ActionScript 3.0 :: Classes Must Not Be Nested?

Feb 21, 2008

I created a new Flash file (Actionscript 3) and pasted this code on the first frame:

ActionScript Code:
class TestClass1 extends Object {
public function identify() {

[Code].....

I get the error 1131: Classes must not be nested?

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I am trying to compile one sample file in ActionScript 3.0 but it is show error:"1131: Classes must not be nested."[code]

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I'm trying to build a simple FLEX application. Unfortunately, I get '1131: Classes must not be nested.' errors even with the simples MXML .... the error pops out at the mx:Application openning tag: (I'm using PureMVC if it's important)

<?xml version="1.0" encoding="utf-8"?>
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I have created a simple class to change the color of a movie clip on the stage. The movie clip that I want to change the color of has 3 other movie clips nested inside of it. Here is the structure of the Movie Clip

[Code]...

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ActionScript 2.0 :: Classes Of Nested MCs Not Construct Immediately?

Mar 19, 2006

I'm an intermediate AS2 coder starting to use better OOP practices. I have searched for the answer to this but have not found anything, perhaps because everyone else learned it a long time ago.It appears that classes which extend an MC which is contained inside a different MC do not run their constructor immediately after the containing MC is instantiated. Also this MC's methods are not immediately available. As a result I need to wait a bit, by using onLoad or another frame.Here is an illustration which I have made as slim as possible:

LIBRARY:

--Symbol with ID "ball", linked to AS2 class "Ball".

--Symbol with ID "box", linked to AS2 class "Box". This symbol contains an instance of "ball" which I dragged in there and gave an instance name "ball_0".

--Symbol with ID "launcher", linked to AS2 class "Launcher".[code].....

QUESTIONS: How can I fix this so that setB would work in the above example? I have found two workarounds but I wonder if there is another which feels less kludgy.

Solution A): As seen in the example, put into Ball an onLoad function (or maybe just its constructor) which then runs any initialization functions. As a result I need to store in the object some properties which the object can find in itself and use for initialization.

Solution B): Put the method call on a timeline frame after the frame in which the attachMovie is done.

At the heart of this question is, why can I set the ball's properties (as seen with setA) but not be able to call its methods successfully? On one hand, I can see that the thread is busy with the box's initialization and can't be expected to run ball's constructor right away, even though ball has been instanced. But on the other hand, I am actually calling a method of an instance which is obviously there, so shouldn't it have the common decency to do as I ask?

Bonus question is, is the fact that this does not work a bug in Flash AS2 or is it perfectly to be expected due to some CS common sense which I lack?Another bonus question is, is this a harebrained way to use Flash AS2 classes—linking symbols to AS2 classes which extend MovieClip (or which are subclasses of classes which themselves extend MovieClip), and using attachMovie to instance all of these MCs except the one "Launcher" which is the only thing on the .fla's stage? It's a cornerstone of my architecture so I'd like to know if this is utterly daft.

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In my project I have to classes that inherit the MovieClip class. Then I create a movie clip and in the library I click on linkage and I set on AS2 class field the name of the first class. Inside this movie a create another movie clip and I set his AS2 class to the second class. The problem is, when I run the file the properties of the nested movie clip are not available for the parent. What a mean is that in the constructor of the first class I cannot acces the methods of the nested movie clip. Somehow I need the nested movie clip to be initialized first and then the parent.

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Feb 18, 2009

For some reason I can't get this nested set of functions to work, it executes the first tween and the tween invoked after motion of the first is finished but it doesn't ever get to the third!

ActionScript Code:
var t1:Tween=new Tween(p1,"rotationY",Strong.easeOut,90,0,50,false);
var t1x:Tween=new Tween(p1,"x",Strong.easeOut,-900,0,50,false);
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[Code].....

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I am trying to create a gallery. I am having a problem coding the document class for a menu window ("galleryPane"), which is to be called into the Main class at runtime. In particular, I am encountering problems dynamically creating the thumbs container. I want the thumbs container to be accessible from both the galleryPane class and the Main gallery class [the galleryPane class will need to control thumbsContainer scrolling properties, and the Main class will load content into it].

I have an empty movieclip in the .fla library (with a class name of "All_thumbs" for exporting purposes). In my galleryPane class, I have created a new public instance of this (called "thumbsContainer") and have added that within the nested structure in the menu. However, when I call it in a later function to manipulate its movement, the undefined term error is thrown and I cannot understand why. Here is what I have in the galleryPane document class.

ActionScript Code:
package  {
import flash.display.MovieClip;
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[Code] .....

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[Code]...

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[code]...

Now I create another custom class called MyWindow that extends MySprite.

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[code]...

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[code]...

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[Code]....

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[Code]...

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/

[code]....

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