ActionScript 3.0 :: Create Buttons That Control MC That Also Move With MC?

Nov 17, 2011

I'm aiming to create a website that works just like this one[url]...

I want similar features, ie; rotating and expanding text controlled by mouse events and drop downs.

I'm not concerned about the drop downs currently, but for all I can think of right now, I am trying to figure out the best way to complete this task, and the code (AS3) that would be needed.

I've come up with a few thoughts (forgive me as I'm only moderate at Flash- can code, remember most of it, understand it, but can't always come up with the solution off the top of my head)

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[Code]...

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[Code]...

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Sep 18, 2009

I know everyone has wrote this a hundred times, BUT I just can't get it to work

I have a main content area called MC that is very wide Then a mask around the area I want to see of the MC

I have two buttons set up below the mask for LEFT and RIGHT

How to I make those buttons move the main content, and stop when It gets to the end of the masked area so you dont just keep scrolling

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on(release){
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}

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[URL]

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Mar 25, 2009

I have four buttons across the bottom of my scene. When hovered, the buttons "should" animate upwards to reveal more of the button that is hidden. It should stay there until you mouse-out then it should animate to its original position. My problem is it seems that the buttons active area moves with the up and downward animation making it freak out and move very fast up and down as if it is being told to animate back down then triggered to animate back up at the same time. So it looks very bad and unusable. I'm not really sure why it's doing this. It's a little hard to explain so here's a url to download my FLA.

[Code]....

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I have 2 buttons that i made an up arrow and a down arrow. I would like them to move an image up or down on mouse click. Although i made the button rollover actions previously and i got the script below from researching online. Now I am not sure if i should even bother with it. I thought if i could get the actionscript to recognize the buttons and tell it what to move the (the ad) I could get them to work. But haven't figured out how to do that and if i have to make custom buttons for this. see what i have below thus far.

[Code]...

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Feb 8, 2010

I am creating a point and click game using buttons to move through the timeline. I am using AS3 and am not used to it because I used to use AS2.

Here is my script:

intro.addEventListener(MouseEvent.CLICK,clickHandl er1);
function clickHandler1 (event:MouseEvent):void {
gotoAndStop("one");

[Code].....

It works for the first button, but an error comes up for the next button:

TypeError: Error #1009: Cannot access a property or method of a null object reference. at skunk_fla::MainTimeline/frame1()

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ActionScript 2.0 :: Click All The 5 Buttons That It Will Move On The The Next Frame?

May 26, 2010

i am making a spot the difference in macromedia flash mx 2004 (which i think is actionscript 2.0) i need it so when i click all the 5 buttons that it will move on the the next frame.

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Nov 19, 2007

Im making my own carousel that moves by click a next/prev button

Code: Select allimport com.mosesSupposes.fuse.*;
ZigoEngine.register(Fuse, PennerEasing, FuseFMP);
var numOfItems:Number = 4;

[code].....

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ActionScript 3.0 :: Animating Buttons (Move To Certain Location)?

Dec 31, 2010

I'm new to AS3 and I am making a website and I want to animate a button (buttonA), after a certain button (buttonB) is clicked buttonA should move from underneath buttonB and should move to a certain location (it only moves vertically). The movement should slow down a bit when the button reaches it's destination to make the movement look smooth. When buttonA is pressed some other action should be done and buttonA should only be able to get pressed when it reached it's destination below buttonB. And lastly, when ButtonB is pressed when buttonA has reached it destination nothing should happen. And when some other button which is already on the screen (buttonC) is pressed buttonA should be returned to it's original position (after which buttonB can be pressed again to move buttonA)

The current way I am doing it is so: on frame 1 ButtonA is positioned underneath buttonB. Both buttons are on different layers. A new layer ("actions") has this code:
Code:
Select allstop();
buttonB.addEventListener(MouseEvent.CLICK, clickButtonB);
function clickButtonB(event:MouseEvent):void{
gotoAndPlay(2);
}

