Actionscript 3 :: Flash - Create An Array Of Coordinate Points?
Dec 12, 2011
I want to create a simple array of points, representing a clockwise set of coordinates at 45 degree increments, such that the array would be (starting from 12 o'clock):
var coordArray : Array = [
new Point(0,-1),
new Point(1,-1),
new Point(1,0),[code]........
I'm looking for the most efficient way of creating this array (ideally with the coordinates themselves generated through some sort of equation). What's the best way to do this? All I want to do with these is create a coordinate on the stage relative to the clips current coordinate in which to move, based on that clips, such that if the move distance for clips was 50px, and the clip had a depth of 0, it would move 50px in the coordArray[0] position, or 0*50 in the x direction, and -50px in the y direction (0,-1).
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Dec 14, 2010
So I have some 3d points generator that gives points like
{1,1,1}
{1,2,3}
{1,3,3}
[code].....
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Sep 18, 2011
I have an array of points that I will use to generate a closed polygonal fence on the outside of a game stage (2D). I wish to have collision detection between this fence and a bouncing ball-like object on the inside. Additionally, I would like to be able to arbitrarily add/remove/redraw the fence in realtime and have the collision detection still operate realistically. I have considered drawing a Sprite/Shape from the points and doing a HitTest at each frame to check whether to bounce or not. My question: is this the best/correct way to accomplish this goal? Consider something like JezzBall with diagonal lines of any angle a simulation of what I'm trying to do.
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Feb 13, 2012
I am developing a mini flash game. Player control character and move left and right to collect money coin. There are 5 points that money and bomb release and move from top to bottom. When character collide with money then increase money else hit bomb age increase by 1. Once the age is 99, the game is over and the money is the final scores
Here is my code:
package Class {
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.media.Sound;
[Code] .....
This is my Game:
Currently, the bomb and money random appear X, 100 with 15 money and 10 bombs in a screen.
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An example similar game play with my game is [URL].
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Mar 19, 2005
After creating a container with 5 dynamically attached clips. I want to place the move the clips to coordinate from xArray and yArray the clips are not moving. What did I goof?
Code:
//Variable to Store Number of Clips Desired
clipCount = 5;
xArray(25, 50, 75, 100, 125);
yArray(200, 250, 300, 350, 400);
newX = xArray[i-1];
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[Code] .....
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Mar 31, 2010
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Nov 22, 2010
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Code:
package {
import flash.display.Sprite;
import flash.events.Event;
[code]....
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May 9, 2003
im trying to create a random moving line along the x-coordinate that with each cycle will move for a random distance at a random speed. i can generate the ranom distance and speed just fine, but i cant get the speed to apply the movement for then length of the distance. i have tried using a for loop:
[Code]....
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[Code]...
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Oct 23, 2009
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May 2, 2007
I want to make an array that holds objects, each object containing an x- and y-value representing the location of each mc on screen. The mcs will not move. How do I reference each mc using a variable with a loop?
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I want to...
Code:
var n = 50;
var myArray:Array = new Array();
for (i = 0; i < n; i++){
myArray.push(
[code]....
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Jun 8, 2011
Im a bit stumped on this. I have a movie clip named mcMain that the player controls, and i want him to have it detect collisions at certain points of the screen (like at a certain X and Y co-ordinates). I have an array that contains those values, which is shown below:
Code:
//Array that holds x position of points
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[code].....
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Jul 6, 2010
I've got a continuous plane (2-D) containing polygonal obstacles. I am uniformly sampling the plane at discrete positions to create a uniform grid of points. The grid does not have points where obstacles lie (i.e. holes where ever an obstacle is) as shown in the image below.[url]...
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Jan 9, 2010
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Jan 24, 2012
As you can tell from the title I am not very good at math ( sigh ).
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Aug 14, 2004
I'm trying to create an array, and this is the code I'm using:
Code:
function create_spiral(len, rad, turns, num, theArray) {
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var inx = len/num;
var iny = ((360*turns)*(Math.PI/180))/num;
var inz = iny;
[Code] ....
