I want to know about hacking a flash game...like in a flash game how to hack to increase your votes or score ... As there are flash games in Facebook,how to hack them
I have multiplayer flash game (AS3) and I would like to prevent multiboxing, e.g. prevent user running two (or more) instances of my game at one computer. Is there simple and reliable way how to do that? I don't want to filter them based on IP address.
I tried to use LocalConnection, but it was unreliable. It worked most of the time but for some reason it failed sometimes.
Then I tried to use SharedObject to write random value to it and than check for change in periodic interval. Idea is that when second instance starts, it will overwrite previous value and check in first instance will fail.
public function MultiboxPreventer(callback:Function) { uniqueKey = Math.random() * uint.MAX_VALUE; so = SharedObject.getLocal("prefs");
I made a game as the same site URL..Anyone knows how to prevent user open and play game on multiple browser windows at a time?I used flash control to embed flash into aspx page and connect to sql server
I have this simple actionscript 2.0 code for a password field.. you have to enter "hello" to get the string "yes" otherwise you get the string "no" returned.. I was wondering if there were any flash terms you could enter into the input text field to still get access other than "hello" i.e. entering passwordstring would make the if statement say (read the code at the bottom first)...if(passwordstring == passwordstring)but that doesn't work..here is my code:
Just to be clear, in order for System.setClipboard() to work, it has to be executed within a function that receives either a Keyboard or Mouse Event. Now, in my specific case, I need to hack this so that when I press 'enter', I get my string that I want to paste into the clipboard from the internet, and when Flash gets it, THEN it pastes it in.Here's an example on how I thought I could do that (unfortunately I didn't work).
Code: stage.addEventListener(KeyboardEvent.KEY_DOWN, keyboardHandler); function keyboardHandler(e:KeyboardEvent):void {
I need to be able to make the flash player lose focus to the browser by actionscript alone (when the user clicks a button) or whatever, but from within the flash player, not from the user actually clicking outside of the flash player.These are embedded flash files with allowScriptAccess="never", so I can not use ExternalInterface at all to call browser js to window.focus or whatever.
In my SWF, I have a function that automatically runs at a certain time.The user must not run that function or change a timer variable, so is he able to do it with some work ?
Does anyone know the file upload hack for Flex, which will allow files to be uploaded to authenticated web services via multipart form post? In this bug report from the Adobe site, a user reports: Flash isn't cross-browser compatible if this feature only works via Javascript hacks. So far, I've been unable to craft such a hack. I'm unsure what to do next. Here's what I've tried so far (all have been unsuccessful or impossible). Set cookies on url Pass cookies to Flex URLRequest Create hidden html form in javascript to post file
I apologize in advance if my question is not clear, because I don't know how to put this. What I am trying to do is to reduce few lines of repeated code by implementing various OOP methods/concepts.
The problem I have few set of of classes which has initialization process. So, I am implementing an init() method in all those classes. From the calling class (main), these objects will be instantiated and init() method of each object is called in the the order and call some other process after all of them are initialized. Something like this
I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.
I am thinking of developing of a game like this: [URL]... Do you have any idea - by which game engine I may develop this type of games? I am not sure whether I have to use any 3d physics engine? I think JiglibFlash may be useful, but I am not sure.
how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
When game page loading , the flash game itself does not appear ( just white area as the holder of the flash game) untill the game almost finish downloading, then it appears .. This long waiting with just white area makes visitors leave, thinking there was nothing there.
well i made a game and in the game there is music at the first frame and when u lose to goes back to first fram and more music plays so they are overlapping.
I am loading an flv file from an s3 location. I want to prevent its hotlinking. crossdomain.xml does not seem to work for flvs Anybody has nay idea, why crossdmain does not work? and what are the ways we can prevent other flash containers to extract the content from our location?
I have a problem when one B.swf file is loaded to another A.swf file.A.swf file size is 400x400.B.swf file size is 100x100.B file has a movie clip (MC) which is animated and position of this movie can be from Y:-100 to Y:200. B file is loaded into the center (X:150, Y:150) of the A file.When B file is loaded, then animation starts. I have a problem: I can see animated movie clip B out of B screen scope (for example: when B.swf file movie clip has _y = -100 I still can see that movie clip in A.swf). I am expecting that movie clip will not be shown if Y position becomes negative
I'm finding that in flash (10.x at least) and ie (7, 8, 9) that if I try to load an image url that contains escaped utf-8 characters (p%C3%83%C2%A5) that the characters get decoded before it makes the url request, even if I double or triple encode them. Is there any way to prevent this so the url (with escapes) the way I want it is actually what is requested?
The problem its causing is we give a http status of 301 on utf-8 decoded url requests to the encoded url which flash then tries to request (but ie decodes it again) and I get stuck in an infinite loop because of the 301 + ie auto-decoding.
EDIT, adding code sample:
var url:URLRequest = new URLRequest('http://mydomain.com/p%C3%A5.jpg'); var loader:Loader = new Loader(); loader.load(url);
Now I want the request to go over the line as [URL] (and it does in other browsers), but in IE it goes over the line as [URL]
EDIT: replacing % with %25 (double encoding the %) but that didn't work, it just caused this request to go over the wire: [URL]
When Im loading an xml document, it's as if flash caches this document, and uses that cached version all the way (disregarding how many times I open and close the app) ... well, that's so until I open the xml file inside the browser (IE) and ctrl-F5 to refresh; that's when flash starts getting the updated xml. What's up with that? Is there a way to prevent flash from caching??
I would like to know how to hack flash games that use ActionScript 3 as an engine. I need to know what software I need (like CheatEngine or something) and how to isolate the values.
how I can prevent flash from reloading when my page is refreshed? When I user clicks the search button the whole page reloads with the data they were looking for but the flash animation at the top of the page also reloads and I would like to prevent this.
I know extremely little about Flash, and have been sent a completed SWF file, which I have inserted into my webpage with the code below.The problem is that it starts playing automatically. Is there some way that I can add a parameter to the code below so that the video doesn't start automatically, or will the SWF file need to be re-created?
I have a web page where users can play flash games. We are now making some changes to the page which requires the games to be embedded with wmode=transparent or wmode=opaque so that we can show HTML elements on-top of the flash games. The problem is that in Internet Explorer (on all versions) the whole page scrolls if a user presses the up/down arrow keys. I've tried everything I can think of and I've spent a whole day searching for a solution without success.o far I've tried putting the game inside a iframe and I tried disabling the up/down keys with JS, none of which solves my problem.
Is it possible the JS object object doesn't exist when the flash calls? Here is all the source and the issue ticket for the SWF project this is happening on: http:[url]....
PS - I have the swf mp3 player working with some custom JS that removes the need for the swf to call the JS, but I'd love to understand why IE9 does this while the other browsers work as expected.
I don't want to resort to frames so I'm wondering if this is possible. I have an expanding menu on a php page, when user clicks on one of the menu items and the page reloads, the flash movie gets reload as well. I would like to keep it open to where it was, even if it reloads.
I'm using a modified version of Senoculars accordion menu and I thought the best way would be to pass a variable to the flash movie that tells it which menu the user clicked and so expand that menu.