On frame 2 the actions layer has a new blank keyframe with this code:
Code:
Select all
addEventListener(Event.ENTER_FRAME, moveButton);
function moveButton(event:Event):void {
buttonA.y += slowDown(buttonA.y, 268.35, 8);
);
} function slowDown(begin:Number, end:Number, speed:Number):
Number {return (end-begin)/speed;}
}stop();

When I play it it goes well for the first time, but when I press buttonB afterwards it looks like it goes through all the frames after frame 1&2, then it returns to frame 1 and the position of buttonA is reset and buttonA starts moving to its destination again. I also get this in my output:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at showcase17_fla::MainTimeline/moveButtons()

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ActionScript 2.0 :: If Click Two Buttons Fast Enough They Both Move ?

Nov 13, 2003

when i click some button it move and stays there, until i click another one, so its working fine..but if you click two buttons fast enough they both move ? how can i manage to stop this?

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ActionScript 2.0 :: [FMX] Button Movement - 7 Buttons To Move Around?

Apr 24, 2005

all the tutorials for movement in actionscript seem to use the onclipeven(on enter) as well as only refer to movie clips. so this is what i want to do in the simplest sense.RedButton is starts at position RedA. If you click it on position RedA, it moves to position B. If you click it on Position B, it moves to Position C. If you click on position C, it goes back to B.

I basically want a 7 buttons to move around using actionscript. They each have a their own "home" spot as well as 2 "shared" spots where the active button will sit. i tried a simple function similar to:

red_btn.onPress = function (){
if (this._x = 360)//at active
{[code]....

So theres obviously a huge mistake in my logic because it doesnt work at all, not the mention i dont get any movement, just kinda...teleporting buttons, which is not what i want.

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ActionScript 2.0 :: 4 Buttons Move Down OnPress Using The For Loop?

Mar 14, 2007

I using a for loop for a redundant action that I want to happen across 5 buttons. OnRollOver the button rotates. OnPress the button moves to a new position. It looks like this:

Code:
for(i=0;i<5;i++){
_root.swatch_mc['swatch'+i].onRollOver = function () {
this.onEnterFrame = function () {[code]....

My problem is this; onPress I want the button to move up (Ive achieved this already). I also want the other buttons to move down onPress (this is my problem). Is there a way have the other 4 buttons move down onPress using the for loop? Or is there another method of doing this?

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Dec 22, 2008

I am creating a game where the user can control the character either by left or right keyboard buttons or by clicking on a left of right movielcip buttons. Currently, I can control the character using the keyboard but I cannot figure out how to add the MC button control. Here is my current code attached to the character_mc:

onClipEvent (enterFrame) {
if (_root.background_mc._x<=-3620) {
_root.background_mc._x = -3620;

[Code].....

Can I add another listener for either movieclip button (left_btn_mc, right_btn_mc) to the above code, or do I need to add the code to the each movieclip button?

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Apr 8, 2009

I'm putting together a site, that has 3 pages and I'd like the content to move into position when the menu button is clicked. So, 3 buttons etc, 'Home, Portfolio, contact" and one movie clip that contains the info. I'm not really a programmer [URL].

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Sep 4, 2010

What im trying to do is create 8 button in flash using as2 to control certain keys on the keyboard. When i click a button ive created in flash i want it to trigger a key eg. "a"

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ActionScript 2.0 :: Control External Swf Buttons?

Jul 24, 2004

I have a dynamic txt frame in my main swf.When buttons are selected,text from an external txt file loads into the text frame.This all works fine.What I would like to do is be able to load an external swf into an empty MC and then be able to dictate what the buttons on the external swf do (such as load text).The last line of the below AS is my attempt to path to a button that is on an external swf

//_root.1.noiseaudio.easing.theText.sad.onPress = function () {
loadTxt(path+"sad")
}//

but that didn't work.start here. This is on a frame on the _root swf.

System.useCodepage = true
path = "text/";
loadTxt=function(path){[code]...........

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