ActionScript 2.0 :: Change The Transition Type And Easing Dynamically?

Jan 2, 2008

I want to change the transition type and easing dynamically... I'm trying this:

[Code]....

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I want to use Adobe mxml to create a swf. However, the mxml gets compiled to swf itself and is not available after creating the swf. I want to add states with UI components without compiling it every-time.

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ActionScript 3.0 :: Dynamically Change Object Type?

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-= Lets say I have two swfs: 'parent.swf' and 'child.swf' AND MyCustomObject.as that extends MovieClip-= In child.swf I have a MovieClip physically placed on stage (not using adddChild). Lets call it "ball_mc"-= child.swf gets loaded into parent.swfWhat I want:-= once child.swf is loaded I want to change ball_mc from a ball_mc:MovieClip to all_mc:MyCustomObject-= Then I want to be able to call ball_mc.init() (init() would be a public function in MyCustomObject.as)Why I want to do this:-= I dont want to import MyCustomObject.as directly into the child.swf. This is because there will be LOTS of child.swfs (child1.swf - childN.swf) If the .as is imported directly into each of these AND the MyCustomObject.as changes I have to re-publish ALL the child.swfs so that they publish with the new code... Right.MAIN QUESTIONs:-= whats the best way to go about doing this?? I just want to be able to change the MyCustomObject.as and have the effects show up on all the child.swfs (but not have to re-publish them all

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ActionScript 3.0 :: Define Tween Easing Type With String

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I have a String variable named type. It is supposed to hold the easing type that is used for Tweening, so for example var type:String = "Regular. easeInOut"; I then want to be able to use the variable when creating a new tween, such as:yTween = new Tween (this," y",type ,startCoord, finishCoord,duration,true); I tried to use this[type] etc. but couldnt get it to work. Any suggestions?

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Actionscript 2.0 :: Create Type Of Flash Transition?

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how to create this type of flash transition? see below link [URL]

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ActionScript 2.0 :: Easing Scrollbar - Dynamically Loading Stuff Into Main MC

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I've used this script:
[AS]
fscommand("allowscale", "false");
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bar.useHandCursor = false;
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[Code] ....
If I try to load some thing dynamically into the main MovieClip, it works but the scrollbar doesn't works properly, it doesn't noticed that the height from main has changed.

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ActionScript 3.0 :: Fl.motion.easing - Change X Axis To Y?

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Making a slide-in panel, following Flash and Maths "Using the Tween class in Flash CS3 and ActionScript 3 " tutorial The panel moves on screen on a MOUSE_OVER event, and off screen in MOUSE_OUT event. Have managed to change everything so it works on the x axis; but when i want to change it to enter and exit on the y axis but when i do it bounces around and immediately heads back off screen. Surely this is simple, but I am quite stuck; please let me know what is wrong with this code:

[Code]...

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ActionScript 2.0 :: Adding Transition Effect To Image Dynamically Imported?

Jan 8, 2009

I've made a simple picture slideshow. With 10 frames and on each frame a movieclip. On every frame, I use the 'loadMovie' method to import a file..A set of buttons are used to surf through the frames..Okay, I wanted to know, is there any other possible way to add a fade-in fade-out transition while changing the pic from frame 1 to frame 2.. ?The way i know of doing it will be like this;Making a movieclip, MC1, and in there, another movieclip, imagehandler MC, where that image is brought using 'loadMovie' method. And fading in imagehandler MC from frame 0 to frame 10 using motion tweening like we normally do..And putting that MC1 (with MC2 fade in effect inside)to each of the 10 frames in the main slideshow timeline (making different MC1 like MCs for each image)..But this way its much more work and more cramping in the library..

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ActionScript 2.0 :: Easing/Tweening - Incorporate Easing Into The Movement Of Each Movie Clip?

Feb 25, 2011

im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.

[code]...

how to incorporate tween classes and then easing?

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ActionScript 2.0 :: Mathematics And Easing - Make A Slowing-and-stop-easing Effect At Anytime The Command Will Arrive?

Jan 15, 2009

I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:

1) importing on the stage (with attachMovie) a mc with this code inside:

onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....

The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.

Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...

The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)

B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:

var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;

but the scene slow and goes backward a bit

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Is it possible to cast a variable as a type dynamically, where the type would be a variable of type Class? Consider the following (invalid):

var myClass:Class = MyClass;
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[Code]...

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I have a number of functions and I want to execute 1 based on the entries in a .xml file

part my xml file reads as follows

<funcType>thisFunc</funcType>

In my .fla I have defined thisFunc along with a number of similar functions

I want to execute the function as follows

chosenFunc=Node.childNodes[0].childNodes[0].nodeValue;//points to thisFunc in the .xml file
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Problem is this doesn't seem to be working. Am I trying the impossible?

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How can I add a Squeeze transition effect between frames using the transition manager class on a simple slideshow using the goBack and goForward functions in ActionScript3? Below is the code I have so far:

stop();
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{[code].....

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ActionScript 3.0 :: Easing Out AND Easing In Using Math?

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I'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?

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When I try to start a new FLA and choose iPhone project or Android 2.5 project the project generates some weird errors.

Even if I create a new AS3 project and copy over the library and the keyframes it generates the same errors.

So .. I'm wondering if there is a way to open the FLA that is working and simply alter the project type to iPhone ... or Android?

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i have a flex app that transitions between 2 states with the toggle of a button. my issue is that the effect of fading only seems to work on the 2nd transition and after. However, for my first transition... going from State1 to studyState... there is no fade effect whatsoever, in fact the components in state1 disappear completely (the footer fills the empty gap where the "body" use to be) and then the flex recreates the studyState (without any fade refilling the "body" with components only in studyState). After this first transition however, going between studyState and State1 working COMPLETELY fine.. why does this happen and how can i make it so that crossfade works STARTING FROM THE VERY FIRST TRANSITION?[code]

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[Code]....

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Is it possible to change an inherited variable's type?I have a class, Switch, which defines a Boolean variable, _currentState. I then have a class, VariableSwitch, which extends Switch. I would like to redefine the variable _currentState as type int.

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I have a textarea I want the font changed for when they choose the corresponding font from a combobox.

On the combo box itself I have it named "myCombo". This is the code for it..

Code:
on (change) {
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[Code].....

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Or lets just say with which encoding it get to jquery at first?

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I am trying to create a page transition that will play a movieCLip transition into a page. and then it stops then when another button is pressed, it will play that transition out while loading the appropriate one. In the attached FLA, if you click on the red button first, the blue transition plays,

--red button code--
mybutton1.onRelease=function(){
_root.transitionClip.play();
}

and then stops on the stage. When you click the green button second,

--green button code --

mybutton2.onRelease=function(){
_root.transitionClip.play("out");
_root.transitionClip2.play();
}

it works correctly/ Playing out of the blue Transition and into the Red transition. However if I click it again it does the opposite, and just keep alternating.

If I add the

_root.transitionClip2.play("out");

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VerifyError: Error #1033: Cpool entry 36 is wrong type.

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[code]....

need a way to change from tile0 to tile1 through variable [code]....

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