ActionScript 3.0 :: Dynamically Change Object Type?

Jun 23, 2009

-= Lets say I have two swfs: 'parent.swf' and 'child.swf' AND MyCustomObject.as that extends MovieClip-= In child.swf I have a MovieClip physically placed on stage (not using adddChild). Lets call it "ball_mc"-= child.swf gets loaded into parent.swfWhat I want:-= once child.swf is loaded I want to change ball_mc from a ball_mc:MovieClip to all_mc:MyCustomObject-= Then I want to be able to call ball_mc.init() (init() would be a public function in MyCustomObject.as)Why I want to do this:-= I dont want to import MyCustomObject.as directly into the child.swf. This is because there will be LOTS of child.swfs (child1.swf - childN.swf) If the .as is imported directly into each of these AND the MyCustomObject.as changes I have to re-publish ALL the child.swfs so that they publish with the new code... Right.MAIN QUESTIONs:-= whats the best way to go about doing this?? I just want to be able to change the MyCustomObject.as and have the effects show up on all the child.swfs (but not have to re-publish them all

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