have a clip which is basically a set of button clips. When a button is clicked it fades (i used the ._alpha property) and finally when its 0 alpha, it removes itself (by using _visible=0 property). It works perfectly. Now when another button is clicked. I wanted the button which is currently not visible to restore its visibility. But using _visible=1; just isnt doing it (pastbutton._visible=1;). I tried a lot of trouble shooting, trace shows that the correct button path of the last invisible button is stored in pastbutton. But still when the next line says pastbutton._visible=1 still it doesn't restore the target button which is stored in the pastbutton variable.
Basically what i have is three buttons which can be pressed in a maximum of 7 different combinations. Each of these buttons has a movieclip underneath that advances to the next frame when the button is pressed. Each clip has two frames with actions, frame 1 has:
stop(); var option1:Boolean = false; and then frame 2 has: stop(); var option1:Boolean = true;
So when you press a button you have true, and false when the button is pushed again.
i already have a constant loop between frames 2 and 4. At frame 4 i think i need to have some code that detects which state the 3 boolean statements are in and then load a movie depending on which statements are true and which are false.
I never get the hang of these.' Code: _global.web_link_activate = (wArray[this.id]); if (_global.web_link_active == "no"){ _root.load_area.zoomer.enabled = false; _root.load_area.zoomer._alpha = 20; [Code] ..... That should work but it does not. it always says "yes" wArray is a drawn from an xml document.
XML is Code: weblink="yes" Can I set vars like true and false in xml kinda like weblink=false??
Is extremely slow.. It seems to take 4 to 5 seconds to check a 101 x 101 tectangular area.I'm wondering how it is implemented...I know the code for the SDK is available?I can 'getPixel' from a bitmap to get the very exact color of that pixel in 1/1000 that time.If I happen to have the bitmap data.But with a shape that is already 'treated as a bitmap' (see above) using hitTestPoint can stop your system. It should not be vastly inferior to work with Shapes than it is with bmp data..
I'm making a flashmovie using AS 3.0 and I have all my button inside a movieclip. (Scene of 1 frame with a movieclip, everything inside the movieclip).
Now, I set a button to false and I want it so that if you click on it, it becomes true. Then, another button(arrow) will do something depending on whether or not it's false or true.
My code looks like this:
stop(); var button_btn = false; button.addEventListener(MouseEvent.CLICK.buttonCli ck); function buttonClick(event:MouseEvent) {
[code]....
Now it appears to me that the button doesn't go to true at all...
I have an XML file and in the file there is a node called <content>. This content can have one of two child nodes <flashID> or <loadUrl>. I have a function called videoList. Here I am using a switch case statement. Where I am running into problems is trying to determine which menu item <categoryName> has a video and play it.
In my videoList, case "Our Work" does not have any video urls associated with it. Yet when I click on this button in my clipClick function, the menu, it plays a video. How do I write my clipClick function or videoList function to check for when the <loadUrl> is present in the <content>.
Code: //put button names from XML into an array var categoryNames:Array; //create menu
I'm having some trouble with an Asteroids game I'm making as a first game. The issue I'm having is that I'm trying to do hit detection using a for loop that runs hitTestObject against every item in an array, but every time it runs it returns true no matter where the ship or the asteroid are on the stage.Here is my code:
Code: function setup() { stage.addEventListener(KeyboardEvent.KEY_DOWN, keypress);
I don't know how to add buttonMode true in my gallery and somehow it doesn't loop for all the images in XML. it starts not from first image, it starts from secondI used a snorklTV tutorial (Bullet-Proof TimelineMax Transitions) for my gallery animation.Code is in class "main"
How do you set the embedFonts property to true with actionScript? I am trying to have a font embedded (font symbol?) and I do not know how to set it with teh embed fonts property so it shows up in the .swf file.
But the problem is, when I let go of the arrow key, the movie keeps on playing. How could I make this work, so that the movie clip would go to the first frame when you let go of the arrow key?
Because this code didn't work:
Code: onClipEvent (enterFrame) { this.gotoAndStop () if (Key.isDown(Key.DOWN)) {
[code]....
I just don't know how to set the true and false statements.
I don't know why but this function will not work with double click I want a double click button on frame 2 to go to frame 1.The function works fine if it is a mouseClick event but double click prevents it from working. what is with that?
I am having a problem with stage event listeners in Explorer 7 and up.I place an object, say a circle, on the stage in layer 1. I make it a symbol and give it an instant name of myBall_mc.I add a blank keyframe at frame 25 and create a motion tween moving the circle across the stage.I add a new layer, name it actions and place the following code in the first frame.
stop(); stage.addEventListener(MouseEvent.CLICK, onClick); function onClick():void[code].....
Works perfectly when testing. Works perfectly when exported to a .swf in Firefox. Doesn't work at all in Explorer 7 and up.If I add a button to the stage and change the event listener to listen for a mouse click on the button, it works perfectly in all browsers.
Now here's the weird part. If I leave the script exactly like I have it above and place a box, the entire size of the stage, over the stage and set its alpha to zero. It works perfectly in all browsers. This is without even changing the event listener from stage to whatever I called the stage covering object.It registers as a stage level mouse click!
I've tried to add imports but this didn't change anything. I tried to add the parameters ,true and ,false to the stage event listener after the function name. Everthting I've tried comes up short. The only thing that works for Explorer browsers is covering the stage with an object.