ActionScript 3.0 :: Define Tween Easing Type With String
May 30, 2010
I have a String variable named type. It is supposed to hold the easing type that is used for Tweening, so for example var type:String = "Regular. easeInOut"; I then want to be able to use the variable when creating a new tween, such as:yTween = new Tween (this," y",type ,startCoord, finishCoord,duration,true); I tried to use this[type] etc. but couldnt get it to work. Any suggestions?
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Dec 15, 2010
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Mar 27, 2011
public function t()
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Sep 24, 2010
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Sep 16, 2009
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[Code]...
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Nov 2, 2011
im making a game and i have occured a problem.i have a hits text on the screen and every time a enemys bullet hits me it decrases by 1.and i wanna make that when it gets to 0 my ship explodes.
package com.asgamer.basics1
{
import flash.display.MovieClip;[code]............
i get this error 1067: Implicit coercion of a value of type int to an unrelated type String.
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Feb 8, 2010
I have a dynamic text field on the stage, instance name contentLength. I get this error: 1067: Implicit coercion of a value of type Number to an unrelated type String.
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Feb 1, 2010
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Sep 20, 2010
Solved 1067 - Implicit coercion of a value of type String to an unrelated type flash - text
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Feb 6, 2011
1067 Implicit coercion of a value of type Number to an unrelated type String. Why does this erroror come up in this code:
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Feb 7, 2009
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Apr 6, 2010
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[Code]...
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Mar 7, 2011
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Code:
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Nov 4, 2008
Has anybody found a way to ease motion only between keyframes, not the whole animation? In classic u get separate easings.Generally, I want to convert old tween to new for more control, but it seems to be impossible.
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May 20, 2010
CS4: Motion Tween With Multiple Eases?
well, In Flash CS3, it was actually possible to give an easing instruction to each segment (keyframes) of an animation. In Flash CS4, in between two frames of an Motion Tween, isn't it possible anymore? I'm trying but the easing instruction applies only for the entire Motion Tween.
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I want to change the transition type and easing dynamically... I'm trying this:
[Code]....
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Aug 5, 2009
I've just started working with the CS4 motion editor, and it is proving to be a distinctly infuriating experience. I want to tween the z-index of a movie clip from -200 ('out' of the screen) to 0 with the Spring easing applied, but there's a problem; the dotted curve showing the ease never moves past the zero line, and only ends up about three quarters of the way towards the z=0 value I want. So effectively, I'm only tweening my clip from z=-200 to z=-60, or thereabouts.
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Nov 16, 2011
I'm trying to make children of a tile and put them in their respective locations. To do that, I need to know what kind of tile is to be created, but if I just use my old method:[code]I will have to use a chunk of code like this for every single imaginable tile. Obviously, that is not efficient! So I'm trying to optimize it by having what tile type is to be posted saved in a string, then using the string to refer to what child is to be created, something like below:[code]how to make the above code work. Surely, there is a way to do this?
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Dec 12, 2011
I'm using:
[Code]...
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Aug 31, 2009
ive been searching around about tween class easing in as2 and ive found this great tutorial URL...need a help though, im not really a actionscript programmer, but i wanted to modify this code:Code:import mx.transitions.Tween;[code]how would i modify the code so my objects not only goes on a straight line(_x like in the code from 0x to 400x), what if i wanted a diagonal direction, it will start in x and ends in y?
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Jun 8, 2010
i wonder if its possible to tween the timeline with an easing effect. I try this code but it doesnt seem to work:
var fr:int = 0;[code]...............
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Jun 27, 2008
So usually I can get my motion exactly the way I want it but I'm not satisfied with the easing motion I am currently using.
Running at 30 FPS
Speed: .7
Scrolling a large movieclip (like 1800 pixels in height)
Strong.easeOut
It's basically a scrolling content type motion I am looking for. Click a button content scrolls revealing the proper section on the y axis. Anyway, the motion just isn't fluid enough for my liking. Any tips or a different equation to make it more fluid.
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Aug 27, 2010
However, since I start only to work with flash, I do not have any idea how to change this script that he is reading for example the content of file album.txt and put the content into the variable HardCodeXml.[code]...
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Mar 21, 2012
I have an issue I've tried to import these tween classes. I get the errors below
ActionScript Code:
Scene 1, Layer 'Layer 2', Frame 1, Line 1 1172: Definition com.greensock could not be found.
Scene 1, Layer 'Layer 2', Frame 1, Line 2 1172: Definition com.greensock.easing could not be found.
Scene 1, Layer 'Layer 2', Frame 1, Line 1 1172: Definition com.greensock could not be found.
Scene 1, Layer 'Layer 2', Frame 1, Line 2 1172: Definition com.greensock.easing could not be found.
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Mar 31, 2007
Ok so I found this nice code over at Prototype. Its a function for Aligning to stage on Resize. [URL] It works really nice on its own but I was hoping to add some tweened easing as an additional optional parameter. (I posted there twice asking for help to no avail =( So I am asking here at Kirupa. What I wish to add is - implementing and adding an "easing" function as part of the current function. Something generalized to be called only if desired and the ability to set the ease type, duration, maybe prop etc.. (or whatever needed to make it work)
I have tried all kinds of things and below is as close as I can come (at least the only thing I can do to get the thing to move, although as you will see it works backwards and I can only get it to work using stage.width, stage.height, however I have tried newX oldX and all kinds of other things and cant seem to get things to move.
[Code]...
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Apr 13, 2010
Is there an online cheat-sheet to graphs of common tween / easing functions? I want a bookmark I can refer to when picking a function for a tween (e.g., Quintic, Quadratic, "Bounce"). The only one I can do in my head easily is linear.
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May 20, 2009
In my external .as file, I'm trying to say that "if my current frame has the frame label of "enterdone", then go to the frame with the label "enter". The movie clip is called _cedars, and all of my frame labels, variables, etc. are set up properly. Here is my code:
[Code]...
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Jul 31, 2009
I have:
Code:
var tweenType:String = "None.easeNone";
and I'd like to use it as a function (from fl.transitions.easing) in:
[code]....
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Feb 25, 2011
im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.
[code]...
how to incorporate tween classes and then easing?
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Jan 15, 2009
I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:
1) importing on the stage (with attachMovie) a mc with this code inside:
onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....
The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.
Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...
The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)
B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:
var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;
but the scene slow and goes backward a bit
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