ActionScript 3.0 :: Determine When Glyph Is Available For System Font?

Jan 5, 2011

Does anyone know of a way to determine if a glyph is available for a system font, as returned by Font.enumerateFonts()? It turns out Font.hasGlyphs only works on embedded fonts set to export for ActionScript.

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[Code]...

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[Code].....

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[Code]....

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I'm using Flex 4. I'm trying to apply a embedded font in all Alert components of the application, to get the same style that all the app, of course. I code in my CSS file:

[Code]...

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In my application I'm using a custom embedded font for English (Helvetica New) which does not contain characters (glyphs) for chinese unicode range. In the application, wherver chinese characters are avaiable they are not displayed (suppressed) since they are missing in the custom embedded font. How can I make the flash player to use a fallback system font for the missing characters? And the fallback should be for the missing characters alone. For the Engligh characters it should use the embedded font.

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[Code]...

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Oct 5, 2010

I am working on a as3 project in which the user select a font from Combo Box and that font SWF should be loaded Dynamically and then i need to change the font of the Dynamic text field.

I have swf font files downloaded from [URL]

My question is that how can i load the font swf dynamically from server and add them to the library and how can i use that swf to change the font of dynamic text field.

if there are embedded fonts in library the i can access them using this- --

var fontList:Array = Font.enumerateFonts();
for( var i:int=0; i<fontList.length; i++ )
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This is my EnglishFonts.swf application that contains embedded fonts:

package
{
import flash.display.Sprite;[code]...........

Font.registerFont() throws this error:

ArgumentError: Error #1508: The value specified for argument font is invalid. at flash.text::Font$/registerFont()

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ActionScript 3.0 :: Font.registerFont(). Error #1508: The Value Specified For Argument Font Is Invalid

Aug 28, 2011

This is my application that contains embedded fonts:

ActionScript Code:
package
{
import flash.display.Sprite;
public class EnglishFonts extends Sprite implements IFontApplication

[code]....

Edit:I only get this error when I debug my Flex project in Flash Builder and see the output in the stand-alone Flash Player. When I open my SWF in the browser, everything works fine.

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I bought a text scroller flash file and am now trying to tailor it to my needs.URL...It is composed of several movieclips which link to the an external text file. The external file starts off with this mytext= <font color="#000000" size="7">BACKGROUND</font> This file determines the size and color of the font but does not define the actual font itself, it also contains the content. There is a movieclip within the flash file where you can denote a device font or embed a font from the properties panel.Starting off I simply picked my font from the properties panel and used "anti-alias for animation". This seemed to work fine on the Flash preview and also once published online. However, once I used another computer to view my site the font changed and reverted to a default. This leads me to believe the font is linked to each computers font library. I am wondering if there is a way to override this and to link the font to a place on my server?I also tried to embed my font via the properties panel but it looks warped and unrecognizable, so thats out. Unless there is another way to embed fonts at stays true to the font? To add more fuel to the fire, the font I have to use is not html safe "Gotham" to be exact.URL,,,

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I need to present chemical formulas with subscripts and superscripts in a dynamic text box. To do this, I've downloaded and embedded the GG Subscript and GG Superscript fonts, created a dynamic text box with Arial as the font, and added ActionScript code to change the font when I need subscripts and superscripts. the following is a simplified version of my code.

[Code].....

I get a compiler error 1119 Access of possibly undefined property html through a reference with static flash.text:TextField. The text box is a dynamic text box, not static, so I'm puzzled.I don't get this error with the GG Subscript code above.

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I load a text from an xml file which has a code like this:

<?xml version="1.0" encoding="utf-8"?><xml>
<content>
<description><![CDATA[<br><br>[code]..........

When i change the font size and font color i get the result i want.But when i try to change the font-family, or to make a part of text in italics or bold i fail to get what i want.I also tried this:

<font style="font-style:italic">my text</font>with no success

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EDIT : After few tests, it seems that the player replace the loaded font... How can I merge them, then ?

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I seem to have trouble setting the font size of the text of a legend item when the font family is set to Courier.

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doesn't work.

[code]......

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