ActionScript 3.0 :: Deselecting The "non" CurrentTarget?

Jun 19, 2009

I have it set up so that when you click on a square, the alpha goes to .5. I'm trying to set it up so that if you click another square, that alpha goes to .5 and the other square go back to alpha 1. This is what i have so far:

Code:
var sq:Square
for (var a:Number = 0; a < 3; a++) {
sq = new Square()
addChild(sq);

[code]....

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I have a navigation with three buttons. When one button is clicked, it turns a certain color. When the next one is clicked, that one turns a different color, and the previous one turns back to it's original color. So far when I click, the buttons turns colors, and then when i click on the other, the previous one doesn't turn back. Here is my code so far:

Code:
function navClick (e:MouseEvent) {
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[Code].....

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ActionScript Code:
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[code].....

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I want to use mutliple images in my flash script and instead of writing tons of code I want to get the 'currentTarget' and assign a variable name to it so I can tweenlite it . Instead of me naming all the instances i thought the following would work but it doesn't.

wedding.addEventListener(MouseEvent.ROLL_OVER, pan_over) ;
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package {
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The code I am having trouble with is al the way at the bottom (Actions layer on the stage). Below the multi-line comment.Basically, I have a rotating image bar. One the first level of my file, on the stage, is a container movie clip called "imageScroll". The code that allows the images to rotate is applied to the container clip. Inside of "imageScroll", are a series of 36 images, each with their own unique instance name.On the main level, I have a block of code which first detects when the user mouses over imageScroll. Next my code attempts to dig down one level into imageScroll and find the instance name of the image the users mouse is hovering over.

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Code:
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[code].....

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