ActionScript 3.0 :: Define Tween Easing Type With String
May 30, 2010
I have a String variable named type. It is supposed to hold the easing type that is used for Tweening, so for example var type:String = "Regular. easeInOut"; I then want to be able to use the variable when creating a new tween, such as:yTween = new Tween (this," y",type ,startCoord, finishCoord,duration,true); I tried to use this[type] etc. but couldnt get it to work. Any suggestions?
I use Flex 4 SDK in ActionScript3,like follows: import mx.effects.Tween.easing.Quintic ...... tween.easingFunction = Quintic.easeInOut; when I compile above code,it raise error: Not define: mx.effects.Tween.easing:Quintic I have put framework.swc into classpath.What is the package of Quintic?
Is there any way for me to define implicit or explicit type conversions in ActionScript?For instance, I want to define a conversion such that Array can cast into MyClass implicitly. If not, an explicit cast would be useful. I know I can always pass it into my constructor, but I am dealing with semantics here, and I am most interested in a conversion solution if it exists.
im making a game and i have occured a problem.i have a hits text on the screen and every time a enemys bullet hits me it decrases by 1.and i wanna make that when it gets to 0 my ship explodes.
I have a dynamic text field on the stage, instance name contentLength. I get this error: 1067: Implicit coercion of a value of type Number to an unrelated type String.
Code: import flash.display.*; import flash.events.*; import flash.text.TextField; var mcHolder:MovieClip = new MovieClip(); mcHolder.width = 200; contentLength.text = mcHolder.width;
I've created a textfield which I want to hold the time that is left of a flv being played. I also created a timer which will see to it that it gets updated.[code]However, when i try to compile i get this error message:"1067: Implicit coercion of a value of type Number to an unrelated type String.
I very new to AS. I'm getting an error with the below code: gotoAndPlay("scene2", 1); Error: 1067: Implicit coercion of a value of type int to an unrelated type String. Go I want to do at this point is jump to 'scene2' when the time line hits a certain frame on scene1. Is this the correct way of doing it,
I am building little games never anything too big. I'm having fun. I'm getting the following error message 1067: Implicit coercion of a value of type String to an unrelated type flash.display:DisplayObject.
It's got to do with the varObject variable I pass into the hitTestObject (at the end of the code) a. I exported the moveclip for actionscript and gave it an instance name so what's the problem???
i have a algorithm from javascript i would like to use in AS3 but get an error:Scene 1, Layer 'Layer 1', Frame 1, Line 81067: Implicit coercion of a value of type Number to an unrelated type String.
Code: var a = [34, 203, 3, 746, 200, 984, 198, 764, 9]; function mergeSort(arr) {
Has anybody found a way to ease motion only between keyframes, not the whole animation? In classic u get separate easings.Generally, I want to convert old tween to new for more control, but it seems to be impossible.
well, In Flash CS3, it was actually possible to give an easing instruction to each segment (keyframes) of an animation. In Flash CS4, in between two frames of an Motion Tween, isn't it possible anymore? I'm trying but the easing instruction applies only for the entire Motion Tween.
I've just started working with the CS4 motion editor, and it is proving to be a distinctly infuriating experience. I want to tween the z-index of a movie clip from -200 ('out' of the screen) to 0 with the Spring easing applied, but there's a problem; the dotted curve showing the ease never moves past the zero line, and only ends up about three quarters of the way towards the z=0 value I want. So effectively, I'm only tweening my clip from z=-200 to z=-60, or thereabouts.
I'm sure there's a trick I'm missing here. How do I get the tween, with the Spring ease, to finish at the value I've specified?
I'm trying to make children of a tile and put them in their respective locations. To do that, I need to know what kind of tile is to be created, but if I just use my old method:[code]I will have to use a chunk of code like this for every single imaginable tile. Obviously, that is not efficient! So I'm trying to optimize it by having what tile type is to be posted saved in a string, then using the string to refer to what child is to be created, something like below:[code]how to make the above code work. Surely, there is a way to do this?
But I keep getting an "Error #2030: End of file was encountered." This is (probably) because the class I'm serializing is too big for the "String" object type in AS3. Is there a limitless object for storing an array of characters (or better yet binary), or am I going to have to make my own class? (like one with an array of strings)
ive been searching around about tween class easing in as2 and ive found this great tutorial URL...need a help though, im not really a actionscript programmer, but i wanted to modify this code:Code:import mx.transitions.Tween;[code]how would i modify the code so my objects not only goes on a straight line(_x like in the code from 0x to 400x), what if i wanted a diagonal direction, it will start in x and ends in y?
So usually I can get my motion exactly the way I want it but I'm not satisfied with the easing motion I am currently using.
Running at 30 FPS Speed: .7 Scrolling a large movieclip (like 1800 pixels in height) Strong.easeOut
It's basically a scrolling content type motion I am looking for. Click a button content scrolls revealing the proper section on the y axis. Anyway, the motion just isn't fluid enough for my liking. Any tips or a different equation to make it more fluid.
However, since I start only to work with flash, I do not have any idea how to change this script that he is reading for example the content of file album.txt and put the content into the variable HardCodeXml.[code]...
I have an issue I've tried to import these tween classes. I get the errors below ActionScript Code: Scene 1, Layer 'Layer 2', Frame 1, Line 1 1172: Definition com.greensock could not be found. Scene 1, Layer 'Layer 2', Frame 1, Line 2 1172: Definition com.greensock.easing could not be found. Scene 1, Layer 'Layer 2', Frame 1, Line 1 1172: Definition com.greensock could not be found. Scene 1, Layer 'Layer 2', Frame 1, Line 2 1172: Definition com.greensock.easing could not be found.
Ok so I found this nice code over at Prototype. Its a function for Aligning to stage on Resize. [URL] It works really nice on its own but I was hoping to add some tweened easing as an additional optional parameter. (I posted there twice asking for help to no avail =( So I am asking here at Kirupa. What I wish to add is - implementing and adding an "easing" function as part of the current function. Something generalized to be called only if desired and the ability to set the ease type, duration, maybe prop etc.. (or whatever needed to make it work)
I have tried all kinds of things and below is as close as I can come (at least the only thing I can do to get the thing to move, although as you will see it works backwards and I can only get it to work using stage.width, stage.height, however I have tried newX oldX and all kinds of other things and cant seem to get things to move.
Is there an online cheat-sheet to graphs of common tween / easing functions? I want a bookmark I can refer to when picking a function for a tween (e.g., Quintic, Quadratic, "Bounce"). The only one I can do in my head easily is linear.
In my external .as file, I'm trying to say that "if my current frame has the frame label of "enterdone", then go to the frame with the label "enter". The movie clip is called _cedars, and all of my frame labels, variables, etc. are set up properly. Here is my code:
im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.
I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:
1) importing on the stage (with attachMovie) a mc with this code inside:
onClipEvent(enterFrame) { _parent._parent.fondo_mc._x -= countermovement; if (_parent._parent.fondo_mc._x <= -5800) {[code].....
The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.
Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...
The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)
B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:
var counter:Number = 15; // set the _x increment var countermovement:Number = counter/2;