And I'm calling it with:
Code:
create_spiral(200, 10, 3, 100, points)
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Aug 26, 2009
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Mar 31, 2011
I am trying to implement contour lines in ActionScript using Conrec. I have looked at both the java and javascript implementation and am still stuck.URL...Conrec will take grid data and assemble continuous contour lines. The problem is that it does not necessarily draw those lines in a continuous fashion. For example, it will draw A->B and then C->B and then C->D instead of A, B, C, D, etc.The javascript implementation seems to be accounting for this and serializing the instructions into an array of draw points. Which is what I too want to accomplish in the end. That is it takes the instructions from the core Conrec logic (eg: A->B, C->B, C->D, etc) and organizes it into an A, B, C, D series. I think it will also return the series as a multi-dimensional array to accommodate broken lines (eg: [[A, B, C, D], [E, F, G]]). This last functionality is what I need to do in Actionscript.This last part is where I am stuck. Ignore Conrec for now (I have given up on finding an Actionscript implementation), how can I organize these instructions into a collection of serial points? When Conrec gives me "draw point from X->Y" how can I first check if X or Y are already in a series and append either X or Y (whichever is not in the series) into the series? AND if neither are in the series, start a NEW series with X, Y as the starting set. Then check subsequent instructions against all existing series and connect series if they now start and stop on the same point? Also, I need to be able to allow for a series to close itself (eg: A, B, C, A) -- a loop (is that even possible?!).
I'm not sure if there is a technical term for what I want to do beyond "concatenation". I also hope someone out there has done this with Conrec and can give me some pointers.In the meantime, I am going to continue to plug away at this and see if I can come up with something but I am not confident in my abilities.If you know another way to draw contour lines from grid data, I am open to alternatives. But I have to be able to implement it in Actionscript.
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Oct 21, 2010
I'm looking to create a simple quiz which adds up points depending on the answer selected.where to read about creating something like this?
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Oct 3, 2011
I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:
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Jan 13, 2012
I have a Class as follow:
class com.flightstatus.SpecificationFlight
{
public var Airline:Airline;
public var FlightNumber:String;
[code]...
Now I want to create a array of above type like below:
var myArr:SpecificationFlight = new Array();
This type is very crucial as it will be sent over webservice.
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Oct 3, 2006
how to create an array in flash. This is my XML file..
Code:
<?xml version="1.0" encoding="utf-8"?>
<FINANCIAL>
<graph1 bgcolor="0x78A615" Line_Size="1" opasity="100" miterDepth="4">
[Code].....
In this how to i store the xval,yval values into an array..
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Nov 7, 2010
I have a problem when one B.swf file is loaded to another A.swf file.A.swf file size is 400x400.B.swf file size is 100x100.B file has a movie clip (MC) which is animated and position of this movie can be from Y:-100 to Y:200. B file is loaded into the center (X:150, Y:150) of the A file.When B file is loaded, then animation starts. I have a problem: I can see animated movie clip B out of B screen scope (for example: when B.swf file movie clip has _y = -100 I still can see that movie clip in A.swf). I am expecting that movie clip will not be shown if Y position becomes negative
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May 25, 2011
I have a flash application and I use papervision3d library. I put my objects to the scene, no problem but I also want to show the coordinate axes (x,y and z) to user. Is there any way to show these axes?
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Jul 7, 2009
Is it possible to create a ragged array in flash AS2?
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May 13, 2011
I have an array of movie clips (representing band members) which have various properties, among them them a property which tells where the band member went to after they left their current band. For those who formed a new group, I want to create an array. Within that array, I want to group all the ones that left for the same group into secondary arrays. So, if you had five band members and 2 of them left for group X and 3 left for group Y. What's the best way to do this? This is, roughly, my code:
[Code]...
Alternatively I suppose if I could do without a multidimensional array and just loop through all the members and say - for those members whose group is the same, perform this function, with the name of that same group passed as the parameter for the function. I guess the trouble I'm having is identifying who's the same.
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Dec 28, 2010
Actionscript Code:
<root><node><child><grandChild></grandChild></child></node></root>
Actionscript Code:
Arr[0]=rootArr[0][0]=nodeArr[0][0][0]=childArr[0][0][0][0]=grandChild
Help needed to create Multidimensional Array from Recursive XML.
All I need create Array inside an Array dynamically from an unknown XML tree.
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Jun 28, 2009
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
[Code]...
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Jul 13, 2010
trying to located imbedded movie symbols @ an exact location (relative to the root) and the X & Y values differ depending where the higher lvl movie symbol is located.
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Jan 16, 2010
I think I did this before but can't find the code. Flash as many other graphical frameworks use the top-left corner as the coordinate origin (0,0) because it's how the underlying memory model is by convention. But it would be really simpler for my calculations if the origin was in the center of the stage, because all the game revolves around the center and uses a lot of trigonometry, angles, etc. Is there some built-in method like Stage::
setOrigin( uint, uint );
or something like that?
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