ActionScript 3.0 :: Depth Sorting Based On Their Y Coordinate?

Aug 7, 2009

Im busy with a rpg graphics engine, while discovering as3 whilst doing it. So I made different classes for the world, tile managers and players, etc. But since I have a 45 degrees SNES rpg view on my world I need depth sorting based on their Y coordinate. At least my npc's and the middle tile layer need that. But all these objects are now all different classes now and the swapchilderen method is quite cumbersome. Do I need a whole messy cumbersome method to sort specific tiles and npc's based on their y coordinate or is there a simpler method to have proper depth sorting in as3?

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With flash builder and away3d I have made a 3D building where you can walk through.
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[Code]....

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