Flash :: Prevent Showing MC When His _y Coordinate Becomes To The -100?
Nov 7, 2010
I have a problem when one B.swf file is loaded to another A.swf file.A.swf file size is 400x400.B.swf file size is 100x100.B file has a movie clip (MC) which is animated and position of this movie can be from Y:-100 to Y:200. B file is loaded into the center (X:150, Y:150) of the A file.When B file is loaded, then animation starts. I have a problem: I can see animated movie clip B out of B screen scope (for example: when B.swf file movie clip has _y = -100 I still can see that movie clip in A.swf). I am expecting that movie clip will not be shown if Y position becomes negative
I have a problem when one B.swf file is loaded to another A.swf file.
A.swf file size is 400x400. B.swf file size is 100x100. B file has a movie clip (MC) which is animated and position of this movie can be from Y:-100 to Y:200. B file is loaded into the center (X:150, Y:150) of the A file.
When B file is loaded, then animation starts. I have a problem: I can see animated movie clip B out of B screen scope (for example: when B.swf file movie clip has _y = -100 I still can see that movie clip in A.swf). I am expecting that movie clip will not be shown if Y position becomes negative. how I could prevent B.swf files movie clip appearing on A.swf file?
I have noticed that mi screensaver doesn't start while I'm watching videos on YouTube.I'm using Windows 7.This is the test:Set Windows screensaver to 1 minute.Browse to YouTube and play a video longer than 1 minute; ideally much longer.Note that your screensaver doesn't come up after the specified time (1 minute).I've tested using Firefox, Chrome and IE8. My Flash Player version is 10.3. (Youtube is using flash to play the videos). The same happens whether I watch the video in full-screen or not.
I have 3 square. smallest square s3 is inside s2. s2 is in side s1. each is 10px larger [code]how can I find the coordinate of child in its parent's coordinate system?
I have a flash application and I use papervision3d library. I put my objects to the scene, no problem but I also want to show the coordinate axes (x,y and z) to user. Is there any way to show these axes?
trying to located imbedded movie symbols @ an exact location (relative to the root) and the X & Y values differ depending where the higher lvl movie symbol is located.
I think I did this before but can't find the code. Flash as many other graphical frameworks use the top-left corner as the coordinate origin (0,0) because it's how the underlying memory model is by convention. But it would be really simpler for my calculations if the origin was in the center of the stage, because all the game revolves around the center and uses a lot of trigonometry, angles, etc. Is there some built-in method like Stage:: setOrigin( uint, uint ); or something like that?
var MapBtnArray:Array = []; var MapBtnSprite:Sprite; var i:int;[code].....
I'm using to code above to create several sprite on the stage, but when I click on the sprite, the index of each trace work just fine (output of J is according to the target i click); however MapBtnArray[j].x keep equals to "0".I want the coordinate of the sprite on stage, how come what i get is "0" instead?
I want to create a simple array of points, representing a clockwise set of coordinates at 45 degree increments, such that the array would be (starting from 12 o'clock):
var coordArray : Array = [ new Point(0,-1), new Point(1,-1), new Point(1,0),[code]........
I'm looking for the most efficient way of creating this array (ideally with the coordinates themselves generated through some sort of equation). What's the best way to do this? All I want to do with these is create a coordinate on the stage relative to the clips current coordinate in which to move, based on that clips, such that if the move distance for clips was 50px, and the clip had a depth of 0, it would move 50px in the coordArray[0] position, or 0*50 in the x direction, and -50px in the y direction (0,-1).
I am extending the Flash DownloadProgressBar component for use as a preloader with Flex. Is it possible to override the x and y coordinate position of the progress bar? (the default is to center the bar)
Alright, so I've been struggling with this one since last night. When I create a new object (a new unit), and draw it to the screen (Flash does all the work there), the point at which it's first placed is considered its origin. That is, getX and getY will return the distance from that point... Why is that? Or how can I stop this?
I am loading an flv file from an s3 location. I want to prevent its hotlinking. crossdomain.xml does not seem to work for flvs Anybody has nay idea, why crossdmain does not work? and what are the ways we can prevent other flash containers to extract the content from our location?
I'm having two problems. First of all, the gallery loads all pictures at once. The more pictures in the XML file, the slower they all load. Secondly, I wanted the pictures to scroll in its _y coordinate, similar to Sugar Rhyme's website portfolio (see url]...).
