ActionScript 3.0 :: Call Fl.transitions.easing Classes With String?
Jul 31, 2009I have:
Code:
var tweenType:String = "None.easeNone";
and I'd like to use it as a function (from fl.transitions.easing) in:
[code]....
I have:
Code:
var tweenType:String = "None.easeNone";
and I'd like to use it as a function (from fl.transitions.easing) in:
[code]....
Using the easing transitions I simply move the _y of several movie clips. It is ok but their starting positions are always from the top of my stage, even if I fix their positions at the bottom.
View 2 Replieshow to use this class, mx.transitions.Zoom? Acutally, there are lots of these undocumented classes. Do anyone know how to use them? This can be found under C:Program FilesMacromediaFlash MX 2004[lang]First RunClasses.
View 3 RepliesI have a String variable named type. It is supposed to hold the easing type that is used for Tweening, so for example var type:String = "Regular. easeInOut"; I then want to be able to use the variable when creating a new tween, such as:yTween = new Tween (this," y",type ,startCoord, finishCoord,duration,true); I tried to use this[type] etc. but couldnt get it to work. Any suggestions?
View 2 RepliesIf i have an ASP page that is returning variables (and I can see them in the debugger) how do i consentrate a string to call that variable?
ie:
variables being returned are named:
"res1", "res2", "res3"...etc
for (var i = 0; i < 10; i++) {
[Code]...
I need to call a function that sits in a class called MainClass.The function call is made inside a class called Rooms.
I have an event that is supposed to call the function, but when I do I get[code]...
in my Main class, i try to call a function from another class, but when i compile i get this error:1136: Incorrect number of arguments. Expected 1.i have seen some fixes involving an event in the OtherClass and (null) when i call it, but it dosent seem tohere is a code that describes my problem, what do i have to do to make this kind of code work?m i doing it wrong, or do i have to do something else?OtherClass
Code:
package{
import flash.display.*;
[code].....
im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.
[code]...
how to incorporate tween classes and then easing?
I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:
1) importing on the stage (with attachMovie) a mc with this code inside:
onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....
The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.
Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...
The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)
B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:
var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;
but the scene slow and goes backward a bit
I was wondering if ActionScript had some way to call functions and classes from variables, like they do in PHP:
function funcname() {
print "Potatoes come from tree";
}
$function = "funcname";
print $function; // Prints out "funcname"
$$function(); // Prints out "Potatoes come from tree"
In case you don't know the syntax for PHP, you should know that anything perpended with a $-symbol is a variable.
In my flash library has "MC",
var xml:XML=<m c="MC"></m>
How to call MC class threw xml.
There's a part of as3 that i've not quite learned yet. maybe it's not good practice to do, but i'm trying to instance classes without having to specifically write their names in the code.In essence, i want to have a string containing the name of a class (in this case, "Pistol") and i want to be able to use that variable, to create an instance of that class. Presumably using new. I'm not exactly how to go about resolving a string into a classname though.
View 2 RepliesI have a bit of text "this is the text want I want to do is replace the text, I have just added another is for good measure".This is stored as a standard string but I want to turn this into html and add css classes like, in this example wrapping around the word "is"; "this is the text want I want to do is replace the text, I have just added another is for good measure"
View 1 RepliesI have an array of ingredients for soup as strings. These ingredients are also movieclips in my library, all linked with an identifier. I want to add the movieclips to the stage dynamically.
I tried getDefinitionByName but I keep getting an error that the variable "appel" (veg[0] in this case) is undefined. And basically, I only have a general idea what I'm doing here, so I would be grateful if someone could explain it to me or link me to a helpful tutorial.
[Code]...
How can I make a global varaible ArrayCollection that I can call from differint classes/components in flex?
View 1 RepliesIs it possible to call a function from a string? such as if I passed the name of a function to this function, is there a command to convert the string to a function call? :
function CallSpecific(passedFunctionName:String)
I used String, but it was just a guess...
I'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?
View 1 RepliesI have a class that has a timer function built into it. When this timed function is called, I would like to be able to call another function when the timer is finished (which I would do in the TIMER_COMPLETE handler).
If I pass the name of the function to my class function, could I use that string(?) to call the function at the end of my timer?
How do i go about this,
Lets say i have a variable _a:Number=5 and _b:String="_a"
I want to call a variable whose name is contained in _b
I am having an issue using a string as a key in an external call. Here's what's going down.I recieve an XML document, which gives me a list of ID's that refer to other objects in the database. When I pass that ID in as URLVariable, the backend doesn't recognize it and returns nothing.Say the ID was 124. I tried passing the string "124" as the key, and it worked, returning the proper resource. Confused, i do the following
Code:
trace(xml.id__ == "124"); // returns true
getResource(xml.id__); // returns nothing
getResource("124"); // returns correct resource
I know there are issues with using == as a comparator, but since it's returning true I figured it sees them both as the string "124" -- but why would it not work? I also tried String(xml.id__), Number(xml.id__), and some other stuff.
Basically, I would like to expose the interface of some Flash code via a textField. I can easily tokenize the string and get the method name and use eval to call the method. I am having trouble collecting the parameters and handing them to the method.[code]...
View 1 RepliesI just want to ask if is it possible to call a movieclip using the String Class together with it's instance name to use gotoAndPlay() method.
I know how to use the instance name and the method but then what if I want to use a string together with the instance name and the gotoAndPlay.
on the mainTimeline if have a movieclip. inside this movieclip i have a script that loads text from database. what important note is: var myPageText: String
now if i place inside this movieclip a other label further in the time, and create a action to call out myPageText like: my_input_text.htmlText = myPageText; this works fine
now i want this to work inside a other movielip in other scene. is it possible to call myPageText???
I've got different functions in actionscript 3, one function generates random numbers each time there's a button click. But with another button I want to call the random number which is generated at that moment. I have to call the random number from another function then, but these are two different functions so it just considers it as an undefined property.
[Code]...
But I can't call randomnummer1 because it's inside another function. So I get the property undefined error.
I just want to ask if is it possible to call a movieclip using the String Class together with it's instance name to use gotoAndPlay() method.I know how to use the instance name and the method but then what if I want to use a string together with the instance name and the gotoAndPlay.
View 2 RepliesIt is possible to call variables using this[ "stringname" ] for instance, to refer to a variable called "stringname".
However, when referencing a static variable by the name "stringname", the "this" attribute no longer works if applied.
Is it possible to use this technique with statics?
I'm wondering if its possible in flash to be able to call a static class function via its name as a string. I know for you're usual case you can do this to call the function 'func'
Code:
this["func"]();
func():void
{
trace("I'm a function");
}
However I'm wanting to do this from another static function and in a static function you obviously can't use the 'this' keyword. I've tried just omitting it, or replacing it with the class name but neither work.
I'm using the Gaia Framework to develop a website, I'm still getting used to it but it's been great so far. There's a part in a page class where I want to call certain functions to initialize some effects on every deeplink. I'm doing good, but I need to call a function through concatenating some strings. Please have a look at some code of my class and read the comments for a better understanding:
Code:
private function FUNC_que():Void{
SEC_que.b1._width = 0
stringTyper(SEC_que.t1, st1, 15, 8)
var ts2 = new TextShuffle(SEC_que.t2, st2,SEC_que.b1);
[code]....
I worked out a way to call a function whose name is in a String variable. That is:
function myFunction()
{
trace("Hello!");
}
[Code]....
I need to call an object or function name with string variable.[code]it's working but, if I do something like below its not working [code]
View 2 Replies