I have a dynamic multiline text box txt1(instence Name) which get the data form xml file.
i have other two textboxes instence Name txt2 and txt3 i want that the first line (only first line) show in the txt2 and rest of the contents in txt1 show in the txt3.
I am trying to implement an object which is basically a simple line which grows in length over time. Picture it as starting from y= -10 and shooting down to y = 300. I want to be able to send them down at varying angles. I have already implemented and it works but I was wondering if there was a better method than what I use. Basically, I have a MovieClip which is a straight line and when I create an instance of it I give it a random rotation value between 1 & 10 and a random X location of 50-450 and y set to -50. Then I simply use the enterframe event to increase it's ScaleY by 0.01 each time. It works but the lines do look a little blurry.
i am currently trying to use actionscript to make a flash program so that when i click once to set a circle and click another place to set another circle, a line will join these two circles. If i click to set a 3rd circle then this 3rd circle will line to the 2nd one and so on.... i have a circle movie clip in my library and the circles are appearing fine. my code is as follows but no line is appearing between the circles.
I need to be able to draw a thick patterend line between 2 points in AS3, I can't use the draw API because it doesn't all me to actually put detail (pattern etc) into the thickness of the line, I thought about perhaps using the line to create a bitmap version and then using that as a mask, but I remember many years ago seeing some examples that use a movieclip as a source for a line.
I'm trying to produce a game that on mouse down a dotted line (or just a line) gets dragged out following the mouse until it is realized then it disappears.
I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing[code]...
I'm making a very simple game that lets you draw a curve by hand (using lineTo to the mouse position on mousemove) but now, I need to check wether the line intersects wiith another part of the same line (e.g. a loop)
I first used an onrollover command, and that worked, but not always because the mouse moved too fast (same with hittest with mouse). Then I pre-drawed the line in another mc, used hittest on it, and if it wasn't intersecting, draw it in the real mc. But that didn't work because it used the bounds to test. I guess the best way is to use some mathematical formula, but that would mean I have to save all my coordinates in an array..
how I draw a line through a path line? An example I have a movieClip that is a pencil and it is moving through a path line, now I want to draw the line that the pencil draw.
how you start a new line in an output text. The reason I'm asking is since I'm making a quiz game and some of the questions / answers are to long for the text box and instead of making a new line by them selves they just continue outside the box.
The code in question looks like this _root.Question = "What colour is the sky in the day?"; and I would for example want to start a new line after "is".
I am doing a simple text effect that I found on the internet and modified so that it has a flashing cursor. The text effect uses a symbol that is a dynamic multi lined text box and was given the following code:
The problem I am having is trying to make the string "Do you need specific solutions?" run on two lines when the text is generated in the text box. I have already tried the obvious "Do you need specific solutions?"; and "Do you need specific solutions?";
I want to create a line tool exactly like flash line tool. But the code that I am using shows the line when we release the mouse button. How can I show the lines while it is drawing
how to make a textbox that when a line of text is inputed, it doesnt overwrite whats already in the textbox, but instead goes to the next line.example:
How do I draw a line across the USA starting in San Francisco in frame 1, moving through Kansas City in frame 5, and then extending to New York in frame 10. By frame 10 I'd like to see the whole line, representing the whole journey I took in my car over summer vacation.
I can make a "dot" do this in flash (ie without leaving a line trailing behind it) but I don't know how to make the line "grow" across the USA over time.
What is the simplest way to draw a 3d line? E.g. I want a vector from (0,0,0) to (50, 100, 50).Do I have to do it the old school way with maths or is there some new 3d drawing API? (I heard f10 had lots of new 3d stuff...)
I'm making a fishing flash game where you drop your hook off a boat and i want to draw a white line from the boat to the hook and the hook can move up and down so i want it to stay with the hook
make two movable buttons connected with a line. When changing position of any button you'll change look of the line of course I know how to draw a line but after MOUSE_DOWN, and I don't know how to remove an old one line, and how make this line t be shown all the time?
My code btn2.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler3);btn2.addEventListener(MouseEvent.MOUSE_UP,
i need to draw a line at runtime, and i found this "myShape.graphics.moveTo(100, 100); myShape.graphics.lineTo(200, 200);" but don't know for sure how to declare myShape, i think it needs 2 lines to declare it properly, right?
If I use the Pen tool and attempt to draw a line within a symbol, the anchor point on the other end of the line moves [out of my control] to the right. I'm not sure whether this is a bug or a feature, but I'm leaning towards the former; either way
I've got a simple flash file where I randomly place dots on the stage. I've used the lineTo() command to draw lines between the dots. Eventually I would like to place the dots in 3d space and draw lines between them then rotate the movie clip so you're looking around it. Is there anyway to draw a line in 3d space? either using lineTo() or another function?
I'm trying to draw a line that just keeps moving using just AS3. Like when a heart beat monitor flat lines. The reason is I'm adding this to arduino project so when you breath into an alcohol sensor the line will move up if you have been drinking. I just want to be put on the right path.