I'm finding that in flash (10.x at least) and ie (7, 8, 9) that if I try to load an image url that contains escaped utf-8 characters (p%C3%83%C2%A5) that the characters get decoded before it makes the url request, even if I double or triple encode them. Is there any way to prevent this so the url (with escapes) the way I want it is actually what is requested?
The problem its causing is we give a http status of 301 on utf-8 decoded url requests to the encoded url which flash then tries to request (but ie decodes it again) and I get stuck in an infinite loop because of the 301 + ie auto-decoding.
EDIT, adding code sample:
var url:URLRequest = new URLRequest('http://mydomain.com/p%C3%A5.jpg'); var loader:Loader = new Loader(); loader.load(url);
Now I want the request to go over the line as [URL] (and it does in other browsers), but in IE it goes over the line as [URL]
EDIT: replacing % with %25 (double encoding the %) but that didn't work, it just caused this request to go over the wire: [URL]
When Im loading an xml document, it's as if flash caches this document, and uses that cached version all the way (disregarding how many times I open and close the app) ... well, that's so until I open the xml file inside the browser (IE) and ctrl-F5 to refresh; that's when flash starts getting the updated xml. What's up with that? Is there a way to prevent flash from caching??
how I can prevent flash from reloading when my page is refreshed? When I user clicks the search button the whole page reloads with the data they were looking for but the flash animation at the top of the page also reloads and I would like to prevent this.
I know extremely little about Flash, and have been sent a completed SWF file, which I have inserted into my webpage with the code below.The problem is that it starts playing automatically. Is there some way that I can add a parameter to the code below so that the video doesn't start automatically, or will the SWF file need to be re-created?
I have a web page where users can play flash games. We are now making some changes to the page which requires the games to be embedded with wmode=transparent or wmode=opaque so that we can show HTML elements on-top of the flash games. The problem is that in Internet Explorer (on all versions) the whole page scrolls if a user presses the up/down arrow keys. I've tried everything I can think of and I've spent a whole day searching for a solution without success.o far I've tried putting the game inside a iframe and I tried disabling the up/down keys with JS, none of which solves my problem.
I have multiplayer flash game (AS3) and I would like to prevent multiboxing, e.g. prevent user running two (or more) instances of my game at one computer. Is there simple and reliable way how to do that? I don't want to filter them based on IP address.
I tried to use LocalConnection, but it was unreliable. It worked most of the time but for some reason it failed sometimes.
Then I tried to use SharedObject to write random value to it and than check for change in periodic interval. Idea is that when second instance starts, it will overwrite previous value and check in first instance will fail.
public function MultiboxPreventer(callback:Function) { uniqueKey = Math.random() * uint.MAX_VALUE; so = SharedObject.getLocal("prefs");
Is it possible the JS object object doesn't exist when the flash calls? Here is all the source and the issue ticket for the SWF project this is happening on: http:[url]....
PS - I have the swf mp3 player working with some custom JS that removes the need for the swf to call the JS, but I'd love to understand why IE9 does this while the other browsers work as expected.
I don't want to resort to frames so I'm wondering if this is possible. I have an expanding menu on a php page, when user clicks on one of the menu items and the page reloads, the flash movie gets reload as well. I would like to keep it open to where it was, even if it reloads.
I'm using a modified version of Senoculars accordion menu and I thought the best way would be to pass a variable to the flash movie that tells it which menu the user clicked and so expand that menu.
I don't want to resort to frames so I'm wondering if this is possible. I have an expanding menu on a php page, when user clicks on one of the menu items and the page reloads, the flash movie gets reload as well. I would like to keep it open to where it was, even if it reloads. I'm using a modified version of Senoculars accordion menu and I thought the best way would be to pass a variable to the flash movie that tells it which menu the user clicked and so expand that menu.
I'm working on a set of SWFs that need to sync with each other using LocalConnection in AS2It was working fine in Flash Player 10, but as 10.1 throttles Flashes when they are not visible, the SWFs lose their sync if any of the SWFs are not visible on the page.This is particularly annoying as we were not aware of this new behaviour in 10.1 and I expect the update will break a lot of similar websites.
How do I prevent Flash from caching loaded images?
In my app a user make a change to an image and saves it back to the server as the same name. Flash then reloads the section and the new image should be reflected. However, it is not. The image looks fine on the server and is updated on the server...
I have a movieclip with a child button in it.The movieclip can be dragged and dropped. I want to disable dragging and dropping of the movieclip when I press/drag on the child button. mouseChildren=false and mouseEnable=false don't work, since I want to keep my mouse events for the button.[code]